Yeah fix that weird pineneedle shuffle going on on those pine trees round riverwood and whatever, good up close but from a distance just looks like graphical artefact
I realize this has been flagged obsolete but just in case someone is using this and runs into the same issue. This mod caused my game to hang with the spinning circle at the main menu when merged in a BASH patch.
Taking it out resolved this issue. But I have since removed the mod, due to the primary fix.
I didn't notice a change to his swaying in the latest update. I'd love if all the flora was turned down a little tbh. Some of them are just a little obnoxious. (could be skyrim is windy but in that case it would be cool to have a way to make up the difference.
Found a problem when I use this mod with another mod called Better Harvesting. With this mod active the yield on all and only mountain flowers is 1 instead of 2 or more when I harvest them. Is there a way to avoid that problem?
I am not a Bash user ... I use SSEedit ..... this is mod is an override..... I can't imaging why bash wouldn't like it except perhaps it can't handle SSEedit patches...
Don't think so. Wrye Bash marks it as mergable + I included other sseedit made override patches in it. But I forwarded the changes in this mod into another patch with various tweaks, so I still got the benefits from your work
It's the same for me, I forwarded the edits to another mod and then it worked, but not when I merged it to a bashed patch, infinite loading to main menu screen.
So after trying to figure out why my game wasn't loading for over two hours, I finally, after remaking my bashed patch over 20 times, found the cause. Like the mod, just wish this didn't happen.
Now... the problem is, that the plants are not "hopping/dancing" as before (as Mathy had them), but THE REST of Mathy's (trees) they still do (moving very fast and a lot).
So, you probably need to make a patch for the rest flora too.
I assume you contacted with my former team-mate (Mathy). So, why you made this mod and not pointing him to make the corrections to the plants - without an esp need, I mean? Anyways, since I found very annoying these plants animations, I downloaded this mod here - I hope it solves this bad animation (I haven't tested yet).
Its frustrating to get the weights of all the nodes right ..... that probably why he didn't do this.
There is no animation files .... SSE applies physics to the nif. If the weights aren't right it looks weird .... My mod just tones down the physics effect applied to the nif.
I always thought it was some glitch in my own settings and never really bothered to inspect it further even though it did bug me. Great to have this fix to max out enjoyment of mathy's quality 3D mod pack. Endorsed!
38 comments
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New Version Added with minimal imperceptible sway.
If there are a few requests I will release a version that tones down the physics on all Mathy's Nifs, even the ones that look OK as they are IMO.
If you make these changes yourself I wouldn't enter zero values.... It may cause issues.
Taking it out resolved this issue. But I have since removed the mod, due to the primary fix.
Thanks for your work :)
Is there a way to avoid that problem?
However, one issue: when I add this one to my bashed patch, I cannot boot the game.
But I forwarded the changes in this mod into another patch with various tweaks, so I still got the benefits from your work
It is form 39 rather than form 44.
Would you want a mod that disables every one?
So, you probably need to make a patch for the rest flora too.
Load order?
There is no animation files .... SSE applies physics to the nif. If the weights aren't right it looks weird ....
My mod just tones down the physics effect applied to the nif.
I always thought it was some glitch in my own settings and never really bothered to inspect it further even though it did bug me. Great to have this fix to max out enjoyment of mathy's quality 3D mod pack. Endorsed!