Just released a new Version that optimizes some stuff :) I hope you enjoy what I did.
Changes:
[Bugfix] Added a Voice to the Windstad Manor Trader (Sorry about that). [Optimization] The Traders now also Sandboxes inside the House. [Optimization] Added a Steel Dagger to the Traders so they can defend themself at least. [Optimization] The Trader is now friendly to the Player and sees him like a friend.
I don't mean to be rude, but whats the point of calling them hearthfire merchant if they dont specifically sell hearthfire housing materials? That was what I was looking for instead I got 3 generic merchants.
the trader used to sell me things, now he simply no longer gives me the option to trade. So I proceeded to kill him and he clearly had nothing. Some help?
Yeah, that is the key thing missing in this mod. Easy enough to open mod in CK or XEdit and add straw and goat horns. Compact the form IDs and ESL flag while you are at it. Worked for me.
Hi, I really like this. Just a suggestion. I think I'd be cool and lore friendly if the vendor was the carriage guy, like when he's not in the homestead, he goes to sell all your junk.
If you don't want them, kill them or remove the mod (as stated in the description). I can't please everyone and I don't like Khajits. Nobody is forcing you to use this mod.
Feel free to create your own mod with your own ideas. ;)
Yeah this can happen rarely when a NPC freshly spawns. Thats a vanilla engine bug I can not fix. Just wait some time and she will have the option. I ran into that problem too while testing. (This only happens once! Only on new spawned NPCs, after this it wont happen again!) When NPCs freshly spawn, they don't get all the flags they have to have. As I said, just wait or use the "wait function" (where you can let time proceed) and the menu will appear by itself. You don't have to do anything!
Please remember: The trader will only trade from 8 a.m. to 8 p.m. ( 8-20 ) (If that might is the case)
Is it between the hours of 8 and 8? They only sell during normal business hours. It took me a bit to figure it out. I just came back to the MOD page and read the description again.
33 comments
Changes:
[Bugfix] Added a Voice to the Windstad Manor Trader (Sorry about that).
[Optimization] The Traders now also Sandboxes inside the House.
[Optimization] Added a Steel Dagger to the Traders so they can defend themself at least.
[Optimization] The Trader is now friendly to the Player and sees him like a friend.
Greetings
So I proceeded to kill him and he clearly had nothing.
Some help?
When they run out of gold or goods you have to wait some time for them to replenish. That is the case with all Merchants in the game btw.
P.s. sorry for the late answer.
Feel free to create your own mod with your own ideas. ;)
I ran into that problem too while testing. (This only happens once! Only on new spawned NPCs, after this it wont happen again!)
When NPCs freshly spawn, they don't get all the flags they have to have. As I said, just wait or use the "wait function" (where you can let time proceed) and the menu will appear by itself. You don't have to do anything!
Please remember: The trader will only trade from 8 a.m. to 8 p.m. ( 8-20 ) (If that might is the case)
And report back to me. Everything worked just fine in my testing. It has to work!!! x)
Have fun my best :D