File information

Last updated

Original upload

Created by

The Recusant

Uploaded by

TheRecusantX

Virus scan

Safe to use

Tags for this mod

41 comments

  1. JurraRake
    JurraRake
    • premium
    • 2 kudos
    Me again lol - Not a bug but more of an annoyance?
    The spell Death Coil doubles its description, I do not know if its specifically on my mod setup but I think it would be because it has the same effect twice (which i know is on purpose to do more damge when the target is dmgd by the frost spell)
    https://www.imagebam.com/view/ME12ZZ1J 
  2. Corrupticoo
    Corrupticoo
    • premium
    • 0 kudos
    
    Hey, just wanted to say—amazing work on the mods! I’ve been searching for modders like you for a while.
    If you ever manage to recreate the full Lich King questline, or even the Eastern Plaguelands starting zone for Death Knights—with Acherus, the Ebon Hold, and the runeforging system—that would be incredible. I know it’s a big ask and probably tough to pull off, but just imagining that level of immersion is next-level for a Death Knight experience.
    Also, if you do decide to explore this idea, please consider keeping Lorerim’s modlist in mind for compatibility. It’d be amazing to see everything work seamlessly together.
    Either way, Thanks for everything you’ve created so far—it really means a lot to fans of this world and theme!
  3. JurraRake
    JurraRake
    • premium
    • 2 kudos
    is Icy Grave bugged due to the player actor being set as hostile to the spell? im not an xedit wizard but im modding some spells for my own list and saw its flagged as hostile

    (im giving the army of undead weapons as with precision they rarely hit enemies with just thier hands if you were wondering)
    1. TheRecusantX
      TheRecusantX
      • premium
      • 137 kudos
      Most spells that do damage are hostile so it’s not that. The issue with icy grave is that no matter which conditions I put on it, it will damage the player as well. 😕

      as for precision, I use that myself and don’t seem to be experiencing that issue. Are you using any other monster animation mods or something like that? 
    2. JurraRake
      JurraRake
      • premium
      • 2 kudos
      Ahh thats super strange then i wonder if its an engine bug maybe? maybe instead of all around the player let it go in a straight line ahead??

      No animations for the draugr, its specifically when they fight smaller things like spiders or skeever, they just seem to struggle to hit em - also would you think lowering the hp for the army would make sense? due to them being summonable, if not how would i edit it lol, been trying but even removing the player lvl mult its not removed ingame
    3. TheRecusantX
      TheRecusantX
      • premium
      • 137 kudos
      I have an update on the way that generally lowers hp of these summons cause they don’t seem to die ever ^^
    4. JurraRake
      JurraRake
      • premium
      • 2 kudos
      Legend stuff man, looking forward to it and the eventual icy grave fix!
  4. abelyo
    abelyo
    • member
    • 19 kudos
    Game crashing when I try to use the IDRC patch.
    1. TheRecusantX
      TheRecusantX
      • premium
      • 137 kudos
      Intuitive dragon riding controls and remorseless winter main file have to be loaded before that patch. Is that the case in your load order ?
    2. abelyo
      abelyo
      • member
      • 19 kudos
      Mod Organizer 2 itself already sets patches after the main mods,  so that cant be the issue. I also tried updating IDRC to latest version. Of the thousand mods in my load order this IDRC patch was making it crash on new game. But if its just me then guess I will figure it out whats conflicting here.
    3. TheRecusantX
      TheRecusantX
      • premium
      • 137 kudos
      Does MO2 show any conflicts maybe ?
    4. abelyo
      abelyo
      • member
      • 19 kudos
      Checking here I see that this IDRC patch is at the very begining of the LO, around where .esm plugins are. Also the only mods that are conflicting with this patch is Intuitive Dragon Riding Control.esp, IDRCDeadlyDragonsPatch.esp, and IDRCDiverseDragonsCollectionPatch.esp. So pretty much the main IDRC mod and its patches for Deadly Dragons and Diverse Dragons. Since this patch seems to be an .esm I cant even set it lower to overwrite them.
    5. TheRecusantX
      TheRecusantX
      • premium
      • 137 kudos
      hmm the other patches might be a problem. mine seems to be higher up cause its esl flagged whereas the other patches seem to be regular esps
    6. abelyo
      abelyo
      • member
      • 19 kudos
      I guess I can try to turn the IDRC plugin into .esm so I can set it above this mod`s patch for it. If that doesnt work then I give up.
  5. LucasTeaman
    LucasTeaman
    • member
    • 0 kudos
    i have a question, im having 3 archer sceletons spawn every time i enter combat and i was wondering if there is a way for me to make them not spawn every time i enter combat. great mod otherwise
    1. TheRecusantX
      TheRecusantX
      • premium
      • 137 kudos
      It’s in the description. Activate the merciful master lesser power
    2. LucasTeaman
      LucasTeaman
      • member
      • 0 kudos
      Ah thank you, i didnt read the description completly.
    3. TheRecusantX
      TheRecusantX
      • premium
      • 137 kudos
      all good
  6. trueSwineRider
    trueSwineRider
    • premium
    • 0 kudos
    amazing you took the time to revamp this mod also, however I am experiencing an issue, while using this mod with "Book ´em" being active.

