File information
Last updated
Original upload
Created by
NickNakUploaded by
NickaNakVirus scan
Tags for this mod
Activity logs
This page was last updated on 08 April 2021, 8:13PM
- Changelogs
-
-
Version 2.381
- Rearranged DAR folders so it's compatible with other mods
-
Version 2.371
- The Right handed Unenchanted dark brotherhood claw can now be tempered
-
Version 2.39
- Changed the invisible claw sounds to unarmed sounds
- Fixed the Left hand only claw and dual wield claw DAR conditions
- Fixed the Sky forge Steel Spear and short spear inventory model in the Heavy Armoury patch
- Added in Dar versions of Flinch animations from my flinch mod, must have DAR enabled to see them
-
Version 2.38
- Adding in support for DAR, enable it via the MCM menu, Whips are not supported by DAR so they will still use scripts to set their animations
-
Version 2.37
- Hopefully fixed the SSE BSA file so Models shouldn’t appear as red triangles anymore
- Added footstep sounds to several first person sprint animations
-
Version 2.36
- Fixed the issues with Nav Meshes around the Borealis Tower
- Fixed the Daedric and Bound Pike models in SSE
- Fixed the Halberd animations, I accidentally left in the alt ones
- Fixed the Quarterstaff standing power attack animation in first person
-
Version 2.35
- Added in First person Animations
- Fixed the Borealis's projectiles not appearing if you installed an older version of my mod and recently updated
- Removed the ability to shoot whip projectiles when sneaking
-
Version 2.34
- fixed the description of the bound halberd spell
- fixed the borealis aura texture
-
Version 2.32
- Re-Adjusted the range of the whips to make them longer, they now have a reach of 2 instead of 1.8
- Reuploaded files as 7z archives instead of rar, people were having issues with rars, 7zs have better compression, so downloads may be smaller too
- Reuploaded files as 7z archives instead of rar, people were having issues with rars, 7zs have better compression, so downloads may be smaller too
- Removed some unused animations from the NAR folder
- Removed the text from Silver weapons as it blocks custom enchantment text
- Fixed the Cubemap on the Ebony whips for the main files and the DSR/Ecotone and All GUD patches
- Uploaded a patch to support BouBoule's Spears Skill and Perks Tree mod
- Fixed the Steel Quarter Staff not equipping correctly if the AllGUD patch was installed
- Removed the NPC edits from the scripted version and injected Claws into the npcs via scripting instead
- Fixed the Claw's AllGUD meshes being fliped upside down
- Removed Quarterstaffs from Thalmor Leveled lists as this was cuasing them to use unarmed magic attacks
- Added in Mace and Dagger Animations for regular old Maces and Daggers, can be turned off
- Added in support for Modders to add a keyword to their weapons that hey want to receive Mace and Dagger animations without making their wepaons a Mace or Dagger
- Added in Bound versions all my weapons, their spell tomes can be found in some places around the world and brought from merchants too
- Gave Whips unique hit sounds
- Finally implanted the Ice whip and it's unique enchantment, you can find it west of Septimus Signus outpost
-
Version 2.31
- Adjusted the range of the whips to make them longer
- Added in the missing whip sounds for Stalhrim and Dragonbone whips plus unused regular whip sounds
-
Version 2.21
- Fixed the BSA Archives being corrupt
-
Version 2.12
- Fixed PECA2 Anims not working
-
Version 2.11
- Fixed the MCM menu not showing up
-
Version 2.3
- Fixed the Environment map on both Steel Claws
- Fixed The invisible Daedric Claw model
- Fixed the Papyrus Log File Spam
- Added in Single Claw Block Animations, I forgot about 20 times to add the actual animation files to the folder
- Claws now Holster at the Dagger Holster bone and are rotated correctly
- Slowed Down Claw equip animation as it was causing crashes
- Removed Claws from Dragur Levelled lists, for real this time
- Claws should appear less frequently on Bandits now
- Claws now have a default reach of 1 instead 0.5, this kinda helps with an issue with Engarde as well as generally makes them a bit easier to use
- Added in Whips
- Added the Silver weapon flavour text to all Silver weapons
- Distributed some weapons that could become impossible\hard to get, around the world and in some vendor's inventories, Silver weapons can be brought from Khajit Caravans, Dawnguard stuff is with the Dawnguards, Imperial with the Imperials
