Patch has been updated to work with Zim's Artifacts 1.5.1 (Complete Pack) -- the ESP you should have for this version is ZIA_Complete Pack.esp
Hopefully this is the last time I have to do this, but past experience tells me the artifacts esp will have a different file name in like three days or so. Oh well.
This patch is defunct, and no longer works with the newest version of ZIA. I'm not making another one. Older versions will remain on this page for use with older versions of ZIA.
I won't be using ZIA for the foreseeable future either. The compatibility patches it requires for other mods I use are outdated and I'm not going to edit all of those myself. Currently, it's far more trouble than its worth, and I'll be looking for an alternative.
I'm getting a missing master's problem with this patch. Zim's has been updated to 1.5.3, but the name of the ESP has not changed. I'm not sure if the updated version is causing my problem, or if it is unrelated.
Edit - After restarting MO2 a couple times, the problem went away! False alarm!
Hi I am using your patch thanks very much. Just wondering if it needs to be updated as Zims Immersive artifacts has just been updated to Ver 1.5. With thanks
Actually, scratch that. It appears I'm using v. 1.31_SE version of Immersive Artifacts. I don't know when 1.4 dropped, but my mod manager never notified me of this.
8 comments
Patch has been updated to work with Zim's Artifacts 1.5.1 (Complete Pack) -- the ESP you should have for this version is ZIA_Complete Pack.esp
Hopefully this is the last time I have to do this, but past experience tells me the artifacts esp will have a different file name in like three days or so. Oh well.
This patch is defunct, and no longer works with the newest version of ZIA. I'm not making another one. Older versions will remain on this page for use with older versions of ZIA.
I won't be using ZIA for the foreseeable future either. The compatibility patches it requires for other mods I use are outdated and I'm not going to edit all of those myself. Currently, it's far more trouble than its worth, and I'll be looking for an alternative.
Edit - After restarting MO2 a couple times, the problem went away! False alarm!
With thanks
The Immersive Artifacts.esp has a wrong name in the master list.
Greetings
If you're using any differently named ESP from Immersive Artifacts then naturally it won't work.
The mod as it is works fine.
I'll have a working version for 1.4 prompto.