Hey Picky, I gotta say this is an excellent idea for a way to display armors, especially for people like me who hate mannequins
However, I've been trying on and off for months and I can't seem to implement this into my game. It feels like this replacer is very unfinished. The activator has a dummy script and I don't know what to do with it (me and coding no mix). I want to use this rack to replace the bloody mannequins in a player home I use (and adore), Riverside Lodge. It has a "hoarder" option that I've never used precisely because of those abominations. I can remove the mannequins just fine in CK, but when it comes to putting functional armor racks in there, they just won't work. The container already has a setup for Cuirass, Gauntlets, Boots and Helmet, but I'd like to add clothing (unarmored) counterparts too. Can it work with just keywords? So it doesn't have to always refer to a specific piece of armor, but just hook to its armor part keyword.
If your armor rack is made of multiple parts then no object swapper can only swap one object with another Unless your rack has one object that spawns in its other parts automatically then bos can swap with that core object that spawns its parts otherwise if the rack was made like Single Object Bookshelves then its one object then can be swapped with the swapper universally
Did you ever see this Single Object Bookshelves it makes displays work as a single object using nodes in the nif It would also mean you can take each individual object like you can the weapon displays, and you can easily move and place these displays in the ck or as buildables like campfire
Hello, I don't know if you already answer this question : can you make it for Skyrim (not the Special Edition) ? Your mod seems to be the solution to my problems but I haven't got SSE... Thank you !
The scripts can be used in old Skyrim without issue. The meshes and textures will need to be replaced though. I don't support LE in my own mods anymore so it'd be up to you to find the right models.
So you think I can "export" it for LE with a manual download ? Thank you for your answer. EDIT : OMG it works ! The stand doesn't appear but I replaced it by another static object I have. Thank you very much !
Very neat idea. I do not see why for instance the armors really NEED to look like what you put on and wear? Perhaps severalo textured and remeshes pieces that resemble the armor but look more appropriate for a display so no using the armors like the Orc and Elven models which would cause issues.
I could draw the idea better than I can describe it, the armors would look like what you wear, but it would just be a different model for instance say a vanilla elven armor but the new model could reflect changes the armor goes through from unworn to worn condition, I can't imagine is using vanilla models it would take that long to create one and even if you created one it wouldn't need to be 4K and all that stuff, just simple vanilla Skyrim texture/mesh sizes. Maybe that could fix the issue of the display modeling.
I'm not sure if [comment] will do much more aside from making me look like a total idiot for asking/mentioning this, but: would it be even a remote possibility to treat the mannequins as we do when making invisible furniture markers to make new crafting stations and such? Did I make even the slightest bit of sense? lol I'd love to be able to use an armor display without the a-typical mannequins (complete with wandering creepyness) that have gotten pretty worn out.. at least they have for me.
Hey, I'm in the middle of something but I saw this and it sounds excellent, I'm creating a big ol' Dwemer mansion type mod, and this would be sick for it! I saw it's a resource, so thanks in advance, but....how easy is it to implement into my mod? Would it be super apparent after downloading the files or should I perhaps ask for a walkthrough on implementation? Thanks!
27 comments
However, I've been trying on and off for months and I can't seem to implement this into my game. It feels like this replacer is very unfinished. The activator has a dummy script and I don't know what to do with it (me and coding no mix).
I want to use this rack to replace the bloody mannequins in a player home I use (and adore), Riverside Lodge. It has a "hoarder" option that I've never used precisely because of those abominations. I can remove the mannequins just fine in CK, but when it comes to putting functional armor racks in there, they just won't work.
The container already has a setup for Cuirass, Gauntlets, Boots and Helmet, but I'd like to add clothing (unarmored) counterparts too. Can it work with just keywords? So it doesn't have to always refer to a specific piece of armor, but just hook to its armor part keyword.
Mannequins aren't actually objects, right? They're frozen creatures. Would BOS still work?
And second, would the scripts attached to these armor racks still load if replaced dynamically?
Unless your rack has one object that spawns in its other parts automatically then bos can swap with that core object that spawns its parts otherwise if the rack was made like Single Object Bookshelves then its one object then can be swapped with the swapper universally
It would also mean you can take each individual object like you can the weapon displays, and you can easily move and place these displays in the ck or as buildables like campfire
The stand does not appear....
How does it work?
What should i do?
I don't know if you already answer this question :
can you make it for Skyrim (not the Special Edition) ?
Your mod seems to be the solution to my problems but I haven't got SSE...
Thank you !
Thank you for your answer.
EDIT : OMG it works ! The stand doesn't appear but I replaced it by another static object I have.
Thank you very much !
I could draw the idea better than I can describe it, the armors would look like what you wear, but it would just be a different model for instance say a vanilla elven armor but the new model could reflect changes the armor goes through from unworn to worn condition, I can't imagine is using vanilla models it would take that long to create one and even if you created one it wouldn't need to be 4K and all that stuff, just simple vanilla Skyrim texture/mesh sizes. Maybe that could fix the issue of the display modeling.
Now I can get rid of the annoying mannequins, yay
Thanks!
It's been a while since I made this so I might not be accurate in some cases. I know I put loads of comments in the script.