This page was last updated on 24 February 2021, 8:52PM
Changelogs
Version 3.45
Patcher Global:
- Now compiled with JDK14
Headpart feature:
- Added a new option for the in game spell menu: Fix Face Tint. If for some reason an NPC has a mismatch between body and face you can apply this function in an attempt to fix it. Normally the script does that automatically but in some rare cases (other mods interfering, extreme script lag) the script might miss an NPC
- Fixed the black face bug in a specific case: if a valid NPC does not have a face texture set (either in the FTST record or as a head headpart) then the NPC's race default texture will be set as face texture. This will fix the black head bug occurring for NPCs when only the Headpart but not the Texture was active for that NPC
- Updated the EBD_Domain file fixing some harmless Papyrus errors on game load
Texture feature:
- Added a new optional feature: overwrite custom body textures set by mods. Some mods use custom bodies (and textures) for their followers/NPC overhauls. Enabling this option will overwrite these custom textures/bodies with the ones provided by EBD. Enable it in the Texture/Mesh settings (default off)
- Fixed the face texture application for NPCs with a custom head with mismatching Name/EDID. This will fix neck seams with NPC overhauls/custom NPCs if they use a custom head headpart (thanks to Spawnblade/Piranha91). IMPORTANT: this fix only works with SKSE64 2.0.17 for SE runtime 1.5.97. Older versions are not supported! Users of an older Skyrim/SKSE version will need to download an optional script file not containing this fix
- Fixed an issue if an NPC is defined inside a light plugin (i.e. esl or esp with esl flag) where the script would be unable to find the NPC's face texture
Version 3.43
Patcher Global:
- Fixed some bugs with the Skyproc library and Special Edition. Specifically .esl files are now imported properly
- Now compiled with JDK11. Might improve readability on high dpi screens
- The SE and LE version of the patcher now share exactly the same code, improving maintainability
Version 3.42
Patcher Global:
- Fixed version numbers, forgot to update them last time
Script Global:
- Some small misc fixes to the debug script
Headpart feature:
- Bonus feature for a bonus feature: the in game customizer allows you to clear NiOverride data for a selected NPC (i.e. bodygen morphs or any morphs really)
Version 3.41
Patcher Global:
- Ported to SSE: recompiled with the newest Skyproc
Script Global:
- Recompiled with SSE CreationKit and adjusted dependency checks for SSE versions
Headpart feature:
- Reordered the functions for applying face tints. Should further reduce the likelihood of an NPC ending up with a discolored head
Texture feature:
- Fixed a case where face and body textures inside the same subpack would not be distributed together
- When using the EBD Debug spell on an NPC it will now print the NPC's face texture if it was changed by EBD to directly see which mainpack the NPC is using (printed to console and Papyrus trace)