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Tx12001

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tx12001

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123 comments

  1. jinhunik
    jinhunik
    • member
    • 4 kudos
    Do you know how to remove the alpha value of a ghost? The console command is setactoralpha 1, but I would like to see the ghost as something that can actually be seen.
  2. nonolepetitrobot
    nonolepetitrobot
    • member
    • 22 kudos
    I really like this mod but with my current ENB, the ghosts are almost invisible. Is there a setting in the ENB mods to increase their visibility? Thanks in advance for your reply.
    1. DitzyDez666
      DitzyDez666
      • member
      • 25 kudos
      No, it was designed for the shaders present in the vanilla game. If you use an ENB, it's a whole different world depending on your re-shade, ESPECIALLY when the graphics in questions concern making something way more transparent. It would need an ENB patch with adjustments to the transparency.
    2. hoangdai94
      hoangdai94
      • member
      • 184 kudos
      @
      nonolepetitrobot You can try this alternative : https://www.nexusmods.com/skyrimspecialedition/mods/86190
  3. DitzyDez666
    DitzyDez666
    • member
    • 25 kudos
    Still the best ghost mod on the Nexus, and it's 2018. FFS mod authors, why aren't u patching ur ghosts to this system. Everyones ghost mods on the Nexus look like hot trash in comparison to this, and peeps still refusing to replicate this when adding new ghost creatures to the game.

    Thanks so much for this. There will apparently never be anything close, let alone better! This mod is way ahead of its time. Outstanding work truly. THE Ultimate ghost appearance mod indeed.
  4. LogicZero420
    LogicZero420
    • premium
    • 3 kudos
    Is this able to be ESL'ified?
    1. AniHVX
      AniHVX
      • premium
      • 97 kudos
      yes
    2. princebaim01
      princebaim01
      • member
      • 0 kudos
      Liar, i've try chane rcord to ESL and it's shows error, a fcking ERROR
    3. UniversalTomato
      UniversalTomato
      • premium
      • 0 kudos
      Skill issue, I did it just fine
    4. 7leaf
      7leaf
      • member
      • 2 kudos
      Record DNDGhostShaderAlphaEffect "Alpha Setting" [MGEF:A200AEE6] has invalid ObjectID 00AEE6 for a light module. You will not be able to save this file with ESL flag active
      Can't do it through SSEedit at least.
  5. princebaim01
    princebaim01
    • member
    • 0 kudos
    hey does anyone think this Is is safe to convert this to ESL-flagged ??
  6. bientje
    bientje
    • premium
    • 183 kudos
    Since the MA is not responding anymore and the mod clearly doesn't work for everyone (the conditions are still there, I checked) I recommend this mod as an alternative for those having problems: https://www.nexusmods.com/skyrim/mods/67710?tab=files

    It's only an .esp, simply re-save in creation kit to make it form 44.
    1. GabrielWithoutWings
      GabrielWithoutWings
      • premium
      • 4 kudos
      Thanks for the suggestion.  The linked mod is pretty awesome. 
    2. waeq17
      waeq17
      • premium
      • 55 kudos
      Thanks a bunch!
    3. OxLevixO
      OxLevixO
      • premium
      • 0 kudos
      How do I resave it in creation kit for SE ? ^.^ Im still getting use to mods on a pc sorry
    4. Jayombie
      Jayombie
      • member
      • 28 kudos
      We need a modder to bring 2spooky4me ghosts  over.  :)
    5. hoangdai94
      hoangdai94
      • member
      • 184 kudos
      Can someone plz share the updated plugin in PM ? TIA !
    6. GhoulSmasher
      GhoulSmasher
      • premium
      • 67 kudos
      All you gotta do is open it in the Creation Kit and hit save. Thats it.
    7. hoangdai94
      hoangdai94
      • member
      • 184 kudos
      NVM, did it myself.
  7. lubric2014
    lubric2014
    • supporter
    • 1 kudos
    This is what ghost suppose to look like, Man. I don't get how Bethesda make the ghost too bright in Skyrim.
  8. cupidshitman
    cupidshitman
    • supporter
    • 0 kudos
    Anybody know how to get this working? All I see is a pale lady, she has no ghostly effects.
  9. deleted52510526
    deleted52510526
    • account closed
    • 10 kudos
    Hi there. Cool mod. I'm having an issue though. The girl from morthal is completely visible, like the mod isn't working. I see zero conflicts with your mod in SSEEdit, not sure what would cause it. Any ideas? Thanks

    Edit: there are changes to "Helgi's Ghost" from RS Children. I'm guessing that's where the issue lies. But "Helgi's Ghost" still has the Ghost ability attached. I'm not sure what it could be.
    1. Renthal721
      Renthal721
      • supporter
      • 0 kudos
      Did you ever find a fix for this? When I first tried this mod, I didn't have any issues with it; however, I recently returned to skyrim and had to update a bunch of stuff.

      Maybe it's not compatible with newer versions?
    2. cascotex
      cascotex
      • member
      • 0 kudos
      I'm having the same issue, have you figured or found out the fix?
    3. ImaGrimGrimGuy
      ImaGrimGrimGuy
      • member
      • 2 kudos
      Go into SSEedit and change the condition on the magic effects to be greater than or equal to instead of equal to. No idea why it was put there in the first place,but I didn't make the mod.
    4. zivjax
      zivjax
      • supporter
      • 1 kudos
  10. Left4Dead1997
    Left4Dead1997
    • member
    • 7 kudos
    The vanilla effects of ghott reminds me of the holograms from sierra Madre :P