Skyrim Special Edition

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mazakala

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mazakala

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21 comments

  1. mikey1979
    mikey1979
    • member
    • 6 kudos
    Not sure if anyone is still monitoring this mod or not. I love this mod and I really have not found any major issues with it other than the following two minor problems,

    1. The small quest that is supposed to trigger the letter from Lleril Morvayn did not trigger. It may be due to my PC being a relatively high level (level 55) before venturing to Solstheim. No biggy, player.additem worked like a charm.
    2. There is a rock outcrop that is partially covering the forge outside. Not sure if it is supposed to or not, but if I use the disable or the markfordelete console command it removes the rock outcrop temporarily, but it returns after a few trip back and forth to the lighthouse and requires another disable/markfordelete command.

    Even with the two small issues above, this is a great mod..........so thank you for a job well done.

    I am playing a heavily modified game and use MO2 as my mod manager.
    1. TollHouseBookie
      TollHouseBookie
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      • 5 kudos
      FYI, the quest is set to start on an Increase Level event tied to a global variable with a value of 10.

      Starting with level 10, the Courier NPC will deliver the letter to you as soon as you next level up (after you navigate to the "Level Up" menu and select a Magicka/Health/Stamina increase).

      (If you're okay with and experienced with monkeying with the console: you can use player.additem to add the letter to your inventory, though without the corresponding quest starting, it'll be blank - use "help Lighthouse" to find the letter's ID. You could also start the quest manually from the console with setstage 0 - use help "mzLighthouse" to find the quest ID.)
    2. KalelSniper
      KalelSniper
      • member
      • 1 kudos
      Kudos for taking your time to explain how to start the quest manually.
  2. Mallios
    Mallios
    • member
    • 3 kudos
    I'd love to see a separate mod that includes the "wisps" on their own, although I do think they're referred to as "sea ghosts" in the lore, but that could just be speculation on my part.
  3. TollHouseBookie
    TollHouseBookie
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    • 5 kudos
    This mod author's last activity per their profile was over two years ago, so I'm not sure if they'll ever read this, but in case they do:

    I'm a fan of this mod, but for those of us with characters already at high levels, it can take a long time to reach the next level-up by normal means, and the quest that sends the "Lighthouse Letter" won't start until an Increase Level event occurs.

    My humble suggestion is not to use the "Increase Level" event to start this mod's quest; instead, use the value of the mod's minimum level variable as a conditional.

    Again, I very much like this mod and I appreciate your hard work on it.
  4. maximkovalenko
    maximkovalenko
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    • 7 kudos
    I had no luck getting this to work. The message never showed up, and I coudln't even find the lighthouse by swimming around Solstheim. :(

    It's a shame, I really wanted to try this out :(
    1. Jameson83
      Jameson83
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      • 0 kudos
      same here. Really a shame I deleted and re installed and same results. now deleted permenatley
    2. Acasia
      Acasia
      • member
      • 0 kudos
      You will find the boat in Bujold's Retrear, SE Skaal. Just in case someone is swimming around the island :)
    3. somehighjerk
      somehighjerk
      • supporter
      • 0 kudos
      The Lighthouse is pretty much in the North East Corner of the Map. Took me a while to find it.
  5. LordMirto
    LordMirto
    • supporter
    • 0 kudos
    Ok , found out how to light the light. Get key from basement , wisps follow to top of tower , go through door to top of light house. If wisps do no come up the stairs once out side ( due to nav mesh ) use " E " ( interact key ) click / hold / drag them up and place them in side caged area of light stream. You should hear / feel them being absorbed. Rinse and repeat till all are in the beam. and boom you have lit the light.
  6. Febryth
    Febryth
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    • 40 kudos
    I love this mod, what a gorgeous design for this lighthouse - thank you Mazakala! I've done a short video of it at https://youtu.be/iU1wybLAZag
    I hope you like it:)
    1. AgentTheory
      AgentTheory
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      • 11 kudos
      A nice tour of the lighthouse. It's one of my favorite homes. No idea how to relight the beacon though. Did you figure that out?
    2. Febryth
      Febryth
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      • 40 kudos
      Sorry I didn't - I thought I had it - but I didn't lol.
  7. AgentTheory
    AgentTheory
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    • 11 kudos
    Very nice design. Well made, no bugs. I read all the books and notes, and have no idea how to fix the light.
  8. luciusaries
    luciusaries
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    • 30 kudos
    Beautiful little player home. I like the solitude of the place. I never got the quest letter but found it with no problems thanks to the comments here. However, I have so far been completely unable to get the light to work. I've freed the wisps and read the books but still no clue. I'm not terribly good at puzzles, I'm afraid :). Any hints on how to do it?
  9. deleted7007112
    deleted7007112
    • account closed
    • 2 kudos
    this is a really cute house! i like it <3
  10. LeonidasNerevar
    LeonidasNerevar
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    • 4 kudos
    This looks nice. To bad I don't play SE. Would really like to try this out. Converson someday please?