Skyrim Special Edition
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Pickysaurus

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27 comments

  1. Katarsi
    Katarsi
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    Hey Picky, I gotta say this is an excellent idea for a way to display armors, especially for people like me who hate mannequins

    However, I've been trying on and off for months and I can't seem to implement this into my game. It feels like this replacer is very unfinished. The activator has a dummy script and I don't know what to do with it (me and coding no mix).
    I want to use this rack to replace the bloody mannequins in a player home I use (and adore), Riverside Lodge. It has a "hoarder" option that I've never used precisely because of those abominations. I can remove the mannequins just fine in CK, but when it comes to putting functional armor racks in there, they just won't work.
    The container already has a setup for Cuirass, Gauntlets, Boots and Helmet, but I'd like to add clothing (unarmored) counterparts too. Can it work with just keywords? So it doesn't have to always refer to a specific piece of armor, but just hook to its armor part keyword.
  2. eaqQpnkbxpm1irzxfp
    eaqQpnkbxpm1irzxfp
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    How feasible would it be to use "Base Object Swapper" to globally replace all mannequins with your armor racks?

    Mannequins aren't actually objects, right? They're frozen creatures. Would BOS still work?

    And second, would the scripts attached to these armor racks still load if replaced dynamically?
    1. Pickysaurus
      Pickysaurus
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      You'd have to ask on the other mod page, I've never used it. 
    2. speaker60
      speaker60
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      If your armor rack is made of multiple parts then no object swapper can only swap one object with another 
      Unless your rack has one object that spawns in its other parts automatically then bos can swap with that core object that spawns its parts otherwise if the rack was made like Single Object Bookshelves then its one object then can be swapped with the swapper universally 
  3. speaker60
    speaker60
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    Did you ever see this Single Object Bookshelves it makes displays work as a single object using nodes in the nif
    It would also mean you can take each individual object like you can the weapon displays, and you can easily move and place these displays in the ck or as buildables like campfire
  4. Wolferen
    Wolferen
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    Hi there.
    The stand does not appear.... 
    How does it work?
    What should i do?
    1. Pickysaurus
      Pickysaurus
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      If you don't understand what this is (reading the description may help you there!), then this probably isn't for you. 
    2. Wolferen
      Wolferen
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      okay then 
  5. FrenchGirl
    FrenchGirl
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    Hello,
    I don't know if you already answer this question :
    can you make it for Skyrim (not the Special Edition) ?
    Your mod seems to be the solution to my problems but I haven't got SSE...
    Thank you !
    1. Pickysaurus
      Pickysaurus
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      The scripts can be used in old Skyrim without issue. The meshes and textures will need to be replaced though. I don't support LE in my own mods anymore so it'd be up to you to find the right models. 
    2. FrenchGirl
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      So you think I can "export" it for LE with a manual download ?
      Thank you for your answer.
      EDIT : OMG it works !  The stand doesn't appear but I replaced it by another static object I have.
      Thank you very much !
  6. KainThePheonix
    KainThePheonix
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    Very neat idea. I do not see why for instance the armors really NEED to look like what you put on and wear? Perhaps severalo textured and remeshes pieces that resemble the armor but look more appropriate for a display so no using the armors like the Orc and Elven models which would cause issues.

    I could draw the idea better than I can describe it, the armors would look like what you wear, but it would just be a different model for instance say a vanilla elven armor but the new model could reflect changes the armor goes through from unworn to worn condition, I can't imagine is using vanilla models it would take that long to create one and even if you created one it wouldn't need to be 4K and all that stuff, just simple vanilla Skyrim texture/mesh sizes. Maybe that could fix the issue of the display modeling.

  7. Nerevairine
    Nerevairine
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    Will it "create" a temporary static model of any armor (vanilla, dlc and modded) or just vanilla (and dlc)?
    1. Pickysaurus
      Pickysaurus
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      It basically creates a ground model for the display and removes it when you take the item from the container
    2. Nerevairine
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      Thanks!
  8. Punkn
    Punkn
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    I'm not sure if [comment] will do much more aside from making me look like a total idiot for asking/mentioning this, but: would it be even a remote possibility to treat the mannequins as we do when making invisible furniture markers to make new crafting stations and such? Did I make even the slightest bit of sense? lol I'd love to be able to use an armor display without the a-typical mannequins (complete with wandering creepyness) that have gotten pretty worn out.. at least they have for me.
  9. timsterse
    timsterse
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    This was PRECISELY what I was looking for -THANK YOU!!!!!!!!!!!!!!!!!!!!!

    Now I can get rid of the annoying mannequins, yay
  10. WarbirdShaman
    WarbirdShaman
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    Hey, I'm in the middle of something but I saw this and it sounds excellent, I'm creating a big ol' Dwemer mansion type mod, and this would be sick for it! I saw it's a resource, so thanks in advance, but....how easy is it to implement into my mod? Would it be super apparent after downloading the files or should I perhaps ask for a walkthrough on implementation?
    Thanks!
    1. Pickysaurus
      Pickysaurus
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      If you're reasonably versed in CK, you can open my sample ESP and reverse-engineer it from there.

      It's been a while since I made this so I might not be accurate in some cases. I know I put loads of comments in the script.