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Bottle GGUNIT

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dBottle

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59 comments

  1. HOSE85
    HOSE85
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    • 4 kudos
    Hey dBottle. This only works with newest Version of CS or also with an older Version like 1.1.15 for example? 
  2. liuhuakun
    liuhuakun
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    • 0 kudos
    My God, it's dbottle masterpiece again. The great magician in the beautiful picture quality of light and shadow..
  3. corpsoracle
    corpsoracle
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    • 0 kudos
    I'm guessing there's a reshade being used in the screenshots? The colors are much warmer than on my end.
    1. yuevie
      yuevie
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      • 14 kudos
      Looks just like the screenshots on my pc
    2. dBottle
      dBottle
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      • 432 kudos
      no its just cs with pbr textures
    3. Nagola
      Nagola
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      • 2 kudos
      Same.
      With DIAL: 
      Spoiler:  
      Show


      Without DIAL:
      Spoiler:  
      Show


  4. Guurzak
    Guurzak
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    • 1 kudos
    My current lighting stack is:

    Lux Suite
    Embers
    DIAL
    KreatE with DALC fix
    CS with LLF etc
    Light Placer
    CS Lights
    NAT.CS III
    CS Particle Patch
    LP Overhaul
    Standard Lighting Templates

    Where should this go in my order, does it replace or obsolete any of my other mods, and do you have any other suggestions generally?
    1. dBottle
      dBottle
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      • 432 kudos
      plugin just needs to go after lux.esp
  5. Moyse06
    Moyse06
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    • 68 kudos
    Are you supposed to use this with DIAL.
    1. dBottle
      dBottle
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      • 432 kudos
      You can
  6. Serkel
    Serkel
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    • 200 kudos
    If I install it with Lux Via, do you recommend using it with or without the ENB Light option?
    1. dBottle
      dBottle
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      Doesn't matter 
  7. Kiivii21
    Kiivii21
    • supporter
    • 1 kudos
    i should disable vanilla hdr, right?
    also
    "You do not need the optimized meshes in the first step of the FOMOD when using the Light Limit Fix with Community Shaders"

    what about optimized meshes for rugs, ice cave meshes etc? 
    1. dBottle
      dBottle
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      I don't believe that they're needed but not 100% sure. I suppose if you get flickering you'll have your answer. I don't use them and haven't had any so far.
    2. BagelBoyy
      BagelBoyy
      • supporter
      • 2 kudos
      none at all
    3. Nukanist
      Nukanist
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      "optimized meshes" is kind of a misleading description.
      Those meshes are split or partitioned meshes intended to combat the light limit. Split meshes however increase the number of drawcalls, which in turn increase the load on your CPU, so that's why calling them optimized is kinda misleading.
      Since I'm guessing you're using CS and have the light limit fix, you don't need split meshes.
      Bare in mind that Lux main installer and the Lux patch hub still installs a lot of split meshes regardless of what option you choose. Usually those meshes have "lux" as part of the filename.
    4. Kiivii21
      Kiivii21
      • supporter
      • 1 kudos
      So should i delete these meshes too? 
      Also what about vanilla HDR, is it still needed?
      Thank you for answers. 
    5. johnskyrim
      johnskyrim
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      @Nukanist "Since I'm guessing you're using CS and have the light limit fix, you don't need split meshes."

      Does CS fix the shadow limit now? If not, then split meshes are still needed.
    6. doodlum
      doodlum
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      this is straight up false information from "johnskyrim". you can safely ignore them.
    7. BanMarwein
      BanMarwein
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      • 0 kudos
      Vanilla hdr is no longer compatible with current version of CS. Do not use it.
  8. ReidenPukkkk
    ReidenPukkkk
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    • 2 kudos
    whats performance affect?
    1. dBottle
      dBottle
      • premium
      • 432 kudos
      Non existent 
  9. LivingHope
    LivingHope
    • supporter
    • 3 kudos
    Sooo i was wondering. If i use this with CS, would the regular lux patches work? 
    1. dBottle
      dBottle
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      • 432 kudos
      Yes
  10. kaijuK41
    kaijuK41
    • member
    • 23 kudos
    Thanks, really appreciate toning down the bloom especially! Will be checking that soon.

    Do you think you could/would want to give a look at another similar 'issue' with Community Shaders currently? I've noticed there is a lot of glow added by CS to (inside?) the eyes specifically by the lighting shader and I couldn't really figure out how to tweak it as no setting makes any changes besides turning the shader off. I've done some troubleshooting with people from the CS discord server but it seems like people don't find that as annoying as I do lol
    Someone else pointed to modifying the shader itself but that's pretty much rocket science to me haha

    In any case, thank you for your work 🙏