I always use these with my Breton in Morrowind, (50% magic resist, so the screen only gets little bit darker), later in the game when I can make some Magic Resist enchantments the blindness doesn't affect the screen much.
In Skyrim though, Bretons only have 25% magic resist, so I'd have to rely on much more Magic resist equipment.
Ah, ok. I'm guessing it woulds have to be scripted or something, unless if there's a way to do "Conditional" statements in the CK, like there is with perks
If Magic Resistance >= 25 and < 50 then Blindness = 70 If Magic resistance >= 50 and < 75 the Blindness = 50
Unfortunately it is not that simple. Note; I am just learning here, so my information may be incomplete or inaccurate but this is my understanding of the situation. In order to implement the blind effect the game uses what is called an image space modifier (ism), which does things like bloom, dof, brightness, color, etc., the going back in time at the time wound is an example. So I had to write a small script to apply the ism I created. You can not dynamically change the settings within the ism. So, the only way I know to change the blind effect according to resistance is to apply different ism's according to strength.
The magic resistance can also change while the boots are being worn, which means the script will have to track the current resistance value and change the ism if necessary. This would be resource heavy and at the least an inelegant solution. Script heavy mod lists may have issues with the extra script traffic so that is a deal breaker.
It is an interesting problem that I may revisit at a later date once my skill level improves enough to do this.
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In Skyrim though, Bretons only have 25% magic resist, so I'd have to rely on much more Magic resist equipment.
I'm guessing it woulds have to be scripted or something, unless if there's a way to do "Conditional" statements in the CK, like there is with perks
If Magic Resistance >= 25 and < 50 then Blindness = 70
If Magic resistance >= 50 and < 75 the Blindness = 50
The magic resistance can also change while the boots are being worn, which means the script will have to track the current resistance value and change the ism if necessary. This would be resource heavy and at the least an inelegant solution. Script heavy mod lists may have issues with the extra script traffic so that is a deal breaker.
It is an interesting problem that I may revisit at a later date once my skill level improves enough to do this.
It seems this engine does certain things in really weird ways
https://www.nexusmods.com/skyrim/mods/8160
Also made a quick video If you want to post it, or not. No worries :-)
https://youtu.be/CJsqXEktdxo