Skyrim Special Edition

File information

Last updated

Original upload

Created by

GarlantheGreat and iMACobra

Uploaded by

iMACobra

Virus scan

Safe to use

384 comments

  1. iMACobra
    iMACobra
    • premium
    • 146 kudos
    Sticky
    ATTENTION (2/11/2023):

    I regret to announce that I am no longer supporting this mod. It has since been succeeded by powerofthree's Slayable/Savage Offspring SKSE, so please use that instead. Thank you for using this mod.

  2. iMACobra
    iMACobra
    • premium
    • 146 kudos
    Sticky
    ATTENTION (6/5/2022):

    Sorry to publicly announce that I CANNOT support any issues with DynDoLOD and and its patcher conflicting with Immersive Children. I was not the main modder and coder of Immersive Children or the One ImCh Patcher as that was GarlantheGreat who did everything but unfortunately they are no longer modding at this time. Apologies to everyone having continuous issues between the two mods.
  3. acobral
    acobral
    • member
    • 39 kudos
    Sticky
    ATTENTION (6/20/2020):

    Hello everyone. I just wanna say first that I don't intend to return to Skyrim modding anytime soon. I guess this is pretty obvious though since I've been inactive for a few years and I haven't been responding to any messages. About that, I'm really sorry. Truth is, things in life got in the way of my modding, or maybe it's because I simply lost motivation to continue modding. I'm not afraid to admit that. Anyway, I'm just announcing here that since I'm obviously not continuing modding and that I'm no longer updating this mod, I'm going ahead and allowing permission to anyone to use, alter, update, etc. my mod in any non-monetary manner. Basically, as long as you're not using this mod to make money (that money should belong to Bethesda since this IS their game, regardless of how you may view them in an ethical sense), you may do things like update this, change it, bring it over to Fallout 4, whatever. I have just one condition for this though: don't forget to credit me, matortheeternal for the script I used, and Bethesda for Skyrim.

    I guess one last thing I'd like to say is thank you to everyone who downloaded, endorsed, and enjoyed Immersive Children despite my inactivity. It really means a lot that some people actually cared about such tiny issues as child size scaling and similar issues arising from the child flag. Also, once again, sorry to those who messaged me and never received a reply. I really am sorry. Also, since I'm not really modding anymore (or at least anytime soon), don't hold any hope that I'll respond back to any posts or messages. I haven't responded to anything for the past few years, so why expect that now? Anyway, I hope you all keep enjoying modding and playing Skyrim, or hell, whatever other game you're playing. :)
  4. iMACobra
    iMACobra
    • premium
    • 146 kudos
    Locked
    Sticky
    Any mod that modifies and/or adds NPC races and furniture records is directly incompatible with Immersive Children but will be fixed if you install and run the One ImCh Patcher in SSEEdit.

    Initially incompatible mods include Imperious, Racial Body Morphs, Disparity, SkyRe (Races Module), Ethereal Elven Overhaul, RS Children, TK Children, TKAA, Vilja, Inigo, Hoth, Recorder, Ambriel, Mirai, M'rissi, Kaidan, Song of the Green (Auri), Caesia, Anna NPCs 4.0, yadayadayada (some of these might be misrepresented but you can never be too sure...). Yeah, I'm not going to list every single mod out there so get the idea that any mods that do changes to vanilla races, change child appearances, add new playable races, add new NPCs, such as custom followers, that are actually a custom race, etc. is already incompatible with Immersive Children so please run the patcher if you are unsure about the preceding information.
  5. iMACobra
    iMACobra
    • premium
    • 146 kudos
    Locked
    Sticky
    Instructions on using the "MXPF - One ImCh Patcher"
    Pre-Step 1: If you haven't already done so because you never had a need for patching until now, install SSEEdit.
    Pre-Step 2: If you're not a mod manager user, navigate to the (Your Steam games installation directory)\Skyrim Special Edition\Data directory. Otherwise, search for where ever your mod manager placed the Immersive Children files.
    Pre-Step 3: Cut the "Edit Scripts" folder and paste it into the SSEEdit directory. Overwrite all if asked.
    Pre-Step 4: Use LOOT to sort your load order. VERY IMPORTANT.
    Pre-Step 5: Delete any patches previously created by the One ImCh Patcher beforehand.

    • Launch SSEEdit. (Launch via mod manager if you're a mod manager user.)
    • Press OK and wait until the "Background Loader: finished" message at the bottom shows up.
    • Click on any of the plugins you loaded on the left panel. Make sure the plugin is highlighted.
    • Right-click on the plugin name.
    • Select "Apply Script". A new window will pop up.
    • Near the top of the window, click the horizontally rectangular box next to "Script". A dropdown box listing different scripts will show up from it.
    • Scroll down (or up) the list of scripts until you find "MXPF - One ImCh Patcher".
    • Click on "MXPF - One ImCh Patcher". The dropdown box should disappear.
    • Click OK.
    • The window will disappear and a new, smaller window will appear asking you to type something. Name it anything but without '.esp'. I prefer to call the new patch "One ImCh Patcher" or "One ImCh Patch", but it's your choice.

