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deleted119721

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deleted119721

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38 comments

  1. deleted119721
    deleted119721
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    This mod is obsolete...... Mathy fixed this issue in his latest update .........
    >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>.


    New Version Added with minimal imperceptible sway.

    If there are a few requests I will release a version that tones down the physics on all Mathy's Nifs, even the ones that look OK as they are IMO.

    If you make these changes yourself I wouldn't enter zero values.... It may cause issues.
  2. Grumbledoook
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    Yeah fix that weird pineneedle shuffle going on on those pine trees round riverwood and whatever, good up close but from a distance just looks like graphical artefact
  3. Darkf0rge
    Darkf0rge
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    I realize this has been flagged obsolete but just in case someone is using this and runs into the same issue. This mod caused my game to hang with the spinning circle at the main menu when merged in a BASH patch.

    Taking it out resolved this issue. But I have since removed the mod, due to the primary fix.
  4. darkgaledust
    darkgaledust
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    I didn't notice a change to his swaying in the latest update. I'd love if all the flora was turned down a little tbh. Some of them are just a little obnoxious. (could be skyrim is windy but in that case it would be cool to have a way to make up the difference.

    Thanks for your work :)
  5. BeowulfFA
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    Found a problem when I use this mod with another mod called Better Harvesting. With this mod active the yield on all and only mountain flowers is 1 instead of 2 or more when I harvest them.
    Is there a way to avoid that problem?
  6. krrptd
    krrptd
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    Thanks, happy to see this. Works like a charm.
    However, one issue: when I add this one to my bashed patch, I cannot boot the game.
    1. deleted119721
      deleted119721
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      I am not a Bash user ... I use SSEedit ..... this is mod is an override..... I can't imaging why bash wouldn't like it except perhaps it can't handle SSEedit patches...
    2. krrptd
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      Don't think so. Wrye Bash marks it as mergable + I included other sseedit made override patches in it.
      But I forwarded the changes in this mod into another patch with various tweaks, so I still got the benefits from your work
    3. Noomistletoe
      Noomistletoe
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      It's the same for me, I forwarded the edits to another mod and then it worked, but not when I merged it to a bashed patch, infinite loading to main menu screen.
    4. sirjesto
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      I believe the issue might be with the TreeClover01 [TREE:000B8A62] record.
      It is form 39 rather than form 44.
    5. Undriel
      Undriel
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      Would this work as esl file?
    6. mmmmk2
      mmmmk2
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      So after trying to figure out why my game wasn't loading for over two hours, I finally, after remaking my bashed patch over 20 times, found the cause. Like the mod, just wish this didn't happen.
    7. fattyzhouse
      fattyzhouse
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      @sirjesto For whatever it's worth, TreeClover01 is Form 39 in the Skyrim.esm.
  7. SpaeceDog
    SpaeceDog
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    Can you make an optional version that disables sway completely?
    1. deleted119721
      deleted119721
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      I didn't think anybody would want that but I could ..... most of Mathy's nifs look fine and this mod only patches the problematic ones.

      Would you want a mod that disables every one?
    2. wr3zzz
      wr3zzz
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      I don't know about other places but the sways in Whiterun are very unsettling. In this case no sway is probably better.
  8. LupusHegemonia
    LupusHegemonia
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    Now... the problem is, that the plants are not "hopping/dancing" as before (as Mathy had them), but THE REST of Mathy's (trees) they still do (moving very fast and a lot).

    So, you probably need to make a patch for the rest flora too.
  9. Darkangel13
    Darkangel13
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    I can't find the original mod for some reason. :O Am I blind?
    1. peter4real
      peter4real
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      Like its been said earlier (here in the posts and in the description under requirements), it's an optional downoad in the mod 3D Trees.
    2. Darkangel13
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      Thx man, how the f did I miss that. Appreciate the info.
  10. LupusHegemonia
    LupusHegemonia
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    I assume you contacted with my former team-mate (Mathy). So, why you made this mod and not pointing him to make the corrections to the plants - without an esp need, I mean? Anyways, since I found very annoying these plants animations, I downloaded this mod here - I hope it solves this bad animation (I haven't tested yet).

    Load order?
    1. deleted119721
      deleted119721
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      Its frustrating to get the weights of all the nodes right ..... that probably why he didn't do this.

      There is no animation files .... SSE applies physics to the nif. If the weights aren't right it looks weird ....
      My mod just tones down the physics effect applied to the nif.
  11. sm0kem
    sm0kem
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    Something that's been bothering me for a while but never got around to fix. Thanks for sharing
    1. mpjbay
      mpjbay
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      +1
    2. Gigist
      Gigist
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      +1

      I always thought it was some glitch in my own settings and never really bothered to inspect it further even though it did bug me. Great to have this fix to max out enjoyment of mathy's quality 3D mod pack. Endorsed!