- Added crafting recipes for some weapons that didn't have them
- Fixed crafting recipes for Nord hero and Skyforge stuff
- Added Meshes for All Geared Up and Claws for Dual sheath\Ecotone
- Made the Rapier and Dagger Patch available for SSE
- Added a newish keyword to all weapons in my existing patches
-
Version 2.2
- Compatibility with True Spear Combat added
- Compatibility patch made for Skyrim Expanded Weaponary
- Fixed the PCEA 2 setting pulling you out of First person view
- Added an Animation event to Claws that hopefully stops CTDs with Ultimate combat
- Undeleted two refs in the Dark Brotherhood Sanctuary
- Fixed the QuarterStaff Leveled list button not correctly displaying it's unticked state
- Removed Claws from Dragur Leveled lists
-
Version 2.1
- Brand New Rewritten scripts by Ashingda, the scripts are now much more responsive and quicker
- Compatibility with Skyrim Spear Mechanic added
- Fixed a missing animation for Sneak attacking with Quarterstaffs
- Added in Claw Blocking animations that I forgot about, the first time around
-
Version 2.01
- Fixed the Sprint camera for Halberds
- Fixed the dodgy Halberd anims
-
Version 2.0
- Added in Claws, they are classed as daggers that have a chance to inflict a small stackable bleed debuff
- Switched Pike's, Halberd's and Quarterstaff's animation type around so they better represent what perks they receive in game
- Silver Weaponry can now be tempered
- Removed the "nonplayable" check so now any NPC which use the "0_Master" behaviour file will play my anims, eg Enderal Npcs
- Added the ablity to hide recipes in crafting menu via the MCM
- fixed a tiny tiny script error to do with QuarterStaffs
- Crafting recipe visibility is now toggleable in the MCM menu, you can enable and disable them based on WeaponType
- Sprint Attacks no longer zoom the camera back in
- Pike, QuarterStaff an Halberd Sprinting Camera is now correctly zoomed out
- Fixed an issue that would allow Rapier anims to continue to play after you unequipped your Rapier with Magic in your left hand
-
Version 1.9
- Fixed the Dragonbone staff in the Immersive Weapons patch to function correctly
- Fixed the Spear Dagger in the Immersive Weapons patch to function correctly
- Fixed Animations on Player Resetting after equiping a weapon
- Fixed Being pulled out of 1st person when setting the animations
- Fixed the First person camera check
-
Version 1.8
- Added in QuarterStaffs
-
Version 1.7
- Fixed the NPC timer, it actually functions now, NPC's should play Animations now
- The NPC timer no longer loops every 6 seconds even with the mod off
- Fixed First Person pull out perma looping
- Removed the Prespective check option, the funcationaility is enabled by default
- Removed the Individual Animation toggle page
-
Version 1.6
- Fixed Imperial, Forsworn and Dawn guard Halberds being invisible on NPCS and Ground
- Adjusted Leveled lists for Guards and Imperial Soilders
-
Version 1.5
- Added in Halberds
- Fixed Clipping on the Rapier Right Hand attack animations
- Fixed Animation resetting bug when switching weapons to quick
- Removed some redundant scripts
- Uploaded a compatibility patch for Immersive Weapons
-
Version 1.4
- Added Pikes and their animations, they can be found around the world, on npcs, with merchants and crafted
- Slight rebranding
- Fixed an animation issue when using PCEA
- Fixed a few recipes for Rapiers
-
Version 1.3
- Added Dual Wield animations for Rapiers
- Daggers Held in the left hand can now parry enemy attacks
- Re-did the MCM menu to better support newer Weapon types
- Added left hand animations for Dagger Parrying with any Right, One handed weapon
- Added checks to see if the Player is in first person mode when switching weapons
-
Version 1.1
- Added an alternative version of the mod that adds Rapiers to the game via the plugin, instead of scripting, if you liked the mod adding rapiers via scripts, there's no need to update, unless you want to
-
Version 1.0
- Initial Release!
-
- Author's activity
-
April 2021
-
08 Apr 2021, 8:14PM | Action by: NickaNak
Permission change
Bug tracker disabled.
-
08 Apr 2021, 8:13PM | Action by: NickaNak
Attribute change
Summary changed.
Description changed.
July 2020
-
15 Jul 2020, 12:04PM | Action by: NickaNak
User submitted image verified
May 2020
-
28 May 2020, 2:52PM | Action by: NickaNak
Attribute change
Description changed.
Mod version changed to 2.39.
