153 comments

  1. EvilEyedKyo
    EvilEyedKyo
    • premium
    • 315 posts
    • 92 kudos
    Locked
    Sticky
    15/06/18

    The lastest update is for the JK's Whiterun verion, JK's Skyrim coming in a few days.

    This version adds Ambershore's new Whiterun meshes and I have made the nescessary adjustments to things to accomodate them.

    The market stalls have also been revamped with switching harvestable statics as well as lose (havoc disabled) items.

    The Whiterun Meshes have also been updated so make sure to read the description if you want to know about the changes made to them.

    In regards to a light version, I've come to the decision that it's pretty pointless me doing it as I won't know when to stop deleting stuff as my rig already runs it fine. Trust me when I say it's not down to laziness as it's probably the easiest version to create (left click, delete) and will only take around and hour to do.

    If any 950M users are up for the task I'll gladly patch it afterwards for Eli's and ICAIO. If you are I recommend using the unpatched esp of the version your doing, that way I can provide different patched versions more easily. Let me know via a PM and I'll provide help if needed.

    16/06/18

    JK's Skyrim version is now updated to reflect the changes made in the JK's Whiterun version. Let me know of any any problems and I'll attempt to sort asap.
  2. Rasze
    Rasze
    • premium
    • 11 posts
    • 0 kudos
    Hi first of all i wanna thank you for all your mods they are amazing. But im having some problems with missing textures with market stalls. do you have any solution for this bug? i've tested to remove Eli's breeze home plugins to see if it worked but it didnt. here are some pictures https://imgur.com/QScYOSH --- https://imgur.com/Q6utDxa
    1. Oblivionplayer437
      Oblivionplayer437
      • supporter
      • 1,612 posts
      • 40 kudos
      See Files tab -> Update Files, maybe you need the "Marketstall Display fixes". I needed it in any case, and it resolved the textures issue.
  3. ttabakova
    ttabakova
    • member
    • 1,106 posts
    • 22 kudos
    There's a strange thing I encountered. There's a hunter in Whiterun, who's probably supposed to chill at the market and Drunken Huntsman. Thing is, when I go into Drunken Huntsman, he becomes hostile, guarding his territory (tells me to back up). Today Jenassa tried to fight him there.
    1. Project579
      Project579
      • premium
      • 1,556 posts
      • 4 kudos
      I found that hunter as well.
    2. karmalade
      karmalade
      • member
      • 943 posts
      • 63 kudos
      Same. He's slaughtered every non-essential NPC in the market. Now he's surrounded by a half dozen corpses.
    3. EvilEyedKyo
      EvilEyedKyo
      • premium
      • 315 posts
      • 92 kudos
      What version esp is this happening on? There was a problem with him but I thought I fixed it.
    4. Project579
      Project579
      • premium
      • 1,556 posts
      • 4 kudos
      JK + DS + ICAIO + Eli
    5. KorruptkSwades
      KorruptkSwades
      • supporter
      • 939 posts
      • 32 kudos
      this is kinda cool, bug :P makes for a nice "random event"
    6. peteisnete
      peteisnete
      • member
      • 164 posts
      • 3 kudos
      Just came here to report this as well. It's Callon. He keeps killing Elrindir!
    7. souverian
      souverian
      • member
      • 1 posts
      • 0 kudos
      This is still an issue by the way. I'd honestly rather have a bland Whiterun than some deranged serial killer running around murdering everyone in the city.
    8. Oblivionplayer437
      Oblivionplayer437
      • supporter
      • 1,612 posts
      • 40 kudos
      Confirm, Callon is crazy.

      I play with the JK + ICAO (no Eli no DoS) version. Further problem with Callon is, he is level 35 and marked as "Essential". I wonder if there is a quest with him later? In any case I look it up with SSEEdit, maybe one can simply set his aggro level differently.

      Edit: It's strange... as per SSEEdit, Callon is set to "Unaggressive", but his class is some "Dremora" which makes no sense. I thought his aggro was a result of that. So I changed his class to something normal "Combat Ranger" but he keeps being aggressive...

      Edit2: Maybe one has to start a new game with such fix in place? No, I tried tha and same result, with ICAO and without ICAO.

