Skyrim Special Edition

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Jonin Cactuar

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JoninCactuar

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16 comments

  1. tyfe1994
    tyfe1994
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    UPDATE 1.1:
    - Vampire and High Elf textures have been added to the main download.
    - Darker Brown file has had it's compression fixed.
    - All files have had the shading that is applied to the top of the eye made more subtle.

    With this update I have also updated all of the pictures for this mod. Hopefully they are a bit more clear and a bit more interesting to nexus browsers. Your feedback is always welcome though!
  2. OperaGhost1408
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    These are wonderful, great job!
  3. xx0987
    xx0987
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    Nice eye,thank you !
  4. DcRip
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    I'm having a strange issue with NMM in conjunction with using this mod and Diversifying Skyrim SE by foster xbl. The mod version number for this mod's main file is displaying incorrectly as Main-1.1/3.30 (its two add-on files are displaying correctly) . When I click on said mod version number it links me to the Nexus page for Diversifying Skyrim SE (which is presently at version 3.30)!

    I've never experienced such odd behavior from NMM before so are at a loss to know what, if anything, to do? Both mods appear to have installed correctly and yet NMM seemingly may believe that the main file of this mod is Diversifying Skyrim SE. That mod's version number thankfully is displaying correctly as 3.30/3.30. This is very confusing so any advice on what, if anything, to do would be much appreciated.

    The strange problem happened when using NMM 64.1 and again now after having since updated to NMM 64.3. My PC is running fully updated Windows 10 with a fully updated legitimate Steam copy of Skyrim SE. I tried uninstalling, deleting and re-downloading both mods in the hope that'd somehow remedy the issue but to no avail so I've since currently uninstalled this mod just in case the aforementioned issue causes problems when playing the game itself. I ultimately don't know whether this is a 'NMM problem', an 'EotB working alongside DS SE problem' or a 'my PC problem'.
    1. tyfe1994
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      That is super weird, and not a bug I've ever encountered before! I also don't think there is anything I could do on my end unfortunately. This mod literally only contains texture files, so there should be no conflicts at all, and I think it's just an issue with NMM rather than anything to affect things in-game. Perhaps you could download my mod manually then add it to NMM with Add Mod from File, and this would fix the issue?

      My only other suggestion would be to post an issue on the nmm github (https://github.com/Nexus-Mods/Nexus-Mod-Manager/issues) and link in a screenshot of the problem.

      Hope you can get this sorted!
    2. DcRip
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      Thanks for the reply. Yep, it sure is a strange issue and not one I've encountered or heard of before. I've just installed one of the two recently released Skyrim SE ports of The Eyes of Beauty and that isn't causing me the same aforementioned strange issue with Diversifying Skyrim SE in NMM so will respectfully stick with using that now. Your mod sure looks great so maybe one day I'll be able to install it with NMM without issue. I 'endorsed' your mod regardless.
  5. JRICH604
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    I change eyes more then I change outfits in this game so having new ones is always a plus for me. Thank you for sharing your take on the eyes it is nice to try something new. I normally use more natural subdued look for any eye textures which are replacing the games default for NPC so using these gives a very noticeable change to their appearance which is exactly what I wanted. These eyes are very clean and sharp with a nice pop and especially love the blue.

    However for my game the lighting is very close to vanilla and I do not use an injector. The Amber and Hazelbrown for me is very red. I am not saying this so you change them, it most likely looks correct for your own game and others as well. When I went in to try and tweak them to look better for myself I was unable to open and got an error. This was surprising for me and I realized that you have saved these in the new compression format....Why? that new compression makes perfect sense for larger 4k textures when leaving 4k or higher and normal maps. But for a 1k eye diffuse? I say this because the main program for handling this new extension is behind a paywall unless pirated. I choose to use open source for texture editing and the only way I can do it right now is by changing the extension to edit then changing it back when I am done. I would like to encourage you to consider for any future update to atleast offer an optional standard DXT5 as for these textures you will not have any noticeable loss in quality especially since you are at 1k which is already 4X what the existing eyes are. If you do update these I also want to encourage you to also generate and save with mipmaps. If this was standalone and only for PC it would not be an issue but since these are replacers and will be on all NPC this is important especially for users who have older PC with limited VRAM