    • Click OK and then wait until a message like "[Apply Script done] Processed Records: 39, Elapsed Time: 01:04" appears near the botton of the main window. Patching time will vary depending on your computer and load order. If you experience freezing, do not worry; this is a normal occurrence (this is likely due to the nature of RACE records possessing A LOT of information for SSEEdit to read).

    • Patch created!
    Post-Step: Create a merged patch to ensure that all the edits you want for the patched records have been forwarded.

    ALWAYS RERUN THE PATCHER WHEN ADDING OR REMOVING MODS FROM YOUR LOAD ORDER!!! (Delete the original patch then rerun the patching script to ensure all newly added plugins are taken into account.) Treat it like a Merged Patch or Bashed Patch but run it in this order:

    One ImCh Patcher -> SSEMerged Patch -> Bashed Patch

    Special note: Keep the patch created by the One ImCh Patcher near the bottom of your load order or, at least, below any plugins that include override records to records added to the created patch. DO NOT USE LOOT TO AUTO-SORT ITS PLACEMENT! LOOT IS STUPID AND WILL PLACE THE PATCH IN THE WRONG SPOT (ABOVE OTHER PLUGINS WITH OVERRIDE RECORDS)! Mod manager users should be able to "lock" the created patch at the bottom.

    If you get this message: "MXPF Error: Can't call CopyRecordsToPatch, no records available." it means there are no records needing patching so you don't need to run the patcher for your current load order.
  6. iMACobra
    iMACobra
    • premium
    • 146 kudos
    Locked
    Sticky
    Mator Smash does not fully replace the One ImCh Patcher. The One ImCh Patcher is still needed to patch newly added ActorTypeNPC races and furniture.
  7. Avrovski
    Avrovski
    • member
    • 1 kudos
    The jarl wont sit on their throne with this mod enabled. Any fix?
  8. averagejenkemabuser
    averagejenkemabuser
    • premium
    • 1 kudos
    Tried this mod to shut the stupid kid up in the Battle-Born house before he calls the guards on me for murdering his entire family (why would he do this?) and he is still immortal.  KC SSE does the same shit.  Imagine being a mod author that makes a mod that doesn't change anything.  A fucking PLUS
  9. magnet55sphere
    magnet55sphere
    • member
    • 19 kudos
    im not reading all this, can i play as a kid or no
  10. Giantjay
    Giantjay
    • member
    • 1 kudos
    after reading all the beautiful complicated instructions can somebody tell me how to actually install the 1 inch patcher ?
    1. NoLatePizza306
      NoLatePizza306
      • member
      • 0 kudos
      Did you figure it out? If not, open sseedit load your, plugins, highlight and right click one and hit the apply script. Then look for the one imch patcher in the drop down box and then click ok. Name it something and wait for it to finish save and close. I use vortex so I have to enable and then lock the plugin to the bottom as well.
  11. siNchilll
    siNchilll
    • member
    • 2 kudos
    Is it possible to have this mod installed with the classic Killable Children mod where you can behead children. That animation is I think in no other mod and this would suite VioLens mod very nicely. And are the patches for RS Children still valid to use?
  12. free8082002
    free8082002
    • supporter
    • 6 kudos
    I think "Offspring" is not a replacement for this one.
    What about the furniture?
    Its true that sometimes, at random in each new game, there is furniture that "lock away" someone, one time was the jarl in Falk, he cannot sit in is throne, but is ok because he is a bad guy.
    Endorsed.
  13. BlakeGalaxy
    BlakeGalaxy
    • member
    • 0 kudos
    What child retexture are you using
  14. siNchilll
    siNchilll
    • member
    • 2 kudos
    Do I need the patcher or anything else when I use the optional Minimalist version? Because I already have another killable children mod.
    1. iMACobra
      iMACobra
      • premium
      • 146 kudos
      No, you don't need to use the patcher if you use the Minimalist version with another killable children mod.
  15. ynohtna0310
    ynohtna0310
    • member
    • 0 kudos
    Tried redoing the patcher after adding new mods but "MXPF - One ImCh Patcher" doesn't show up in the drop down list in SSEEdit anymore.
    1. iMACobra
      iMACobra
      • premium
      • 146 kudos
      Weird. All I can say is redownload the script files in Miscellaneous Files and paste them into the Edit Scripts folder of SSEEdit and check again. The latest stable version of SSEEdit is currently 4.0.4.
    2. Hadez666
      Hadez666
      • member
      • 0 kudos
      If you see the Edit Scripts folder in your Skyrim Data folder, it's not supposed to be there. The contents of the Edit Scripts folder (a file called "lib" and a .pas item) should be placed directly to where the SSEEdit.exe file location is (search it via file explorer and right click the result for the option to take you directly to its file location). Once you get there, you'll see a folder called Edit Scripts. That's where you wanna put the patch.
  16. ClaudioRamos
    ClaudioRamos
    • member
    • 0 kudos
    Good Day, im having some trouble regarding the patching.
    I dont understand how to use SSEedit so I had some trouble in how to use it, do i have to create a patch for every mod that has compatibility issues with it, or only for Immersive childre? Like, do i have to create a patch for RSchildren and song of the green or only ImCh? If it s the former, how can i search for every other mod that i have installed that also has issues with it?
    Thanks for your time!