Is there any way for me to change this on my end so that the sacs only burst if hit with a weapon/spell, but not from looting? I think it would make them more interesting environmental dangers. Or maybe even disable the mechanic if an egg is successfully looted?
It's terrible to replace it to "Hit" 'cause some MCO movesets of my follower will constantly hit the eggs and spawn infinite enemies till I freeze my engine lol.
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Took awhile to kill them all even with area effect spells, fps dropped to like 4 fps.
Is there any way for me to change this on my end so that the sacs only burst if hit with a weapon/spell, but not from looting? I
think it would make them more interesting environmental dangers. Or maybe even disable the mechanic if an egg is successfully looted?
For immersion, of course...
(endorsed, super good, shoulda been in vanilla)
Nice work xD