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MeganJoanne

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MeganJoanne

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About this mod

My player home by Lake Ilinalta, close to the hunter camp at the far end of the lake, far opposite bank to the Half-Moon Mill.

Permissions and credits
Player Home that I created back in October 2021, my very first mod actually. Made this using Jaxonz Positioner and SSEedit, my tools for every mod that I make or have edited since.

This had originally started out as a minor edit to another player home, called Anoriths Shack by Trapiki https://www.nexusmods.com/skyrim/mods/12035 and all I had intended to do was remove the secret basement, but after I did that I made a few more changes, and then more and so on, and then realized that I was making my very own player home, though using the Anoriths Shack as a template. Eventually aside from the house's basic shape which remains mostly the same, I done changed and added so much of my own that it became a different player home than it originally was.

So the house shape is mostly the same, and landscaping edits (just the one cell), and there are a few decorative things remaining but in different spots, but the house was raised up on stilts, enlarged orc tables actually, changed the interior and exterior and added what I thought was a creative though still odd, ramp-walkway going all the way around the outside of the house to the roof where I have a small vegetable garden. And whether sitting below or on the roof, there is a beautiful view across the lake.

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Note : From Anoriths Shack I kept the navmesh as well as landscaping edits for cell -10,-12, so those are still there, but the navmesh from that mod still isn't correct for mine, but without that navmesh my animals will be mostly underground because of the rockcliff07 that was placed in front of the house. From that mod, at the time I didn't realize that land mass chunk was part of that mod as such would have to redo the entire front yard if I changed it, though still given the changes I've made to this home, the goat and chicken as well as other NPCs won't recognize many of the other changes, but at least they won't disppear into the ground.

Extra minor notes : Mod is mostly finished, though currently one planter is empty as it originally had tomatoes, but I had since removed that mod long ago and just never got back to working on this mod to put something else there, consider it seeded but not yet growing anything, my character ate a lot of pasta and pizza, went through all of the tomatoes, or they died, because Skyrim is too cold for growing them. Also I noticed when taking pictures that I am missing a small snapdragon flower, whatever, as in real life, they wilted, got picked or eaten by something. Also, at the time didn't know how to make things static and haven't been back to the mod since I created it, so there's a chance that once in a while baskets can end up on the floor, but mostly is good most times that I visit this home.

Conflicts :

*Anoriths Shack (my mod is a heavy modification of this player home, they take up the same space, you will not be able to use both player homes at once, they will overlap each other, and you won't be able to enter either or do much of anything)

*Ranger Cabins SSE (this mod puts ranger cabins in various locations in Skyrim, and with the location that my Roof Garden Shack is, as well as the above Anoriths Shack, the Ranger Cabins mod places a small rundown shack a little too close by, and if I remember right there's conflicts with trees and landscaping)

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Mod is ESLified with 1.70 header from Skyrim SE version 1.5.97