About this mod
SKSE plugin to fix visuals of certain hazards (made specifically for clairvoyance, but there may be others as well) sticking around forever if you happen to save while they are active. Compiled for Skyrim SE (1.5.97) and now Skyrim VR! thanks to commonlibsse-ng!
- Requirements
- Permissions and credits
In vanilla Skyrim, certain hazards (like the visual effects created by Clairvoyance) can become permanently stuck in your save if you happen to save your game while they're active. Once this happens, those visual effects may persist forever in the world, surviving save loads and fast travels, effectively orphaned with no way to remove them through normal gameplay or even select them in the console (in the case of the clairvoyance spell).
This SKSE plugin automatically detects and removes those orphaned hazards when loading a save file. Specifically, it checks for any hazard objects with no set lifetime (`lifetime == -1.0f`) and that aren’t flagged as permanent, and safely deletes them.
It should only affect Hazards that aren't supposed to be around anymore and I tested it with a few traps and fireplaces and it did not remove them as expected, but I do not have every mod in existence installed, so I can't tell actually, if there's something that gets removed but it shouldn't, let me know in the bugs tab and I'll see if i can fix it
This resolves the issue of permanently stuck spell visuals — most notably the Clairvoyance trail — and prevents them from cluttering game world.
This is just a quick recompile of that mod for Skyrim SE (1.5.97) as many including myself could benefit from it especially with mods like IHarvest which can leave hazards behind as a byproduct of how they work.
For Skyrim Special Edition version 1.6.1170+ (Skyrim AE) Please download the original version HERE
Experimental Skyrim VR version using CommonLibSSE-NG is available under Optional files also it requires VR Address Library for SKSEVR in place of Address Library for SKSE Plugins!
Also added an CommonLibSSE-NG build for Skyrim SE (1.5.x) to the Optional files which may support some version of 1.5.x better than the 1.5.97 build for some setups still requires the Address Library for SKSE Plugins and obviously doesn't support 1.6.x as that what the official / original mod available HERE is for! Additionally if the standard SE build works for you then there's no reason to use the SE-NG build as it contains no specific benefits asides from extra compatibility flags being enabled when compiled and could actually cause issues if not needed so more of a last resort kinda thing for odd setups / 1.5.x versions.
All credit and thanks goes to Styyxus as they made the mod. Also please be aware that any bugs experienced with this version are not the responsibility of the original author and as such Please Do Not Bother Them About Bugs In This Version! please and thank you!