      My suspicion now is that one of his script packages is containing some bug. But I just don't know Skyrim CK and Papyrus well enough to have an answer.
  4. Sevatt
    Sevatt
    • premium
    • 208 posts
    • 4 kudos
    What tree mod are you using in the screenshots? The optional aspen's from EEKs Renthal Flora Collection I assume? For some reason I thought that was included in this mod, but could understand wrong.

    Mine are looking smaller and kinda sparse... I'm using Skyrim 3D trees and Plants, but guessing that doesn't influence the trees in this mod or EEKS RFC/Aspens at all.
  5. darchangel89
    darchangel89
    • member
    • 175 posts
    • 0 kudos
    I am using EEks whiterun and have some missing market stall textures. NMM says I need Eli's breezehome (I use Ravens breezehome- dont like Elis) and Immersive Citizens. But these mods arent listed in the requirements section here so Im a bit confused.
    1. Sevatt
      Sevatt
      • premium
      • 208 posts
      • 4 kudos
      I'm using Raven's as well, works fine for me. I just disable whatever plugins from main file #3 that don't apply and call it good. Works fine.
  6. Oblivionplayer437
    Oblivionplayer437
    • supporter
    • 1,612 posts
    • 40 kudos
    First time user of this, so please allow this quick question re. JK Whiterun + EEKs BW (this mod) + Luxor Whiterun HD and the optional EEKs meshes.

    So when using WHD in this setup, from the EEKs Optional files I should only install the "1. Meshes retextured" and not the "2. Meshes rescaled and retextured", yes? (I guess with 2. the walls would look like made of small pebbles) Thanks for a brief confirm.
  7. MikahBones
    MikahBones
    • supporter
    • 433 posts
    • 13 kudos
    here's pictures of a problem I'm having with the jk dos eeks combo. everything is in the described order on the right and left panel. the tree itself comes from dos but the eek esp truncates the top and removes the banners above the door of bannered mare.

    https://imgur.com/a/HlOEy2e

    ETA I'm using the proper eeks too, the jk dos one

    perhaps it has to do with the different updates, I just realized the jk dos patch was last done in october but this one is august. I'm going to try rolling back to the previous jk dos patch see if that helps.

    ETA 2 - nm, jk skyrim is september, dos is december.
  8. MysticDaedra
    MysticDaedra
    • member
    • 44 posts
    • 0 kudos
    Several boxes/crates in the market square are missing textures: specifically the ones at the stalls. Lots of ugly purple. I'm using JKs Skyrim version.
  9. User_48828028
    User_48828028
    • account closed
    • 41 posts
    • 0 kudos
    Hi thanks for this amazing mod. I have missing textures though heres a screen. :)

    https://ibb.co/eG89p7
    1. brothgarthebarbarian
      brothgarthebarbarian
      • member
      • 6 posts
      • 1 kudos
      BROTHGAR IS GETTING THIS SAME MISSING TEXTURE AS WELL AS A MISSING TEXTURE ON ONE OF THE FRUITS IN THE BASKET OF FRUIT NEAR THE BACK OF THE COMPANIONS HALL.
  10. fenexus
    fenexus
    • member
    • 12 posts
    • 0 kudos
    hey just wondering which files i need to download i have JKs, DoS, and ICAIO
  11. Dizzy_xc
    Dizzy_xc
    • premium
    • 1,148 posts
    • 14 kudos
    JK+ICAIO are incompatible. How are you able to make it work with this mod, as I don't see it listed as a patch that makes ICAIO work with JK on ICAIO compatibility page?
    1. EvilEyedKyo
      EvilEyedKyo
      • premium
      • 315 posts
      • 92 kudos
      Sorry for the late reply. There are two main problems with ICAIO and any overhaul mod and they are the navmesh and idle markers. Loading the overhaul after ICAIO will normally sort the navmesh. So really it's the markers that are the main problem as they are sometimes inside of pieces of furniture or more annoyingly potion shelves!

      For this mod when making the JK ICAIO version I simply had them mastered in the CK with my mod editable and made the necessary changes, so the patches are built into that versions esp.
Top