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About this mod

Small consistency patches for Lost Grimoire SSE in conjunction with Apocalypse and Odin. Includes an optional patch to tone down Rite of the Old Gods' audiovisual effects.

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Overview
Here are two slapdash consistency patches for Lost Grimoire SSE alongside Apocalypse and Odin. A new game, or at least a save that has not installed the patched spell mods is required for the leveled list changes to take full effect. I've tried to keep spell removals from leveled list injection fairly conservative between the three mods, so most users can still benefit from the other minor changes I've applied.
There are no leveled list conflicts between the Odin and Apocalypse patches, so these can be used out of the box with no extra legwork required.

I will not be extending support to try to make this mess work with the Adamant patch for Vokriinator Black users. Permissions are open if you need to look at and re-use my changes.

Odin
  • Magic Barrier and the two invulnerability perks for Lost Grimoire's summons/Phantoms will also check for injected Sun and Poison spell keywords alongside Odin's own Poison keyword.
  • Rite of the Old Gods will now affect Spider Touch, Viperbolt, Black Hand, Poison Strikes, Viperblast, Poison Rune, Toxic Cloud, Accelerated Decay, and Poison Nova. Conditions have been added to the original magic effects to prevent double dipping with their Rite-counterparts.
    • These spells' normal effects will now affect Dwemer Animunculi like Lost Grimoire's own poison spells without Rite active, but only if you can somehow decrease their innate poison resistance.
  • The following spells have been removed from scripted injection, along with my rationales:
    Spoiler:  
    Show
    • Slowfall (Odin): Overlaps with LG's Featherlight. Featherlight's gravity multiplier reduction is also a touch less aggressive (0.5 vs Slowfall's 0.4) if you happen to stack Alteration spell duration from other mods.
    • Silver Tongue (Lost Grimoire): Overlaps with Odin's Captivate.
    • Ensnare (Lost Grimoire): Overlaps with Odin's Command series in the Illusion school. Apocalypse does have Enslave the Weak which works almost similarly to Enthrall, but only on a weakened hostile target; whereas Enthrall is much more flexible in exchange for being a capstone spell.
This patch does not resolve any inconsistencies with Lost Grimoire and Vokrii's Odin patch adding poison spell synergies; I have a collection of patches for that combo available here. If you're using any of the poison spell patches from there, make sure they load below Odin - Lost Grimoire Patch.esp so the Corrupting Poison versions can take priority.

Apocalypse
  • Rite of the Old Gods will now affect Necroplague, Horrid Wilting, Serpent's Scale, and Life's Finale. Conditions have been added to the original magic effects to prevent double dipping with their Rite-counterparts.
  • The following spells have been removed from scripted injection, along with my rationales:
    Spoiler:  
    Show
    • Detonate Lock (Apocalypse): Overlaps with LG's Unlock.
    • Consuming Power (Apocalypse): LG's Supercharge Minion adds a more-offensive spin to time bombed minions by making them detonate after the attack buff wears off instead of despawning them normally.
    • Bestow Gift (Lost Grimoire): Apoc's Channel Energies can affect any target, not just allies only.
    • Arcanic Healing, Heal Arcane (Lost Grimoire): Azure Reconstruction can also heal conjured undead (e.g. Nether Lich, spooky Soul Cairn skeletons) whereas these two spells explicitly cannot through their magic effect conditions.

Etc.
Rite of the Old Gods is a good capstone spell for poison mages within Lost Grimoire. Getting ominous drumbeats from an off-screen spooky drum and having some of Peryite's vape whenever it's active, especially with mods that can stack Restoration spell magnitude to make it last longer, is a bit much for me. Thus, I've included an optional patch that just removes the script that applies these audiovisual effects while Rite is active from its magic effect record. You'll still get the complimentary Ancestor Moths while Rite is active, though.
This patch is not compatible with Lost Grimoire's Adamant/Mysticism patches out of the box. I've included an image of which script this patch removes to guide you in merging the edit yourself in xEdit, if you also don't like Rite's audiovisual overload.

If you've read all the way down here, here's a rudimentary Lost Grimoire (+ Odin, marked with underlines) load order for base Vokriinator:
Spoiler:  
Show
  • Odin
  • Lost Grimoire (no direct conflicts with these perk mods; can really go anywhere you put your other spell packs)
  • Vokrii
  • Ordinator
  • Vokriinator
  • Lost Grimoire's Vokrii and Ordinator Patches (these two patches don't actually conflict with each other)
  • This mod's Odin patch for Lost Grimoire
  • Odin's Vokrii patch
  • Vokriinator's Odin patch
  • My Vokrii-Odin Lost Grimoire patch from Vokrii - Spells Patch Hub

Don't ask me about stacking Pilgrim or other add-ons into this because this can get out of hand very fast, even before considering Vokriinator Black...

Credits
All credits go to steelfeathers for overhauling Lost Grimoire and Enai for creating Odin and Apocalypse.