I don't have installed any of Mods you mentioned, but What I meant was: Just be able to explore this city directly, without leaving Skyrim or visiting it in the worlds of other Mods. Is it possible with any of those Mods? that will make me very happy
I don't like AI voices. That's fine, just don't use the mod, no need to tell me about it.
thank you i get some peoples concerns but just don't use stuff you don't like.
on a side note guessing this should work fine with your other mods for dialog and stuff? i see a patch for the inn tagrated one i love these kids of mods.
its pretty obvious i cant read, thanks for the heads up been using it today blends in pretty seamlessly with the other mods. Mods that add npc interactions and more improved dialog really are some of my favorite mods. "Death Farts" will never leave my load order though
I clicked very quickly through Yuki's dialogue and it locked me in her dialogue window with no dialogue prompts. I couldn't press tab to exit either, so I was forced to close my game. It effectively softlocked me. Idk, maybe this isn't related to this mod, but I thought it worth reporting anyway.
do the high elves speak to each other? ive noticed the nords, argonians, femaleeventoned. ill probably figure it out because i just installed it yesterday. but i love the haughty voicetype. just figured id ask.
Not really. I did 23 vanilla voices and several unique ones. Each vanilla voice has at least 179 lines so that's already way in excess of 4000 voice lines. Eleven Labs costs money and I don't have unlimited funds to keep generating 1000s of lines, plus each voice takes hours of work.
Not only that, I don't feel the high elves are really the type to engage in idle chatter which is why they didn't make the list. For Khajiit I'd have to rewrite all the lines to fit the way they speak.
While there's a possibility I'll add voices in the future, it's unlikely, at least in the near future.
you do have a point, i didnt think about it, and after seeing 4000 lines, i realized it was a dumb question. anyway thanks for creating the mod bro, its great. cant wait to find runs in circles.
Hey Jobi! Would it be possible to get a location reference check for NPC's specifically in Sovngarde! Because there's so many different VTYPE's they end up having conversations in Sovngarde that they have no mortal reason to know about hahaha. Otherwise beyond peak mod, tysm!
Please type help EOOGuardComments in the console and let me know what it says. If comments are enabled it should show a value of 1, if disabled it should be 0.
MCM was thoroughly tested but I'll double check the script.
Does the Companions Porter serve a purpose or can he be safely disabled? Just siting around saying "I have no greeting" is just wasted resources in my book.
His 'purpose' is entertainment or parody. Not sure why it's wasted resources, but to answer your question, yes, you can disable him, shouldn't be a problem.
194 comments
https://www.nexusmods.com/skyrimspecialedition/mods/10917
There is also Rigmor of Cyrodill, Beyond the border, and Vigilant which all go to a part of Cyrodill.
Beyond Skyrim will eventually allow you to go to the Imperial City but only once it's finished. Bruma is the impressive preview to that.
Those are I think the only two.
EDIT: Vigilant lets you go to a hellish version of the Imperial City, though I don't think it lets you go to the real place (I haven't played it)
thank you i get some peoples concerns but just don't use stuff you don't like.
on a side note guessing this should work fine with your other mods for dialog and stuff? i see a patch for the inn tagrated one i love these kids of mods.
From the description; "It's compatible with all my other mods."
Thank you!
Not only that, I don't feel the high elves are really the type to engage in idle chatter which is why they didn't make the list. For Khajiit I'd have to rewrite all the lines to fit the way they speak.
While there's a possibility I'll add voices in the future, it's unlikely, at least in the near future.
MCM was thoroughly tested but I'll double check the script.
Thanks.
I've double checked the MCM script and it's fine. I'll see if I or any of my testers can reproduce it.
In the meantime you can use set EOOGuardComments to 0 in console.