Do you know how to remove the alpha value of a ghost? The console command is setactoralpha 1, but I would like to see the ghost as something that can actually be seen.
I really like this mod but with my current ENB, the ghosts are almost invisible. Is there a setting in the ENB mods to increase their visibility? Thanks in advance for your reply.
No, it was designed for the shaders present in the vanilla game. If you use an ENB, it's a whole different world depending on your re-shade, ESPECIALLY when the graphics in questions concern making something way more transparent. It would need an ENB patch with adjustments to the transparency.
Still the best ghost mod on the Nexus, and it's 2018. FFS mod authors, why aren't u patching ur ghosts to this system. Everyones ghost mods on the Nexus look like hot trash in comparison to this, and peeps still refusing to replicate this when adding new ghost creatures to the game.
Thanks so much for this. There will apparently never be anything close, let alone better! This mod is way ahead of its time. Outstanding work truly. THE Ultimate ghost appearance mod indeed.
Record DNDGhostShaderAlphaEffect "Alpha Setting" [MGEF:A200AEE6] has invalid ObjectID 00AEE6 for a light module. You will not be able to save this file with ESL flag active
Since the MA is not responding anymore and the mod clearly doesn't work for everyone (the conditions are still there, I checked) I recommend this mod as an alternative for those having problems: https://www.nexusmods.com/skyrim/mods/67710?tab=files
It's only an .esp, simply re-save in creation kit to make it form 44.
Hi there. Cool mod. I'm having an issue though. The girl from morthal is completely visible, like the mod isn't working. I see zero conflicts with your mod in SSEEdit, not sure what would cause it. Any ideas? Thanks
Edit: there are changes to "Helgi's Ghost" from RS Children. I'm guessing that's where the issue lies. But "Helgi's Ghost" still has the Ghost ability attached. I'm not sure what it could be.
Did you ever find a fix for this? When I first tried this mod, I didn't have any issues with it; however, I recently returned to skyrim and had to update a bunch of stuff.
Go into SSEedit and change the condition on the magic effects to be greater than or equal to instead of equal to. No idea why it was put there in the first place,but I didn't make the mod.
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Thanks so much for this. There will apparently never be anything close, let alone better! This mod is way ahead of its time. Outstanding work truly. THE Ultimate ghost appearance mod indeed.
It's only an .esp, simply re-save in creation kit to make it form 44.
Edit: there are changes to "Helgi's Ghost" from RS Children. I'm guessing that's where the issue lies. But "Helgi's Ghost" still has the Ghost ability attached. I'm not sure what it could be.
Maybe it's not compatible with newer versions?