About this mod
Identification system for items before use. Inspired by the Diablo series. Fully customizable and highly compatible.
- Requirements
- Permissions and credits
- Changelogs
- Donations

Features
- Replaces player-defined items in containers/corpses by Unidentified Items. Once looted, you'll hear a "magical loot" sound and all unidentified items will be bound to your inventory
- Identify all the Unidentified Items that you are carrying via Scrolls of Identify
- Fully customizable: Choose which items will turn into Unidentified Items (via KID) and which NPCs will drop Scrolls of Identify (via SPID). Defaults:
- 90% chance for enchanted weapons and armors to turn into Unidentified Items
- Bandits have a 20% chance of carrying one Scroll of Identify
- Optional file that distributes Scrolls of Identify to Court Wizards' merchant containers (via CDF)
- Unidentified Items true forms persist between saves and are not randomized; its a 1:1 correspondence
Installation
- Safe to install at any point
- Uninstalling midgame is not recommended
- ESL Flagged
Compatibility
- Should be compatible with every Loot Overhaul, new/modded items and Quickloot system
Notes
- Unidentified items are bound to your inventory, which means they are autolooted when closing current container's lootmenu if not manually looted
- Unidentified items can't be dropped/sold/saved into a container. Once identified, they will behave as normally
- Default Unidentified Item weight is 7. Can be modified via xEdit
- Item stacks from the same container will be saved as one unit of Unidentified Item. When Identified, the stack size will be restored
- Already identified items will turn into unidentified items if they are left in any container
- "set _LUIIS_Debug to 1" command in order to show debug notifications
Credits and thanks to...
- All the people in my life who believe in me and support me, no matter how crazy the idea is—you know who you are
- Authors of the frameworks used