I was annoyed by the linear stat progression of weapons. "oh wow this does 1 more base damage but weighs 1 more unit". Weapons now have damage, weight, speed, and stagger based on the material.
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I found it silly that dragonbone weapons were among the heaviest of weapons, logically the bones of a flying creature would be pretty light. Dragon weapons are now the lightest and attack faster than any weapon type but their damage is middle of the road. Daedric weapons have the most base damage, and golden weapons the most stagger. See images for specifics. Essentially every 1 unit of weight off "standard" is +- 0.04 speed and 0.05 stagger
This inherits stats of unique weapons from Weapon Armor Attribute Tweaks, additionally I "fixed" the Rueful Axe and Volendrung attack speed as surely the Rueful Axe shouldn't be the slowest weapon in the game and shouldn't swing as fast as a greatsword.
PSA: If you are using Precision and Vanargand Dual Wield Attacks you might have noticed standing dual wield power attacks do insane damage (like 4 times more than a 2-hander power attack). You can change the damage multiplier of this specific attack in the race records in SSEdit. I found that a multiplier of ~0.4-0.25 seemed to be reasonable. (I wont upload that change cause it would conflict with race mods and is a very easy change)
Also also if someone with 3d modeling skills could please please make a Orc weapon replacer based on samurai weapons that would be really cool. (see the reference images)