FAQ: * Immersive Citizens AIO: compatibility patch TC-ICAIO (in the Files tab). It will override the buggy ICAIO-TC patch. * VR: This uses vanilla animations. You may have to close your eyes during the exit animation. It is unknown how VR handles animation issues, as the CK and scripts have not been released. * VRIK: Using the MCM, turn on "show mod settings". Before each ride, "disable all VRIK systems". This is automated by the Touring Carriages - VR FIx.
Sort with LOOT. Don't forget to update your local copy of the LOOT master list.
Learn how to detect conflicts with SSEEdit. Hint: 00017EEF.
Version 3.5.2 Use some pseudo-locations, fix some paths. Update to match USSEP 4.2.7. Otherwise, these internal changes should be invisible to the user.
Version 3.4.0 TC-ICAIO remains the matching optional file. Version 3.4.x TC-Oakwood is a light extension for Arthmoor's Oakwood.
First, this mod is awesome. It's what I was looking for for my rp game (and of course the hilarious situations that sometimes happens because Bethesda physics). The only thing I'm wondering is if this mod is compatible with other carriage mods like Carriage and Ferry Travel Overhaul. It is not big deal, just want to avoid bugs or directly screw up the game I already started.
The carriages tend to run over other mod NPCs and kills them. It also gets stuck on terrain and there is no way to get off, once you get going. Basically this mod is dangerous to use if you have any mods that mess with terrain, or add things...large collections beware.
It's ALMOST unusable on Northern Roads but I like TC better than Northern Roads so for the time being if the carraige starts flopping around insanely I'll click on the driver - which can be challenging - and tell him to wake me up when I arrive.
Ther is nothing quite like asking the driver to let you off in rorikstead, and taking fall damage because you're well above roof level...
if youre installing this mod for anything but the sheer hilariousness of leaving a wake of massacre and corpses stuck to your cart's wheels then you are playing incorrectly.
Fix is not uninstalling mods midsave; best thing to do is just reinstall the mod and go back to a save you had it installed or just start a new save. It’s not an issue on the author’s end, it’s a game issue (force removing scripts from an active game afaik fucks s#*! up badly).
Love this mod, unfortunately I had to pull it from my collection because modders cant keep their stuff out of default roadways and ignore requests for patches.
If I am stupid I am sorry, but, not working for me (SSE 1.5.97).
I have tried it at the very bottom of my load order and the top, I looked in xEdit for conflicts (using your hint) and theyre are none (but I am noob) all the columns it brought up are identical and green. In game, I can see all the dialogue options for locations, and choose them, but then I just climb in back and teleport.
I checked the guide in the other mod and it says the routes, and I should be able to go from Whiterun to Winterhold, but no go.
Not sure what to do about it so I guess Im learning xEdit better.
Thank you for this great mod. This is always in my load order from my first time in modding. For someone who have their horse carriage stuck when using this mod, you can install jaxonz positioner converted to moved the horse a bit. Dont forget to change positioner moved speed. Not a solution but I hope its help a bit.
This mod somehow caused my spouse to get stuck in the void in my house (Lakeview Manor). I tried teleporting her out of the void with player.moveto, and resetting her location with recycleactor, but nothing would fix it. Anytime I left and came back she'd spawn in the void again.
I tried turning the mod off but was hit with the corrupt save dialog. I was only able to resolve the whole issue by uninstalling this mod and using ReSaver to purge all references to Touring Carriages. After that, she was back to normal like nothing had happened and the save file was fine.
It's a shame because this is a really cool mod otherwise, but I'd rather not have a broken spouse.
I installed this mod and saw the bug occur the same day. I tried all relevant console commands to fix the problem, and couldn't. Then I uninstalled this mod and cleaned ONLY the reference to this mod out of the save file -- nothing else. And then the problem was fixed.
I don't know what else to tell you. I understand Touring Carriages theoretically doesn't have anything to do with spouses, but the sequence of events I experienced, and the solution I found, forces me to conclude the issue was caused by this mod. No other variables were involved.
1958 comments
* Immersive Citizens AIO: compatibility patch TC-ICAIO (in the Files tab). It will override the buggy ICAIO-TC patch.
* VR: This uses vanilla animations. You may have to close your eyes during the exit animation. It is unknown how VR handles animation issues, as the CK and scripts have not been released.
* VRIK: Using the MCM, turn on "show mod settings". Before each ride, "disable all VRIK systems". This is automated by the Touring Carriages - VR FIx.
Sort with LOOT. Don't forget to update your local copy of the LOOT master list.
Learn how to detect conflicts with SSEEdit. Hint: 00017EEF.
Otherwise, these internal changes should be invisible to the user.
Version 3.4.0 TC-ICAIO remains the matching optional file.
Version 3.4.x TC-Oakwood is a light extension for Arthmoor's Oakwood.
The only thing I'm wondering is if this mod is compatible with other carriage mods like Carriage and Ferry Travel Overhaul. It is not big deal, just want to avoid bugs or directly screw up the game I already started.
Ther is nothing quite like asking the driver to let you off in rorikstead, and taking fall damage because you're well above roof level...
You're going to have to try ReSaver or completely start a new save.
I have tried it at the very bottom of my load order and the top, I looked in xEdit for conflicts (using your hint) and theyre are none (but I am noob) all the columns it brought up are identical and green. In game, I can see all the dialogue options for locations, and choose them, but then I just climb in back and teleport.
I checked the guide in the other mod and it says the routes, and I should be able to go from Whiterun to Winterhold, but no go.
Not sure what to do about it so I guess Im learning xEdit better.
I tried turning the mod off but was hit with the corrupt save dialog. I was only able to resolve the whole issue by uninstalling this mod and using ReSaver to purge all references to Touring Carriages. After that, she was back to normal like nothing had happened and the save file was fine.
It's a shame because this is a really cool mod otherwise, but I'd rather not have a broken spouse.
I don't know what else to tell you. I understand Touring Carriages theoretically doesn't have anything to do with spouses, but the sequence of events I experienced, and the solution I found, forces me to conclude the issue was caused by this mod. No other variables were involved.