Version 3.45 brings a fine set of bug fixes. Virtually all black face bugs found in the SSE version were fixed. You have to run the lastest SKSE though to get all the bug fixes. All users of older versions ABSOLUTELY NEED to install the optional script file.
A cool new feature in 3.45 is the option to overwrite custom bodies/textures bundled with follower mods and NPC overhauls. It is now possible to use EBD provided textures/bodies instead.
If you want to post a bug I need, in most cases, the contents of the files "EBD Summary.txt" and "=--Debug Overview--=.txt" found in "SkyProc Patchers/EBD/SkyProcDebug". Please paste them on some site like pastebin.com and then post the link here.
Piranha91 has created zEBD! This patcher aims to recreate EBD's features via zEdit. While not all of EBD's features are ported yet, the texture feature is there and much more flexible than what EBD offers. Also patching times in zEdit are much faster.
I don't really get this mod does it work with 3bba and ube bodies if so can I use this mod to switch between body types in the race menu? I saw that this mod only does its skin texture variation thing when you use it for one body type. But does that mean that I could use something like the ube body as well but just don't apply any additional ube skin textures?
I was using EBD successfully for years, then didn't play Skyrim for a while. Just got around to updating all my mods in Vortex.
EBD refuses to run because "Unofficial SSE Patch has missing masters" and lists the 4 plugins for Anniversary Edition content. EBD says each of the 4 are "installed but not activated."
Vortex says they are all "loaded by engine" with no button to enable/disable them. So they effectively are activated, but not precisely in a way that EBD somehow expects them to be.
Anybody know of a fix for this, or an equivalent mod (that takes current SKSE)?
This mod is not having any effect on my game. I believe that I installed everything correctly. But when I load up the game there is no change. I took a look at the EBD summary.txt and there are lines saying something like,
[EBDTexturePack_FemaleHuman] No valid races found for UNP. Pack will be ignored.
Does anyone know why no valid races are being found and if it can be changed?
Hi there I've been using EBD for a while and for the most part it has been fantastic. What I am having a some trouble with is the face textures. At the moment I have a number of packs installed, and I'm using EBD with a whole of bunch of NPC mods, Populated Skyrim, Dawnguard Patrols etc. For a lot of the NPCs, especially the ones added by the mods, I seem to have a neck seam problem. The body texture and face texture seem mismatched. I cannot quite grasp why this happens as the texture packs seems to have their appropriate facial textures installed in the 'main' folder. Please let me know what the potential issue could be. Thank you very much!
I've been working on this same problem for the last 48 hours, and believe I have discovered the solution. I was curious why some of my NPC replacers (the various Bijin mods, PANs, and some other random follower visuals) didn't seem to have any issues, but certain other replacers (Ordinary Women of Skyrim, GMans, and misc followers,) did have issues. Worth noting, is that I had no blocks in place to stop unique npcs, or already altered npcs from being affected (plus, my issue was that the Body textures WERE changing, but the head was not being affected by the script, and instead pointed to default skin texture.) Also worth noting is that the EBD.esp had definitely changed the records and the added skin textures were pointing to the correct directories for each NPC.
After making a bundle of changes, tinkering with it and seeing which difference between how the mods/npc records/headparts were setup was preventing this, it finally started working for me after I changed the Head headpart entries. Let me elaborate:
Ordinary Women uses a handful of custom HeadParts with their NPCs. As far as texture seams go, only one matters: The actual head. Most of them point to 0_Ordinary_HeadNord, but there is one for each possible race. Now I did a number of things with this Head Part. I deleted the custom texture path it pointed to, deleted those textures, reran the patcher, etc... But it wasn't actually fixed until I changed the Name entry for the headpart (in this case, 0_Ordinary_HeadNord is the EditorID, and its name was FemaleHeadNord.) When I changed the name FemaleHeadNord to match the EditorID 0_Ordinary_HeadNord (this is how the Bijin mods are, with editorid matching name... same with PANs,) it fixed the issue and they're now being applied. I almost wonder if somewhere in the EBD script it's using Name/EditorID interchangeably, so it's getting confused when they don't match.
Maybe this is something that can be patched out by the author. Let me know if changing it works for you! Good luck.
Spawnblade, thanks very much for your explanation. I'm seeing the same mismatch and would like to try what you describe. I can't seem to find any file named "FemaleHeadNord" in my Skyrim Data directory, though.
I imagine I'm looking in the wrong place or need to look for it with a tool, but I'm not sure what to try (slowly learning to mod). Can you clarify what I need to do to change the Name entry? Many thanks!
I've had a similar experience with Cuyima's brilliant Interesting NPCs overhaul (https://www.nexusmods.com/skyrimspecialedition/mods/27330).
In my case the issue was simple - EBD didn't overwrite the custom FTST head texture records assigned to these NPCs. Once I removed those FTST records, EBD worked perfectly.
When an NPCs has a custom face texture set EBD should leave the NPC completely alone. The assumption is that the NPC in question was already purposefully modified by another mod.
