File information

Last updated

Original upload

Created by

Feanor4 and Desvanillier

Uploaded by

Desvanillier

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Safe to use

About this mod

Converted meshes and textures of Sword of the Dragon Born mod for support PBR (Physically Based Rendering) feature of Community Shaders

Requirements
Permissions and credits
In addition to converting to PBR, I also made several mesh optimizations, significantly reducing the number of polygons/triangles.It was supposed to be a simpler at first, but it eventually turned into a more deeper and complex project. I ended up modifying the mesh, renewing the textures, and making new UV maps to better harness of pixel density to preserve a lot texture resolution as possible from bakes I did in Blender.
The result is a look with a more unique, vibrant, and detailed visual identity. I hope like it

More about/technical details

Optimizations

Swords
Less 38.514 triangles
Before=47.128
After=8.614
Final file size=2,01MB to 349KB


Shield
Less 20.852 triangles
Before=42.516
After=21.664
Final file size=1,70MB to 601KB

Mesh modifications

Swords
Alignments, adaptation shape sizes (blade, guard, handle)
Replaced pommel to Alduin's head
New scabbard based on original
New more accurate collisions

Shield
Longer handle, so there's less overlap with hands/gauntlets and armor/clothes
New more accurate collisions

Textures

Swords
New 6k PBR baked textures using UDIM workflow, (three textures in one=2k + 2k + 2k)
Color variations, in brown, blue and red

Shield
New 4k PBR baked textures using UDIM workflow, (two textures in one=2k + 2k)
High quality normal map of screws for 3d effect without needing geometry


Installation
Just install after original mod (requires esp only), no need run PGPatcher (aka ParallaxGen)

Original mod by Feanor4