    book ´ em makes it so you´re locked into learing 1 spell at a time for each different spell type ( conjuration, destruction, ..etc )
    usually with this mod you are allowed to learn the next spell the moment one is finished, however since this updated mod, book ´ em thinks I´m still learning for example "death coil" altough I already finished the progress, effectively locking me out of ever learning new spells.
    This wasn´t the case with the old remorseless winter spell package, worked fine.

    Any clue what this might cause?

    book ´em didn´t seem to recognize the spell type when I clicked the spell book, maybe that´s what causes this issue?
    1. TheRecusantX
      TheRecusantX
      • premium
      • 137 kudos
      I don’t know of that mod but I’ll look into it when I can
  7. hoangdai94
    hoangdai94
    • member
    • 191 kudos
    @TheRecusantX Cool ideas my friend, but do think you could make NPCs able to use these interesting spells as well ?
    1. TheRecusantX
      TheRecusantX
      • premium
      • 137 kudos
      I’d have to look into it but ASIS could probably help out there 
    2. hoangdai94
      hoangdai94
      • member
      • 191 kudos
      @TheRecusantX Noice, but I think ASIS is old like Earth, Spell Perk Item Distributor (SPID) + NPC Spell Variance - Spell Variety AI would be a better approach though !
    3. TheRecusantX
      TheRecusantX
      • premium
      • 137 kudos
      Yeah you’re right 😂 sry I only recently came back to Skyrim modding and still have to find all the new stuff 😄
    4. hoangdai94
      hoangdai94
      • member
      • 191 kudos
      @TheRecusantX Haha welcome to the new golden age of the Skyrim modding, really looking forward to your future update !
  8. Rosomak411
    Rosomak411
    • member
    • 7 kudos
    OH. MY. GOD.
    IT'S...


    PERFECT.
    1. TheRecusantX
      TheRecusantX
      • premium
      • 137 kudos
      Thank you 🙏
  9. paleronsa
    paleronsa
    • member
    • 1 kudos
    Looks gorgeous! 

    I was using the old one, is it safe to update mid-play?
    1. TheRecusantX
      TheRecusantX
      • premium
      • 137 kudos
      Id uninstall the old one, load the save, save again and close, then install the new one and reload your save. You’ll have to get the spells and heart again
  10. dffhxc
    dffhxc
    • premium
    • 34 kudos
    Deathknight-ish armor link leads "Undead Summons Emerge from the Ground"
    It looks amazing, I very want to see how it will be in the game
    1. TheRecusantX
      TheRecusantX
      • premium
      • 137 kudos
      You’re right. Will change that when next I can