Skyrim Special Edition

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Syynx

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Syynx

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36 comments

  1. CooperPF
    CooperPF
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    Correctly ported to 64bit version

    https://drive.google.com/file/d/1Fl-udQm3yx81UPhcv8boQFBKbyeIE3HM/view?usp=sharing
    1. RebornZA
      RebornZA
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      Thanks so much :)
  2. mrdesiballer
    mrdesiballer
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    the meshes are for 32bit skyrim, need to be updated
    1. Pepsiman81
      Pepsiman81
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      Super easy tutorial
      https://www.nexusmods.com/skyrimspecialedition/mods/2970?tab=description
    2. Pepsiman81
      Pepsiman81
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      Super easy tutorial
      https://www.nexusmods.com/skyrimspecialedition/mods/2970?tab=description
    3. floknc
      floknc
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      Mod is deleted can you explain the fix for the 32 bit problem?
    4. bientje
      bientje
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      Just run the folder through Cathedral Assets Optimizer and the animation get converted. Much easier than the tutorial below. Tested in Nemesis.
      First it gave error, after I ran the animations through CAO the errors
      were gone.
    5. Mercury71
      Mercury71
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      Worked for me. Good simpla solution with CAO.
    6. elfalyn
      elfalyn
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      It worked! Tysm.
  3. s4m0ur41
    s4m0ur41
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    Kudos to PauloFRF to have ported this to 64bits. Nemesis was always returning warnings.
    Not anymore so now I can use this mod properly.
  4. AtrumRuina01
    AtrumRuina01
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    Seems like the weapons are lowering when turning and stationary; not sure if this was reintroduced after the AE update.
  5. Danielcarlo13
    Danielcarlo13
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    Is there any way you could do this for one handed weapons while they are idle? I like being able to see the swing animations but I don't much care for my character carrying their sword in front of their face all the time lol. Also, I have a 3rd animation mod where my character carries their sword at their side. Super unimmersive that I switch back to 1st person and all of a sudden my sword is back in front of my face.
  6. iloveboobs104
    iloveboobs104
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    32bits Hkx I'm too lazy to convert can someone send me a converted animations?
  7. ibrahims
    ibrahims
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    • 1 kudos
    dont convert the animation,it will not work as intended
  8. xyloritus
    xyloritus
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    • 102 kudos
    This mod breaks dual wield 1st person animation while turning.
  9. bientje
    bientje
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    In response to this post: the meshes are for 32bit skyrim, need to be updated

    Just run the folder through Cathedral Assets Optimizer and the animation get converted. Much easier than the tutorial below. Tested in Nemesis. First it gave error, after I ran the animations through CAO the errors were gone.
  10. PhatCatsGames
    PhatCatsGames
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    • 0 kudos
    Is there any fix for unarmed attacks? Remembering whether or not I had my fists raised and having to check third-person gets tedious, and I feel that in unarmed combat, my fists should be raised. If you have an answer that requires me to edit a file, i most likely won't understand since i just use the mod manager and I'm not very good at that. Thanks in advance for any help given!
    1. jhk6161
      jhk6161
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      Same here. Did you fixed that issue?
    2. Rangeout
      Rangeout
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      • 15 kudos
      1.) Navigate the following file structure until you get into the animations folder

      example: skyrimspecialediton\data\meshes\actors\character\_1stperson\animations

      2.) delete all the files that start with "h2h_" there should be 5 files.

      If that is nothing but gibberish to you try to highlight the mod in your mod manager, right click, and look for an "open in explorer" or something similar then attempt steps 1 and 2.
  11. Neema
    Neema
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    It’s not working for me - I get a fist in the off weapon hand.