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EEKs Beautiful Whiterun
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Version1.1
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EEKUploaded by
EvilEyedKyoVirus scan
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The lastest update is for the JK's Whiterun verion, JK's Skyrim coming in a few days.
This version adds Ambershore's new Whiterun meshes and I have made the nescessary adjustments to things to accomodate them.
The market stalls have also been revamped with switching harvestable statics as well as lose (havoc disabled) items.
The Whiterun Meshes have also been updated so make sure to read the description if you want to know about the changes made to them.
In regards to a light version, I've come to the decision that it's pretty pointless me doing it as I won't know when to stop deleting stuff as my rig already runs it fine. Trust me when I say it's not down to laziness as it's probably the easiest version to create (left click, delete) and will only take around and hour to do.
If any 950M users are up for the task I'll gladly patch it afterwards for Eli's and ICAIO. If you are I recommend using the unpatched esp of the version your doing, that way I can provide different patched versions more easily. Let me know via a PM and I'll provide help if needed.
16/06/18
JK's Skyrim version is now updated to reflect the changes made in the JK's Whiterun version. Let me know of any any problems and I'll attempt to sort asap.
https://imgur.com/W2bhWOU
Edit: Fixed the issue myself by examining every NIF and giving proper path for the textures.
NOTE 1: If you are using a Mod Manager then you rather want to edit the original archive that you download by extracting the archive first to a different location, editing the .nif file as instructed below and then re-packing the archive and reloading it through the Mod Manager otherwise you will be forever editing the file if you disable or enable the mod.
NOTE 2: This will obviously be overwritten if you download the mod archive from Nexus and replace it with your modified archive. So keep that in mind.
DOWNLOAD NIFSKOPE:
- From here: http://niftools.sourceforge.net/wiki/NifSkope#Downloads
- Extract the NifSkope archive to your favorite location
BASKET TEXTURE FIX:[Skyrim Special Edition]\Data\meshes\EEKs Beautiful Whiterun\LucidAP\
and select the EEK_VegBasket.nif file to open it.'0 BSFadeNode'
- '1 NifSwitchNode'
- '2 Ninode'
- '22 BSTriShape'
- '23 BSLightingShaderProperty'
- '24 BSSahderTextureSet' - Ensure this one is selected.
FIRST PATH CHANGE:
from: textures\eeks whiterun interiors\elianora\greenishbasket.dds
to: textures\eeks beautilful whiterun\elianora\blueishbasket.dds
SECOND PATH CHANGE:
from: textures\eeks whiterun interiors\elianora\basket01_n.dds
to: textures\eeks beautilful whiterun\elianora\basket01_n.dds
POTATO TEXTURE FIX:
With NifSkope still open and the same nif file still loaded:
'0 BSFadeNode'
- '1 NifSwitchNode'
- '2 Ninode'
- '32 BSTriShape'
- '33 BSLightingShaderProperty'
- '34 BSSahderTextureSet' - Ensure this one is selected.
ONLY THE FIRST PATH IS INCORRECT SO CHANGE:
from: textures\high poly project\potato.dds
to: textures\eeks beautilful whiterun\lucidap\potato.dds
Play HARD! :)
Can I do without these patches or will they break the routines of these new NPCs added?
Would there be any possibility of creating patches for AI Overhaul or eliminating these NPCs?
Or any other solution?
Thank you everyone.
p.s.
no, too heavy. Waiting for when I will have better hardware
> Install the esp of your choice and let it overwrite EVERYTHING else
> Patches must be installed MANUALLY or they will be considered redundant and will not be taken into account.
It's simple, but worth knowing.
Following the normal method, part of the well was missing and nothing could be done to correct this.
Then I reinstalled EEKs Beautiful Whiterun / JK's Whiterun this time letting it overwrite all the other files.
But while I had the complete well, the market stalls were purple and the fix didn't work (Vortex even told me it was redundant). So I installed the fix manually and that was that.
I've just updated the JK's Skyrim - Dawn of Skyrim Patch mod page to reflect the change. I also compacted the FormIDs to add an ESL flag.
I have updated the 4 esp files in EEKs Beautiful Whiterun - JKs - DoS to work with the new version. Remember you will still need all the other assets in the download page. I recommend to update only when you are ready to start a new game. EvilEyedKyo - please add these to your mod page when you can.
EEKs Beautiful Whiterun - JKs - DoS.esp Version 1.2
EEKs Beautiful Whiterun - JKs - DoS - Eli's.esp Version 1.2
EEKs Beautiful Whiterun - JKs - DoS - ICAIO.esp Version 1.3
EEKs Beautiful Whiterun - JKs - DoS - ICAIO - Eli's.esp Version 1.3
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