-
28 May 2020, 2:52PM | Action by: NickaNak
Readme file added
-
28 May 2020, 2:52PM | Action by: NickaNak
Changelog added
Change log added for version 2.39
-
28 May 2020, 2:51PM | Action by: NickaNak
File added
ESL Animated Armour - Heavy Armoury Patch [version 2.39]
-
28 May 2020, 2:50PM | Action by: NickaNak
File added
Animated Armoury - Heavy Armoury plus Valdacil's Item Sorting [version 2.39]
-
28 May 2020, 2:50PM | Action by: NickaNak
File added
Animated Armoury - Heavy Armoury Patch [version 2.39]
-
28 May 2020, 2:49PM | Action by: NickaNak
File added
Animated Armoury - Plugin Levled List Version [version 2.39]
-
28 May 2020, 2:48PM | Action by: NickaNak
File added
Loose BSA [version 2.39]
-
28 May 2020, 2:39PM | Action by: NickaNak
File added
Animated Armoury - Scripted Leveled List Version [version 2.39]
-
14 May 2020, 3:32PM | Action by: NickaNak
Attribute change
Description changed.
-
07 May 2020, 12:08PM | Action by: NickaNak
File added
Loose BSA [version 2.3811]
-
02 May 2020, 6:40PM | Action by: NickaNak
File added
Animated Armoury - Plugin Levled List Version [version 2.3811]
-
02 May 2020, 6:39PM | Action by: NickaNak
File added
Animated Armoury - Scripted Leveled List Version [version 2.3811]
-
02 May 2020, 6:25PM | Action by: NickaNak
Mod edited
FAQ
-
02 May 2020, 6:21PM | Action by: NickaNak
Attribute change
Description changed.
-
02 May 2020, 6:11PM | Action by: NickaNak
Attribute change
Description changed.
Mod version changed to 2.381.
-
02 May 2020, 6:11PM | Action by: NickaNak
Readme file added
-
- Mod page activity
-
April 2024
-
28 Apr 2024, 5:30PM | Action by: LordFrank413
Endorsed
'Animated Armoury - New Weapons with animations SSE Version'
-
28 Apr 2024, 5:05PM | Action by: AlPalMyDude
Endorsed
'Animated Armoury - New Weapons with animations SSE Version'
-
28 Apr 2024, 4:28PM | Action by: Josigmar
Tracked
'Animated Armoury - New Weapons with animations SSE Version'
-
28 Apr 2024, 11:22AM | Action by: TheGreedd
Endorsed
'Animated Armoury - New Weapons with animations SSE Version'
-
27 Apr 2024, 9:51PM | Action by: ClanSutherland
Endorsed
'Animated Armoury - New Weapons with animations SSE Version'
-
27 Apr 2024, 2:38PM | Action by: JustaNomad
Endorsed
'Animated Armoury - New Weapons with animations SSE Version'
-
27 Apr 2024, 12:52PM | Action by: ConnorsykesYT
Untracked
'Animated Armoury - New Weapons with animations SSE Version'
-
27 Apr 2024, 7:42AM | Action by: ParadoxPreventus
Endorsed
'Animated Armoury - New Weapons with animations SSE Version'
-
27 Apr 2024, 5:47AM | Action by: UUKvip066
Endorsed
'Animated Armoury - New Weapons with animations SSE Version'
-
26 Apr 2024, 8:22PM | Action by: superhappymax
Endorsed
'Animated Armoury - New Weapons with animations SSE Version'
-
26 Apr 2024, 1:55PM | Action by: emptyfistosu
Endorsed
'Animated Armoury - New Weapons with animations SSE Version'
-
26 Apr 2024, 5:20AM | Action by: zagdcg
Endorsed
'Animated Armoury - New Weapons with animations SSE Version'
-
26 Apr 2024, 4:24AM | Action by: fengxian89
Endorsed
'Animated Armoury - New Weapons with animations SSE Version'
-
25 Apr 2024, 3:10PM | Action by: earthjoke
Endorsed
'Animated Armoury - New Weapons with animations SSE Version'
-
25 Apr 2024, 2:54PM | Action by: OnsideAbyss6
Tracked
'Animated Armoury - New Weapons with animations SSE Version'
-
25 Apr 2024, 9:07AM | Action by: colerivers
Tracked
'Animated Armoury - New Weapons with animations SSE Version'
-
24 Apr 2024, 1:43PM | Action by: Ghoulnganky
Endorsed
'Animated Armoury - New Weapons with animations SSE Version'
-
24 Apr 2024, 5:39AM | Action by: CuriosityClump
Endorsed
'Animated Armoury - New Weapons with animations SSE Version'
-
24 Apr 2024, 3:55AM | Action by: PalavanDrakon88
Endorsed
'Animated Armoury - New Weapons with animations SSE Version'
-
23 Apr 2024, 9:44PM | Action by: SaintLier
Untracked
'Animated Armoury - New Weapons with animations SSE Version'
-