Skyrim Special Edition

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jackstarr

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jackstarr

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22 comments

  1. Cayamc
    Cayamc
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    Hello, is it compatible with JK's rorikstead?
  2. skullberry
    skullberry
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    Anyone know if this is compatible with Great Cities?
    1. liamnotneeson
      liamnotneeson
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      It's not, unfortunately. It's a real quick fix, though, if you're familiar with the CK (which I'm not)
  3. VeronikaAlexandrov
    VeronikaAlexandrov
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    Is this compatible with Arthmoore's Rorikstead mod perchance?
    1. jackstarr
      jackstarr
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      I'm not sure; perhaps you could test it out and report back? I've never used Arthmoor's Rorikstead mod... my mod was made for the original (non SE) version of Skyrim years before Arthmoor released his Rorikstead mod, so compatibility with it was never a consideration when originally making this mod.
    2. skullberry
      skullberry
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      I think Arthmoore's Rorickstead already includes a house owned by Lokir.
    3. fibrewire47
      fibrewire47
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      Arthmoor Rorikstead already has a Lokir House
  4. ToolPackinMama
    ToolPackinMama
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    I created a character called Lokir Horse-Thief and he now lives in that little house LOL thank you for this mod.
  5. skullberry
    skullberry
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    This mod no longer seems to be compatible with Expanded Towns and Cities. Lokir's house seems to be sitting on a smelter and it's stairs seem to be merged with those of the house next door.
  6. midnightfury67
    midnightfury67
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    Like the mod, but wanted to report that there are some clipping issues with Expanded Towns And Cities around the smelter added by that mod.
  7. krittol
    krittol
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    it seems a little out of place that in his note he admits hes never been the fastest runner, but says "you'll never catch me" to the guards at the start of the game?
    1. jackstarr
      jackstarr
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      Perhaps the desperate situation he was in caused a lack of judgement when he decided (very unwisely) to try to outrun a bunch of guards, including archers!
    2. ShibePatrol
      ShibePatrol
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      I agree. We have a tendency to paint the entire character of fictional characters based on one or two lines of dialogue, which is (in my opinion) a bad reading. Star Wars fans are very guilty of this. We speak and act out of character all the time, and characters with any depth will do the same. Clearly, Lokir was in an adrenaline-fueled state and panicked. His body language and tone of voice tell us more than his words.
  8. DarkDominion
    DarkDominion
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    "Lokir the horse thief from Rorikstead finally has a house of his own!"
    To bad he ain't around anymore to use it

    JK, Great lore friendly addition !
    1. jackstarr
      jackstarr
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      Hahah! Although I guess if you're using an alt start mod, then you wouldn't see Lokir die, so he may still be alive somewhere out there!
    2. gldnknight
      gldnknight
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      Depending on which alternate start option/mod you use, if Helgen still gets destroyed by Alduin, etc., one would assume Lokir would've still been on that carriage regardless of whether or not you were there. Probably beyond the scope of this mod, but it'd be interesting if he "replaced" you as being the one escaping from there with Hadvar/Ralof and shows up at his house when you're there.
  9. rbc1989
    rbc1989
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    Great mod for immersion reasons. I used this for Oldrim for quite a while. Glad to see it finally ported to Special Edition.
    1. jackstarr
      jackstarr
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      Thanks!

      And thanks also go to wasite, who suggested that I port it over to SE.
  10. yzerman19
    yzerman19
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    Nice way to add some reality to the game...
    1. jackstarr
      jackstarr
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      Thanks :)