hey so I just got this mod but when I arrived, there were only two follower the innkeeper the blacksmith and the lady that sells ingredients am I missing something here or what I got this off the ingame menu? please help me fix this
The followers should be found scattered around the area, some are found inside, some are on the beach or sitting at the tables on the dock. All of the "waitresses" are followers as well.
Is it possible you are using a mod that has effected the area in this mod?
Hi, i like the mod a lot, this will come off as a stupid question, but do i have to do anything with it? Any quest or something like that? Or can i just do the companions questline and pretend that im also their leader if i am the harbringer in whiterun? *ik its a dumb question but im a sucker for lore and stuff like that*
Sorry for the late reply, no you don't, there are no quests in the mod right now.
The lore books and journals for the town still need to be written and the town is missing buildings and characters.
This town is a separate faction and only shares Jorrvaskr's ancestral history - ending with the circle of captains. Merchants have worked out contracts for shops and land development with The Keepers who preside over the towns economic state (they are not in the mod).
The Companions of Dragonspear operate like The Fighter's Guild within a structure like The Companions. Their dedication to the player, which stems from an ambiguous life before Skyrim, highlights their priority on allegiance over gold - and in that, the spirit of The 500 Companions lives on. The only piece of lore in the mod notes that the player is receiving an estate as some kind of favor.
You can think of these companions as a community of adventurers. Some of them are regulars, workers, and others are just there checking things out. The community is built upon autonomous trade agreement and relies upon reputation to judge the worth of a character. The community will accommodate outsiders as long as there's a bit of coin in their pocket or a story to loose from their lips.
Legend has it that The Keepers are indebted to something beyond this realm, something greater than Man or Mer. An ancient one, beast-like and paid tribute. There are whispers of a relic that was hidden deep within Castle Greyard during the last epoch. Some believe that this mysterious relic is to blame for the recent disappearance of a little girl near Falkreath, and that the magical Keepers are up to something since they barred entry into Castle Greyard shortly after.
... There's a lot that won't make it into this mod. I'm glad you asked about the lore though.
Looks promising and I like new towns, but I am constantly crashing before I can get close. I have two mods that alter areas close to this, Moon And Star and Thunderchill, but they should be far enough from each other to not conflict. Anyone else having an issue that uses either mod?
That's unfortunate, I checked out the mod page for Moon and Star and couldn't see anything that would conflict with my mod. You tried disabling them to see if that fixes it?
There are coc commands you can try testing if you'd like to try and skip there.
Another mod that causes some conflict here is immersive creatures, skeletons will spawn next to the town and most of the follower's outside will aggro in some way. Perhaps that or something similar is causing too much to happen at once on your system?
Anyway sorry to hear you're crashing when you get close :(
It may be Thunderchill. I could get in with it disabled, but didn't tour the area much because I didn't want to see something cool and have to delete for the other. That mod puts an alter on the road near the spawning skeletons on the hill before you turn to Falkreath. Not 100% sure this is the one causing the issue, but I had the same issue with another town mod between Riverwood and Whiterun and another Thunderchill alter was there. Hopefully someone can confirm this isn't the issue, but for now I have to pass on this. Still appreciate the work though.
The key is obtained by reading a posted letter affixed to one of the pillars with a dagger.
When a friend tried the mod he said there was a bug. The letter and dagger had fallen off and rolled away against a rock somewhere, he eventually found it and got the key. You can get the newest version of Companions of Dragonspear from the in-game mod menu. It fixes this bug and a few others IIRC. I'll upload it to Nexus as well when I get around to adding my other mods from Bethesda's platform.
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The author has locked this comment topic for the time beingThe followers should be found scattered around the area, some are found inside, some are on the beach or sitting at the tables on the dock. All of the "waitresses" are followers as well.
Is it possible you are using a mod that has effected the area in this mod?
The lore books and journals for the town still need to be written and the town is missing buildings and characters.
This town is a separate faction and only shares Jorrvaskr's ancestral history - ending with the circle of captains. Merchants have worked out contracts for shops and land development with The Keepers who preside over the towns economic state (they are not in the mod).
The Companions of Dragonspear operate like The Fighter's Guild within a structure like The Companions. Their dedication to the player, which stems from an ambiguous life before Skyrim, highlights their priority on allegiance over gold - and in that, the spirit of The 500 Companions lives on. The only piece of lore in the mod notes that the player is receiving an estate as some kind of favor.
You can think of these companions as a community of adventurers. Some of them are regulars, workers, and others are just there checking things out. The community is built upon autonomous trade agreement and relies upon reputation to judge the worth of a character. The community will accommodate outsiders as long as there's a bit of coin in their pocket or a story to loose from their lips.
Legend has it that The Keepers are indebted to something beyond this realm, something greater than Man or Mer. An ancient one, beast-like and paid tribute. There are whispers of a relic that was hidden deep within Castle Greyard during the last epoch. Some believe that this mysterious relic is to blame for the recent disappearance of a little girl near Falkreath, and that the magical Keepers are up to something since they barred entry into Castle Greyard shortly after.
... There's a lot that won't make it into this mod. I'm glad you asked about the lore though.
There are coc commands you can try testing if you'd like to try and skip there.
coc dragonspear
coc dragonspearmickenswares (inside mickens wares)
coc dragonspearheroeshall (inside heroes hall)
Another mod that causes some conflict here is immersive creatures, skeletons will spawn next to the town and most of the follower's outside will aggro in some way. Perhaps that or something similar is causing too much to happen at once on your system?
Anyway sorry to hear you're crashing when you get close :(
The key is obtained by reading a posted letter affixed to one of the pillars with a dagger.
When a friend tried the mod he said there was a bug. The letter and dagger had fallen off and rolled away against a rock somewhere, he eventually found it and got the key. You can get the newest version of Companions of Dragonspear from the in-game mod menu. It fixes this bug and a few others IIRC. I'll upload it to Nexus as well when I get around to adding my other mods from Bethesda's platform.
Definitely worth a try.
Thank you for sharing and have a nice day.