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File credits
Oaristys for Modder's Resource Pack; Blary for Food Container Resource; Elrian for Modder's Resource - The Witcher 3 Flora for Skyrim; Hanaisse for Oblivion Gates in Skyrim - a Modders Resource; ArtByMari for Flower Resource; AndrealphusVIII for Bruma - Better Defendable;(You still have to download this mod first and disable his plugin); ReachHeavenByViolence for Bruma City Expansion;(You still have to download this mod first and disable his plugin);
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Changelogs
Version 1.5-Hotfix
Fixed a floating chain and the errors reported by Dyndolod.A few of guards will not work correctlly but that's not a big problem.
Version 1.5
Fixed the final mismatched tower flag;Fixed the floating campsite;Fixed the outskirt landscape texture seams; Overhauls the Western Bruma Watch Tower:Add a stable with horse;Extend the wall structure;Add guards and clutters;
Version 1.4
Fixed a floating tower lantern;Added missing collision to a table;Applied additions to those innercity areas that weren't overhauled;Tweaked the inn exterior clutters:move the sign board so it won't get stuck with the statue;change the plant type of the planter so it will be compatible with any model replacer mods;
Version 1.3
Fixed remaining placement bugs;Other small tweaks;
Version 1.2
Fixed the seams near the East Gate
Version 1.1
Now the loose files are packed into a BSA pack;Extended decoration clutters of castle,market and chaptel area;Add decoration to the front of inn building and more;Add clutters to smelter area;Add a new small grave location outside the city;Add decoration to another gate;Add some braziers and banners to where they're needed;Redone the Obvilion gate area and remain only one Obvilion gate;Fixed one slight floating object;Tweaked occlusion of Bruma city;
Contents & Features: This mod is technically a merged thing of mods,patches and additions; (-Why is it a standalone merged mod? - Because I want the whole things to be easy to use and be using only ONE slots of your ESPs instead of patches+mods=at least 2 ESPs and more ESL slots;What's more,it will be easy for me to improve the exterior and interior things;) Bruma City Expansion:Base expansion,featuring new shops, houses, NPCs and a full fledged sewer dungeon; Bruma - Better Defendable:Flags of Towers;Accessible and guarded walls and roofs;Protected gates;New Guards; Illuminated Towers of Bruma:Lanterns additions to Bruma Towers; Citachi's Bruma Patches and (lightweight) Additions:Fixed compatibility of the mentioned mods.Completely re-navmeshed;Autocleaned plugin and undeleted navmeshes;ESMified plugin; Add clutters and floras to most exteriors of Bruma and Bruma Watchtower,including braziers,benches,lanterns.statues,flowers,clutters(crates, barrels and more unique decorations) and obvilion gate ruins;.Add a ruined campsite;(I think not so many clutters is clean and nice for the visual scene of Bruma so I don't add too much)Still WIP.(The desription of my additions is not complete,check changelogs)(Up to 1.4 version I think the work of the inner city exterior is already done (it's different from the pictures have shown)and should not have any big changes any more,and the next step of updates should be about the outskirts and other settlements of Bruma.)
Compatibility: Not compatible with any mods changing Bruma's placement,navmesh or landscape;Not compatible with the content mods because they are already merged into this mod;Compatible with any NPC overhaul mods;
Credits & Requirements: Oaristys for Modder's Resource Pack; Blary for Food Container Resource; Elrian for Modder's Resource - The Witcher 3 Flora for Skyrim; Hanaisse for Oblivion Gates in Skyrim - a Modders Resource; ArtByMari for Flower Resource; BeyondSkyrimTeam for Bruma Basemod and all assets used; AndrealphusVIII for Bruma - Better Defendable;(You still have to download this mod first and disable his plugin); ReachHeavenByViolence for Bruma City Expansion;(You still have to download this mod first and disable his plugin);