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Ramonfg95

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ramonfg95

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57 comments

  1. ramonfg95
    ramonfg95
    • supporter
    • 87 kudos
    Locked
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    HAVE ANY SUGGESTION?
    CONTACT ME VIA MESSAGE.
    REMEMBER TO ENDORSE IF YOU LIKE THE MOD AND CHECK MY PROFILE FOR MORE.
  2. iiiddkkk
    iiiddkkk
    • member
    • 0 kudos
    did you know if you summon 2 reapers and fast travel game will CTD :P Fix this PLS
  3. Nagash57
    Nagash57
    • member
    • 1 kudos
    Hail and well met. So far all is going great with this mod. Have not bought any spells yet but will soon. But why am I getting a message for a Nature of the Beasts II mod? Can not find a mod with that name for SE/AE version.
  4. 9Peixes
    9Peixes
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    • 0 kudos
    This mod is no longer available on Xbox, is there any reason? 
  5. 9Peixes
    9Peixes
    • member
    • 0 kudos
    Hello! So I tried the version of this mod ported to Xbox, interested mainly in the summonable entities. They are awesome, good job! The only thing is, with the exception of the Void Lord, they contribute the same XP to conjuration (both the apprentice and expert summons) and that contribution is very low. The Void Lord conjuration animation doesn't match the usual master level animation (but that is perfectly ok), and its contribution to conjuration XP, although greater than the other summons, is still too low for a master level conjuration spell. Other than that, great job! Cheers 
  6. Stevenson72
    Stevenson72
    • supporter
    • 0 kudos
    Books wont show up at Merchants like Farengar
    Using SE + small AE Update. Any ideas?
    1. ramonfg95
      ramonfg95
      • supporter
      • 87 kudos
      maybe some of your mods add spells to merchants?
      they are overwriting the books of this mod
    2. Farazon1234
      Farazon1234
      • supporter
      • 53 kudos
      You should always patch level list when adding books or other objects.
  7. hellgeist
    hellgeist
    • premium
    • 54 kudos
    Once you start down the Dark Path..
    FOREVER will it dominate your destiny.
  8. Someoneinsignific
    Someoneinsignific
    • member
    • 1 kudos
    honestly I think this mod is underrated, perfect summons for necro character, thank you.
    1. ramonfg95
      ramonfg95
      • supporter
      • 87 kudos
      Thank you!
    2. AndrewKakashkin
      AndrewKakashkin
      • member
      • 1 kudos
      Привет! Спасибо за этот замечательный мод! Не могли бы вы сделать для меня отдельное заклинание от комаров, пожалуйста! Я бы заплатил тебе за работу! Нужна пожалуйста!
    3. ramonfg95
      ramonfg95
      • supporter
      • 87 kudos
      поговорите со мной наедине, я сделаю это для вас!
  9. badacrobat69
    badacrobat69
    • member
    • 0 kudos
    Is this mod compatible with Vokrii? What perks affect it? Thx.
    1. ramonfg95
      ramonfg95
      • supporter
      • 87 kudos
      Yes it is, all conjuration perks affect it
    2. badacrobat69
      badacrobat69
      • member
      • 0 kudos
      Awesome, thanks!
  10. Tejoenardo
    Tejoenardo
    • supporter
    • 0 kudos
    I found a bug in this mod. Whenever I do fast travel while the summoned creatures still active, its causing skyrim to crash right after the loading screen. I've been trying to reproduce this with new and old save, both are affected.
    1. tattwood
      tattwood
      • member
      • 108 kudos
      I was just thinking about installing this mod. Is this bug valid, or was it a problem with Tejoenardo's load order?
    2. ramonfg95
      ramonfg95
      • supporter
      • 87 kudos
      This mod is made without any scripts i think the problem is with his load order or somethong he did to his game
    3. tattwood
      tattwood
      • member
      • 108 kudos
      Thanks for the info!

      I was just looking through some other mods, and found this recent one from "power of three" which fixes bugs with reanimated thralls, when fast travelling. I wonder if this was related to something Tejoenardo was experiencing?
      https://www.nexusmods.com/skyrimspecialedition/mods/43500?tab=description
  11. saints17137
    saints17137
    • member
    • 0 kudos
    is there any way to change mosquito duration without breaking the mod?