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Tosca

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xTosca

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17 comments

  1. xTosca
    xTosca
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    Update has been posted, I've merged the Dawnguard patch into the main ESP as I realized in hindsight(when someone pointed it out) that having a separate Dawnguard patch is unnecessary as SE bundles it in by default.

    (I was following a very old tutorial.)
  2. 2912635338
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    Encountered a BUG:
    Whether my game version must require ESP files to be in "Form 44" format or I missed installing dependencies (though not specified in the mod description) is unclear—this mod cannot be recognized or function in my game (the race does not appear in the character creation list
    1. xTosca
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      Huh... that's odd?

      Are you sure you installed all the listed dependencies, and their dependencies?
    2. 2912635338
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      Yes, I've already installed all the dependencies listed in the requirements and everything else I can think of, but for some reason it still doesn't work
      My game seems unable to recognize this mod's ESP file (which is very strange).
      If possible, could you upload a version in Form 44 format so I can test whether it runs?
    3. xTosca
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      I'm gonna be honest, I don't even know what "Form 44 format" is.... 
    4. xTosca
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      might be a dumb question, but just to be sure... do you have SKSE?
    5. 2912635338
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      Just like mentioned above, skse 64_1_6_640 and all the plugins I can think of, but I don't know why it "doesn't work". By the way, does your ESP file not support Anniversary Edition? (Although this may be a silly question) Possible reason: The mod creation tool version you are using is too low and needs to be regenerated with a new version? Or convert the format? Oh my god! Perhaps this is a simple question, but it is becoming increasingly complex
    6. 2912635338
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      After some troubleshooting, I discovered the issue was with the "Unofficial Patch" mod in my game. It had some incompatibilities with other mods in my list, and its dependencies proved too numerous (requiring reinstalls and updates one by one). Anyway... after some adjustments, I got this mod working in my game (though still with minor issues). I'm sorry for wasting your time with this, but at least the problem is resolved now.
  3. BrFEZ
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    Dear xTosca,
    Would you mind sharing what are the mods you used in the screenshots related to the UI/interface? Showing even the resistances, carryweight, and so on...
    By the way, amazing mod!
    1. TheBlackKnight3000
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      can answer that, that's the stb widget mod, there's also stb active magic effects
    2. xTosca
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      These screenshots were taken within LoreRim- it's a gigantic modpack so I'm actually not sure which individual mods do what tbh lol
  4. BoethiahQueen
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    Ah, question, why'd you make the Dawnguard part of the mod separate from the main esp? Considering, you know, Special Edition (or AE or whatever have you) always has Dawnguard included? Just seems odd to me. Oh well, good having more khajiit stuffs.
    1. xTosca
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      Idk a tutorial I followed mentioned doing that so I did it, maybe it was old and people used to be able to disable Dawnguard? Not sure.
    2. xTosca
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      Who knows maybe I'll update it at some point and just merge them lol
    3. TheBlackKnight3000
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      what is the difference between regular and dawnguard versions of this mod?
    4. xTosca
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      The Dawnguard version is an override for the VampireQuest, copying the forms in the Dawnguard .esp.

      In hindsight it's probably entirely unnecessary to have Dawnguard as a separate patch considering SE bundles it in automatically, I guess the old tutorial I followed was for LE or something.

      I'll push an update that just merges it into the main ESP later today lol
    5. TheBlackKnight3000
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      btw see your associated patches it would be better to have it as an esp flagged as an esl, instead of just a .esl, cus some of the mods that are being patched are just esps.

      .esls will be brought to the highest part of the load order potentiallly loading before their master plugins. 
    6. xTosca
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      ....huh. Okay, didn't realize that's how that worked... time to convert them to ESL flagged ESPs lol