A consistency patch for Mysticism and ENB Light to circumvent ENB LIght overriding some of Mysticism's magic numbers with the vanilla game's magic numbers.
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File credits
Simon Magus for Mysticism 4109 for ENB Light
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Description
A small consistency patch between the ENB Light mod and Mysticism to ensure consistency in magic related numbers, including casting time, spell cost, and how much each cast will contribute towards skill point gains. This will provide a patch for the following spells: Flames, Incinerate, Fire Ruin, Ice Spike, Ice Storm, Ice Spear, Light Magic, Chain Lightning, Thunderbolt, and Lightning Bolt. This patch will allow you to load ENB Light after Mysticism if you need to, without having to worry about ENB Light overriding a few of Mysticism’s magic numbers with the base game's numbers.
To install, download the patch through your mod manager, and place it below (at a higher priority than)Mysticism and ENB Light in your mod order and load order to ensure it works as intended. Safe to uninstall at any point, and safe to install mid-playthrough.