    I hope you continue to improve this and am especially curious to see what your take on the orc eyes will be as those seem to be fairly neglected in most eye mods standalone and replacer
    1. tyfe1994
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      Thank you for the constructive feedback, and positive comments. Honestly I only saved them as DXT7 as I read that it was generally better quality, and that people recommended it over DXT5 for SSE. I can absolutely switch to DXT5 if the difference is negligible. I will also generate mipmaps for the next version. As you say, it will increase performance for those with less powerful pcs, and for those who do, well it's not like any harm is done either.

      As for the amber and hazel coming out too red, I can tweak that no problem. It has to be said though that it can be quite a nuisance to judge exactly how textures are going to come out in game haha. If you were to open up one of my textures and compare it to the result in game, you'll notice that in game it actually looks a lot darker around the pupil, and generally just higher contrast. Luckily, I like that result! Originally I saved the textures completely uncompressed and tested, and then they came out super bright! The amount of overcompensation you have to do when tweaking to get the right result can be pretty nuts. For example, the dark elf eyes. The actual eyeball is darkish red. I made the texture that way, and in game it basically looked black! I then had to lighten and desaturate the red multiple times, going back and forth in game, just to get the result in game to look how it looked in Photoshop in the original iteration!
    2. JRICH604
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      I dont think you should change those yourself as what I can see from the images you hosted for both Amber and HazelBrown that is actually what I want them to look like and I dont know why they look so red for me which is odd because its only those 2 and all the others look very similar to the pics you have but its like you say what they end up looking like in game can vary from user to user based on their own setup which is true for any texture not just these. I would keep them as is since they look correct in your images and end users like me who know how can always make minor adjustments for our own game as needed but thanks for offering I just dont want you to try and fix what isnt broken as again its probably just me and most likely other users will not have this same issue
  6. 4zure
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    Hey, I've used your mod for the last couple of days and I think it's excellent. Thank you for your work! It's a pity you don't have enough recognition versus years old mods. Maybe a change of the first image (the one that shows in the mod thumbnail) to a high definition selection of the new textures would help?
    1. tyfe1994
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      while it isn't quite what you've said, i have updated all the pictures so they are all now hopefully a step in the right direction
  7. Qwinn
    Qwinn
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    This is actually an excellent eye mod IMO, and I'm sad it isn't getting much attention - I suspect it's because the images chosen don't really do it justice compared to how it looks in game. I just tried to give it some attention in one of my favorite guide pages. Most other eye mods I tried had a tendency to make the color of the eyes wash out when viewed from an angle, or as the character shifted his/her gaze around, and this mod seems to suffer from that less than any of the others I tried. Endorsed, and I hope you'll continue to work on it, as I think you did a great job.
    1. tyfe1994
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      thank you very much! i am definitely still working on it when i get time, and i actually have just finished the vampire and high elf textures, which i just need to get decent screenshots for.

      the final goal is the following:
      1) main - all vanilla eye textures replaced (about 35% done)
      2) optional - darker brown alternative for asian and african based characters (done)
      3) optional - more realistic blind texture (done)
      4) optional - always white eye ball for orcs and elves
      5) optional - extra eye colours (non-replacers)
      6) optional - make all standalone (non-replacers)
      7) make a fomod installer and package everything into just a single download
  8. RockGodOne
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    Does this affect only the player character's eys or all NPCs as well?
    1. tyfe1994
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      It changes all NPCs, unless you have any mods that give NPCs unique eyes. For example RS Children & Bijn's female replacer mods give the npcs they affect unique eyes that won't be affected by this mod.

      Hope that makes sense :)

      Also if there is enough demand I can always make a standalone version so they just appear in the race menu for the player.
    2. syllisjehane
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      That would be pretty cool. I do like the brown and the dark hazel.