Thank you for your comments and endorsements, truly appreciated. Feel free to tell what you'd like to see in the next version, or what artifacts you would like to see done next. Check my images for W.I.P shots about incoming mods.
There's a walkthrough in the articles tab. Note the videos are from the previous version so there are some differences but they might be useful.
Using the console command "playerenchantobject" you can spawn any armor you want with the paladin armor enchantments, but sadly they do not function properly and only display that they are enchanted. For example "playerenchantobject 12E4B 2901750D" spawns iron boots that displays they have all of the paladin boots enchantments such as "Add faith walk", yet when equipped animals are still hostile to the player. The same goes for the "Add merciful and merciless touch" enchantment with the gauntlets, etc. Hopefully this will be patched soon.
Most pro developers would struggle to make something this good due to time constraints and lack of passion, 99.9% of people would not have a clue about the skill and patience required to produce a mod of this quality and would simply give up after a few minutes.
The models and textures are exceptional and its a faithful recreation of an old Elder Scrolls DLC so we all dig it. Have a look at the original Bethesda rendition from Oblivion and see which one you prefer.
The quest is based on Knights of the Nine and is no less inspired than it, much better than the usual put in box or craft it approach. Now I don't envy the first people to complete the quest without a guide, its hard to find everything but that's what the author intended as the armor is very powerful. Now there are multiple guides on YT so just watch one.
The final trial can actually be completed at a very low level if you just run past the tough guy to the next chamber and use ranged magic, I did it with the starting flames spell. I do however recommend waiting until your character is pretty much maxed out or you will mess up all sense of progression through looting gear.
I don't even need to click on your profile to know you have created nothing.
Honestly I always felt that the armor was SUPER powerful, especially early game. It made me so unkillable that I intentionally limited myself from being able to acquire it until at least lvl 20. I mean, an infinite magic barrier on block? That's INSANE against dragons. It makes you IMMUNE to dragon breath. What are you smoking to call it "eh"?
Would you consider releasing the mod's sources? I've downloaded the mod to add to the mod list I'm putting together, and I'd intended to create a patch to add a level requirement to its quest, but if I can't do that then I would rather take the mod out of my mod list.
While I'm here, have the rough notes I'd written for my planned patch: If the player has not met the level requirement and has not been recognised as Dragonborn, interacting with one of the mod's added shrines should not display a particular message (nor start the mod's quest). If the player has been recognised as Dragonborn but has not yet met the level requirement: ' The shrine almost seems to whisper something - and to you in particular. Is this the distant voice of the Gods? Almost inaudibly to your inner ear, it promises "a gift for the Dragonborn Emperor, to be found once [he/she] is ready to claim it." ' (Perhaps start a quest variant with an objective to return to the shrine which will appear when they hit the level requirement?) If the player has met the level requirement: Start the quest, perhaps with a new message displayed to the player first. (The shrine whispers to you: "Dragonborn Emperor, blessed by the peoples of Hierauch and the world, make pilgrimage to the shrines of our pantheon and claim a gift in our many names.")
Any retextures for this mod that gets rid of the see through helmet? I love the armor but the only thing turning me off is the see through helmet. I like having a black shroud covering my face.
637 comments
Feel free to tell what you'd like to see in the next version, or what artifacts you would like to see done next.
Check my images for W.I.P shots about incoming mods.
There's a walkthrough in the articles tab.
Note the videos are from the previous version so there are some differences but they might be useful.
Getting the shrines is already enough of a slog.
Armor is eh, weapons are eh, but in general not a fan of the mod, all of that BS just for armor.
The models and textures are exceptional and its a faithful recreation of an old Elder Scrolls DLC so we all dig it. Have a look at the original Bethesda rendition from Oblivion and see which one you prefer.
The quest is based on Knights of the Nine and is no less inspired than it, much better than the usual put in box or craft it approach. Now I don't envy the first people to complete the quest without a guide, its hard to find everything but that's what the author intended as the armor is very powerful. Now there are multiple guides on YT so just watch one.
The final trial can actually be completed at a very low level if you just run past the tough guy to the next chamber and use ranged magic, I did it with the starting flames spell. I do however recommend waiting until your character is pretty much maxed out or you will mess up all sense of progression through looting gear.
I don't even need to click on your profile to know you have created nothing.
While I'm here, have the rough notes I'd written for my planned patch:
If the player has not met the level requirement and has not been recognised as Dragonborn, interacting with one of the mod's added shrines should not display a particular message (nor start the mod's quest).
If the player has been recognised as Dragonborn but has not yet met the level requirement: ' The shrine almost seems to whisper something - and to you in particular. Is this the distant voice of the Gods? Almost inaudibly to your inner ear, it promises "a gift for the Dragonborn Emperor, to be found once [he/she] is ready to claim it." ' (Perhaps start a quest variant with an objective to return to the shrine which will appear when they hit the level requirement?)
If the player has met the level requirement: Start the quest, perhaps with a new message displayed to the player first. (The shrine whispers to you: "Dragonborn Emperor, blessed by the peoples of Hierauch and the world, make pilgrimage to the shrines of our pantheon and claim a gift in our many names.")