The lastest update is for the JK's Whiterun verion, JK's Skyrim coming in a few days.
This version adds Ambershore's new Whiterun meshes and I have made the nescessary adjustments to things to accomodate them.
The market stalls have also been revamped with switching harvestable statics as well as lose (havoc disabled) items.
The Whiterun Meshes have also been updated so make sure to read the description if you want to know about the changes made to them.
In regards to a light version, I've come to the decision that it's pretty pointless me doing it as I won't know when to stop deleting stuff as my rig already runs it fine. Trust me when I say it's not down to laziness as it's probably the easiest version to create (left click, delete) and will only take around and hour to do.
If any 950M users are up for the task I'll gladly patch it afterwards for Eli's and ICAIO. If you are I recommend using the unpatched esp of the version your doing, that way I can provide different patched versions more easily. Let me know via a PM and I'll provide help if needed.
16/06/18
JK's Skyrim version is now updated to reflect the changes made in the JK's Whiterun version. Let me know of any any problems and I'll attempt to sort asap.
I'm following the guide The Northern Experience (TNE) that uses AI Overhaul instead of ICAIO, but these patches are only compatible with ICAIO and force to install it, and this mod isn't compatible with Ai Overhaul. Can I do without these patches or will they break the routines of these new NPCs added? Would there be any possibility of creating patches for AI Overhaul or eliminating these NPCs? Or any other solution?
Here's how to install this mod so that it works properly (at least it does for me): > Install the esp of your choice and let it overwrite EVERYTHING else > Patches must be installed MANUALLY or they will be considered redundant and will not be taken into account. It's simple, but worth knowing.
Following the normal method, part of the well was missing and nothing could be done to correct this. Then I reinstalled EEKs Beautiful Whiterun / JK's Whiterun this time letting it overwrite all the other files. But while I had the complete well, the market stalls were purple and the fix didn't work (Vortex even told me it was redundant). So I installed the fix manually and that was that.
Hi everyone, As you may know the Dawn of Skyrim file name changed from BluesSkyrim.esp to Dawn of Skyrim.esp in version 1.5. I've just updated the JK's Skyrim - Dawn of Skyrim Patch mod page to reflect the change. I also compacted the FormIDs to add an ESL flag.
I have updated the 4 esp files in EEKs Beautiful Whiterun - JKs - DoS to work with the new version. Remember you will still need all the other assets in the download page. I recommend to update only when you are ready to start a new game. EvilEyedKyo - please add these to your mod page when you can.
EEKs Beautiful Whiterun - JKs - DoS.esp Version 1.2 EEKs Beautiful Whiterun - JKs - DoS - Eli's.esp Version 1.2 EEKs Beautiful Whiterun - JKs - DoS - ICAIO.esp Version 1.3 EEKs Beautiful Whiterun - JKs - DoS - ICAIO - Eli's.esp Version 1.3
make sure all of those are loaded before eeks beautiful whiterun. I feel like this mod should overwrite everything or there will be missing textures and so on
Absolutely beautiful and I'm a big fan. It's just a headache to get to work correctly. So, if you're new to the modding scene, then be prepared to spend hours just to fix the mods that come from eeks. I'm still kinda new and I definitely appreciate the mod. Best for whiterun so far. Just wish it was easier to use. Also, I'm currently running skyrim on the 1.6.640 version if that makes a huge difference for anyone reading this
Hello! Hope you all do not mind me posting, hoping I might get some help from the community. I am still learning a lot and will try my very best to explain, as I believe the mod author may not be around to see this and am hoping someone else might be able to help =) I am using the JK-DOS Version of EEK's Beautiful Whiterun and I am having some issues with textures it would seem. The eek_stonewallendr01ivy is not loading the ivy texture, only the stone wall it's self. I do not yet have a very huge load order, and the only Texture overhauls I currently have are Noble Skyrim and the Glorious Door one, which I do not believe either of those effect the ivy textures so I am at a loss of what could be causing the texture to show purple. I have tried just installing new stone walls, and I get the same result, I have the new shapes of the stone walls but still no texture. I am happy to report though the only other purple textures I have found is the veggie bucket. Tried to check it out in nifskope but as it is getting late I will need to try again later, will check back soon hopefully someone might know a solution. Thanks for any help!! <3
258 comments
The lastest update is for the JK's Whiterun verion, JK's Skyrim coming in a few days.
This version adds Ambershore's new Whiterun meshes and I have made the nescessary adjustments to things to accomodate them.
The market stalls have also been revamped with switching harvestable statics as well as lose (havoc disabled) items.
The Whiterun Meshes have also been updated so make sure to read the description if you want to know about the changes made to them.
In regards to a light version, I've come to the decision that it's pretty pointless me doing it as I won't know when to stop deleting stuff as my rig already runs it fine. Trust me when I say it's not down to laziness as it's probably the easiest version to create (left click, delete) and will only take around and hour to do.
If any 950M users are up for the task I'll gladly patch it afterwards for Eli's and ICAIO. If you are I recommend using the unpatched esp of the version your doing, that way I can provide different patched versions more easily. Let me know via a PM and I'll provide help if needed.
16/06/18
JK's Skyrim version is now updated to reflect the changes made in the JK's Whiterun version. Let me know of any any problems and I'll attempt to sort asap.
Can I do without these patches or will they break the routines of these new NPCs added?
Would there be any possibility of creating patches for AI Overhaul or eliminating these NPCs?
Or any other solution?
Thank you everyone.
p.s.
no, too heavy. Waiting for when I will have better hardware
> Install the esp of your choice and let it overwrite EVERYTHING else
> Patches must be installed MANUALLY or they will be considered redundant and will not be taken into account.
It's simple, but worth knowing.
Following the normal method, part of the well was missing and nothing could be done to correct this.
Then I reinstalled EEKs Beautiful Whiterun / JK's Whiterun this time letting it overwrite all the other files.
But while I had the complete well, the market stalls were purple and the fix didn't work (Vortex even told me it was redundant). So I installed the fix manually and that was that.
I've just updated the JK's Skyrim - Dawn of Skyrim Patch mod page to reflect the change. I also compacted the FormIDs to add an ESL flag.
I have updated the 4 esp files in EEKs Beautiful Whiterun - JKs - DoS to work with the new version. Remember you will still need all the other assets in the download page. I recommend to update only when you are ready to start a new game. EvilEyedKyo - please add these to your mod page when you can.
EEKs Beautiful Whiterun - JKs - DoS.esp Version 1.2
EEKs Beautiful Whiterun - JKs - DoS - Eli's.esp Version 1.2
EEKs Beautiful Whiterun - JKs - DoS - ICAIO.esp Version 1.3
EEKs Beautiful Whiterun - JKs - DoS - ICAIO - Eli's.esp Version 1.3
Google Drive Link