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Dreamer Don and Mad Templar

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deleted6015921

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66 comments

  1. deleted6015921
    deleted6015921
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    Just posted latest Update. Features new mesh created with permission from Outlaw666 for the custom weapon added with this mod.

    Edit:

    Templar has given me permission to upload a non general stores dependant version. This is currently in the works... I've got all the General store activators removed, and it is no longer a needed master. Only issue is.... it really looks barren without the containers that general stores added. So still gotta work on this one. Keep checking back. I'll keep everyone updated on my progress....
    1. aikarambajoe
      aikarambajoe
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      Thank you for the conversion,a version without general stores would be perfect,any release date yet?
  2. deleted6015921
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    Been Getting Complaints about incompatibilities.... Don't understand this due to the only changes this makes is in the cistern, the ragged flagon, and a small change outside the wall of riften... (or so I thought) Well I wen't digging in SSE EDIT... Found several changed objects and cells, also still had the warehouse files I used From Mighty Nine. So removed all of it. Now I can honestly say the only thing this mod touches in the latest update is the flagon, the Cistern, and the small change outside the wall of Riften. To any other Incompatibilities.... I don't know. Please be sure you are running loot, and if you do run into something that seems to be caused by this mod, if you can offer more information like load order, what you were doing, where you were and such; that would be great. I'f sorry If I do not have time to make a compatibility patch for every mod you like. Unfortunately it's just not in the cards.... Honestly, unless the mod changes these to cells, I do not see how it could be incompatible.

    Sincerely
    Dreamer Don
  3. deleted6015921
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    I'm deleting this account, I give permission to any who want to update or edit this mod free reign. Just give credit like I've tried to give credit before. You can catch me on nexus by my other handle, DonnieDreams. Peace guys, and God bless.
  4. ServalKhajiit217
    ServalKhajiit217
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    Any chance to make a patch for Ryn's Interior mods?
  5. TechWizrd
    TechWizrd
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    When i uninstalled this mod (to try to fix it from locking all the Thieves Guild characters in place), the ladder entrance/exit from and to the Cistern under the coffin straight up disappeared. Is there any way to fix this?
    1. deleted6015921
      deleted6015921
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      will double check to make sure there are no Identical to master files in the download with next version. Should not have even caused a problem... but it's been a while since i've updated so maybe with new sse update some issues have arose.
    2. killahkazx
      killahkazx
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      is there any fix for this?
    3. rockinrbg
      rockinrbg
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      same issue here
    4. Cannellc
      Cannellc
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      to get them moving agin i added then as follwers where i could using follower mod and just took them out the area inro riften then released them as followers they all went home and moved normally
    5. Legio64
      Legio64
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      SAME HERE! Did anyone find a fix since then?
    6. Happytokill
      Happytokill
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      f*#@ me. Should have seen the discussion first. Now i need to install other mods to get to the flagon
    7. gertrudeschmidt
      gertrudeschmidt
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      I also get the characters locking in the middle of the cistern room when I am going to be guild master.  To get around this, I move my character to another area (for example, the keep or tavern), exit the game, uninstall the mod (I use Vortex) and get back into the game.  The characters are still in the middle of the cistern room but they will complete the guild master ceremony.  Once it's official, I exit the area again and reload the mod.  Everything appears normal and the characters are not frozen.

      Hope this helps!
  6. deleted6419983
    deleted6419983
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    Could you patch this with Opulent Thievs Guild ?
    1. SaintDiablo
      SaintDiablo
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      Considering the last upload date seems the author never got permissions or stopped updating this mod. Unfortunate. Was hoping to use both. 
  7. Cannellc
    Cannellc
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    Is this supposed to put monry back in the vault ? ?
  8. Cannellc
    Cannellc
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    for anyone like me who cant see the bow its in the game you can add with console but if you drop it it dissapears must be a texture issue or do y you need scoped bows for it to work

    fixed had to unpack the BSA copy the nif file into meshes then link it again in ck
  9. daliaveyani
    daliaveyani
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    Whenever I enter the thieves guild if I was in combat all the npcs recognize the person I'm in combat with as inside the guild, so none of the npcs there are usable. Also, no followers from interesting NPCs can enter the thieves guild for some reason, along with pets I've had from mods, none of them can enter the thieves guild so they sometimes get lost and I have to fast travel to find them again.

    I'm not sure if this mod is still being worked on, but since when you uninstall it the guild disappears I would hope that there's a fix somewhere.
  10. hylcm
    hylcm
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    every time i enter the ragged flagon ill get 2 set of master nightingale armour, a set of normal thieves guild armour and black guard armour... any idea whats causing this to occur?
  11. deathsmile17
    deathsmile17
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    Can not seem to find Black Dragon Bow.Is it invisable or do i have to everything for the guild to get it?
    1. deleted6015921
      deleted6015921
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      Cannot Seem to reproduce this... I've got only tghqo and gs running using the included bsa and the Black Dragon shows up fine for me
  12. lac0501
    lac0501
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    Hopefully someone still reads these.... I can not find the key to the guild master's room and it says locked, can't be picked. Little help please :)
    1. deleted6015921
      deleted6015921
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      should be on mercer's desk...

      If you still can't find it, try console command help Guild Master Key 0
  13. Looks like an awesome mod but GeneralStores.esm is missing.
    1. FortuneQuacker
      FortuneQuacker
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      You have to install the General Stores mod. It is required for this one to function properly.