Spawnblade, Could this be somewhat related to the issue that happens when modded npcs/ followers that "loose" their EBD given facetextures if you drag them through a load door /cell door? The only way to revert their EBD assets is to reload a save or restart Skyrim.
Forexample it happens with every NPC modified by botox for Skyrim. It also happens with most followers mods. I cannot say all since I've not tested them all.
Would not advice this mod. When Skyproc patcher sees that a plugin is missing a master it just stops working. When you put the name of the plugins master in the adviced block list, then the patch will run, but my game crashed because somehow all the plugins that i excluded in that block list showed up in my mod manager. I know there is a logical explanation for this, but it just is not intuitive.
i know that "put it in the blocklist" advice was not from the mod author, but the good man states that he doesn't have time and although i respect his effort for making this mod, skyproc just doesn't load because it says plugins that miss master, but my game just runs fine without these, why does this skyproc patcher cannot do the same.
Spent an hour to put the names of the plugins in the block list and then 2 hours to figure out why skyrim is crashing. Yup, missing masters. Why did skyproc add plugins when i put it in a block list..
I just want to distribute hairs and it looks like the string of successors to this do not. Is this still useful for that purpose or is there something better out there (not SPID wigs!)
296 comments
A cool new feature in 3.45 is the option to overwrite custom bodies/textures bundled with follower mods and NPC overhauls. It is now possible to use EBD provided textures/bodies instead.
If you want to post a bug I need, in most cases, the contents of the files "EBD Summary.txt" and "=--Debug Overview--=.txt" found in "SkyProc Patchers/EBD/SkyProcDebug". Please paste them on some site like pastebin.com and then post the link here.
Check it out
EBD refuses to run because "Unofficial SSE Patch has missing masters" and lists the 4 plugins for Anniversary Edition content. EBD says each of the 4 are "installed but not activated."
Vortex says they are all "loaded by engine" with no button to enable/disable them. So they effectively are activated, but not precisely in a way that EBD somehow expects them to be.
Anybody know of a fix for this, or an equivalent mod (that takes current SKSE)?
[EBDTexturePack_FemaleHuman] No valid races found for UNP. Pack will be ignored.
Does anyone know why no valid races are being found and if it can be changed?
Needed to install the mod into the right folder.
At least with one example.
I've been using EBD for a while and for the most part it has been fantastic.
What I am having a some trouble with is the face textures. At the moment I have a number of packs installed, and I'm using EBD with a whole of bunch of NPC mods, Populated Skyrim, Dawnguard Patrols etc.
For a lot of the NPCs, especially the ones added by the mods, I seem to have a neck seam problem. The body texture and face texture seem mismatched. I cannot quite grasp why this happens as the texture packs seems to have their appropriate facial textures installed in the 'main' folder.
Please let me know what the potential issue could be.
Thank you very much!
After making a bundle of changes, tinkering with it and seeing which difference between how the mods/npc records/headparts were setup was preventing this, it finally started working for me after I changed the Head headpart entries. Let me elaborate:
Ordinary Women uses a handful of custom HeadParts with their NPCs. As far as texture seams go, only one matters: The actual head. Most of them point to 0_Ordinary_HeadNord, but there is one for each possible race. Now I did a number of things with this Head Part. I deleted the custom texture path it pointed to, deleted those textures, reran the patcher, etc... But it wasn't actually fixed until I changed the Name entry for the headpart (in this case, 0_Ordinary_HeadNord is the EditorID, and its name was FemaleHeadNord.) When I changed the name FemaleHeadNord to match the EditorID 0_Ordinary_HeadNord (this is how the Bijin mods are, with editorid matching name... same with PANs,) it fixed the issue and they're now being applied. I almost wonder if somewhere in the EBD script it's using Name/EditorID interchangeably, so it's getting confused when they don't match.
Maybe this is something that can be patched out by the author. Let me know if changing it works for you! Good luck.
I imagine I'm looking in the wrong place or need to look for it with a tool, but I'm not sure what to try (slowly learning to mod). Can you clarify what I need to do to change the Name entry? Many thanks!
In my case the issue was simple - EBD didn't overwrite the custom FTST head texture records assigned to these NPCs. Once I removed those FTST records, EBD worked perfectly.
When an NPCs has a custom face texture set EBD should leave the NPC completely alone. The assumption is that the NPC in question was already purposefully modified by another mod.
Forexample it happens with every NPC modified by botox for Skyrim. It also happens with most followers mods. I cannot say all since I've not tested them all.
i know that "put it in the blocklist" advice was not from the mod author, but the good man states that he doesn't have time and although i respect his effort for making this mod, skyproc just doesn't load because it says plugins that miss master, but my game just runs fine without these, why does this skyproc patcher cannot do the same.
Spent an hour to put the names of the plugins in the block list and then 2 hours to figure out why skyrim is crashing. Yup, missing masters. Why did skyproc add plugins when i put it in a block list..
FIXED: gave admin privileges