Skyrim Special Edition

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Malrama

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Malrama

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33 comments

  1. Malrama
    Malrama
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    Just released a new Version that optimizes some stuff :) I hope you enjoy what I did.

    Changes:

    [Bugfix] Added a Voice to the Windstad Manor Trader (Sorry about that).
    [Optimization] The Traders now also Sandboxes inside the House.
    [Optimization] Added a Steel Dagger to the Traders so they can defend themself at least.
    [Optimization] The Trader is now friendly to the Player and sees him like a friend.

    Greetings
  2. zeluse
    zeluse
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    I don't mean to be rude, but whats the point of calling them hearthfire merchant if they dont specifically sell hearthfire housing materials? That was what I was looking for instead I got 3 generic merchants.
  3. Gruberick
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    the trader used to sell me things, now he simply no longer gives me the option to trade.
    So I proceeded to kill him and he clearly had nothing.
    Some help?
    1. Malrama
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      Killing them will remove them from the game permanently (as stated in the description).

      When they run out of gold or goods you have to wait some time for them to replenish. That is the case with all Merchants in the game btw.

      P.s. sorry for the late answer.
  4. Berzerkernox
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    My merchants are not selling any goat horns or straw. These were the main items I needed. Am I alone in this?
    1. icannotaim
      icannotaim
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      Yeah, that is the key thing missing in this mod.  Easy enough to open mod in CK or XEdit and add straw and goat horns.  Compact the form IDs and ESL flag while you are at it.  Worked for me.
  5. Warriok
    Warriok
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    Hi, I really like this. Just a suggestion. I think I'd be cool and lore friendly if the vendor was the carriage guy, like when he's not in the homestead, he goes to sell all your junk.
  6. SebL43
    SebL43
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    does not work, no one spawns
  7. PainMasta
    PainMasta
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    Does not support Master Trader and Investor perks!
  8. MlemandPurrs
    MlemandPurrs
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    hmm, can be better if they were all khajits with an tent to live instead of being uninvited guests that share the house.
    1. Malrama
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      If you don't want them, kill them or remove the mod (as stated in the description). I can't please everyone and I don't like Khajits. Nobody is forcing you to use this mod.

      Feel free to create your own mod with your own ideas. ;)
  9. Yalkin33
    Yalkin33
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    Oldrim port?
    1. Malrama
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      Not going to happen!
  10. Jena84Plissken
    Jena84Plissken
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    Endorse this mod god work
  11. TheCrow1983
    TheCrow1983
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    Oh sweet, thank god I hated the travelling back and forth. Even worse as a vampire and the whole blood messages xD. Thanks for this. :D
    1. Malrama
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      No problem :) I hope you enjoy it! <3
    2. TheCrow1983
      TheCrow1983
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      I just got the land at Morthal. The Trader appears just fine, try to speak to them and nothing happens all she says over and over is Yes?
    3. Malrama
      Malrama
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      Yeah this can happen rarely when a NPC freshly spawns. Thats a vanilla engine bug I can not fix. Just wait some time and she will have the option.
      I ran into that problem too while testing. (This only happens once! Only on new spawned NPCs, after this it wont happen again!)
      When NPCs freshly spawn, they don't get all the flags they have to have. As I said, just wait or use the "wait function" (where you can let time proceed) and the menu will appear by itself. You don't have to do anything!

      Please remember: The trader will only trade from 8 a.m. to 8 p.m. ( 8-20 ) (If that might is the case)
    4. TheCrow1983
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      Ahh ok. I'll go back and wait and try then. :D
    5. Malrama
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      Please :)

      And report back to me. Everything worked just fine in my testing. It has to work!!! x)
    6. TheCrow1983
      TheCrow1983
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      Works perfectly fine.
    7. Malrama
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      Awesome! I am so happy to hear that :)

      Have fun my best :D
    8. Berzerkernox
      Berzerkernox
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      Is it between the hours of 8 and 8? They only sell during normal business hours. It took me a bit to figure it out. I just came back to the MOD page and read the description again.