Me again lol - Not a bug but more of an annoyance? The spell Death Coil doubles its description, I do not know if its specifically on my mod setup but I think it would be because it has the same effect twice (which i know is on purpose to do more damge when the target is dmgd by the frost spell) https://www.imagebam.com/view/ME12ZZ1J
Hey, just wanted to say—amazing work on the mods! I’ve been searching for modders like you for a while. If you ever manage to recreate the full Lich King questline, or even the Eastern Plaguelands starting zone for Death Knights—with Acherus, the Ebon Hold, and the runeforging system—that would be incredible. I know it’s a big ask and probably tough to pull off, but just imagining that level of immersion is next-level for a Death Knight experience. Also, if you do decide to explore this idea, please consider keeping Lorerim’s modlist in mind for compatibility. It’d be amazing to see everything work seamlessly together. Either way, Thanks for everything you’ve created so far—it really means a lot to fans of this world and theme!
is Icy Grave bugged due to the player actor being set as hostile to the spell? im not an xedit wizard but im modding some spells for my own list and saw its flagged as hostile
(im giving the army of undead weapons as with precision they rarely hit enemies with just thier hands if you were wondering)
Most spells that do damage are hostile so it’s not that. The issue with icy grave is that no matter which conditions I put on it, it will damage the player as well. 😕
as for precision, I use that myself and don’t seem to be experiencing that issue. Are you using any other monster animation mods or something like that?
Ahh thats super strange then i wonder if its an engine bug maybe? maybe instead of all around the player let it go in a straight line ahead??
No animations for the draugr, its specifically when they fight smaller things like spiders or skeever, they just seem to struggle to hit em - also would you think lowering the hp for the army would make sense? due to them being summonable, if not how would i edit it lol, been trying but even removing the player lvl mult its not removed ingame
Mod Organizer 2 itself already sets patches after the main mods, so that cant be the issue. I also tried updating IDRC to latest version. Of the thousand mods in my load order this IDRC patch was making it crash on new game. But if its just me then guess I will figure it out whats conflicting here.
Checking here I see that this IDRC patch is at the very begining of the LO, around where .esm plugins are. Also the only mods that are conflicting with this patch is Intuitive Dragon Riding Control.esp, IDRCDeadlyDragonsPatch.esp, and IDRCDiverseDragonsCollectionPatch.esp. So pretty much the main IDRC mod and its patches for Deadly Dragons and Diverse Dragons. Since this patch seems to be an .esm I cant even set it lower to overwrite them.
i have a question, im having 3 archer sceletons spawn every time i enter combat and i was wondering if there is a way for me to make them not spawn every time i enter combat. great mod otherwise
amazing you took the time to revamp this mod also, however I am experiencing an issue, while using this mod with "Book ´em" being active.
book ´ em makes it so you´re locked into learing 1 spell at a time for each different spell type ( conjuration, destruction, ..etc ) usually with this mod you are allowed to learn the next spell the moment one is finished, however since this updated mod, book ´ em thinks I´m still learning for example "death coil" altough I already finished the progress, effectively locking me out of ever learning new spells. This wasn´t the case with the old remorseless winter spell package, worked fine.
Any clue what this might cause?
book ´em didn´t seem to recognize the spell type when I clicked the spell book, maybe that´s what causes this issue?
Id uninstall the old one, load the save, save again and close, then install the new one and reload your save. You’ll have to get the spells and heart again
41 comments
The spell Death Coil doubles its description, I do not know if its specifically on my mod setup but I think it would be because it has the same effect twice (which i know is on purpose to do more damge when the target is dmgd by the frost spell)
https://www.imagebam.com/view/ME12ZZ1J
Hey, just wanted to say—amazing work on the mods! I’ve been searching for modders like you for a while.
If you ever manage to recreate the full Lich King questline, or even the Eastern Plaguelands starting zone for Death Knights—with Acherus, the Ebon Hold, and the runeforging system—that would be incredible. I know it’s a big ask and probably tough to pull off, but just imagining that level of immersion is next-level for a Death Knight experience.
Also, if you do decide to explore this idea, please consider keeping Lorerim’s modlist in mind for compatibility. It’d be amazing to see everything work seamlessly together.
Either way, Thanks for everything you’ve created so far—it really means a lot to fans of this world and theme!
(im giving the army of undead weapons as with precision they rarely hit enemies with just thier hands if you were wondering)
as for precision, I use that myself and don’t seem to be experiencing that issue. Are you using any other monster animation mods or something like that?
No animations for the draugr, its specifically when they fight smaller things like spiders or skeever, they just seem to struggle to hit em - also would you think lowering the hp for the army would make sense? due to them being summonable, if not how would i edit it lol, been trying but even removing the player lvl mult its not removed ingame
book ´ em makes it so you´re locked into learing 1 spell at a time for each different spell type ( conjuration, destruction, ..etc )
usually with this mod you are allowed to learn the next spell the moment one is finished, however since this updated mod, book ´ em thinks I´m still learning for example "death coil" altough I already finished the progress, effectively locking me out of ever learning new spells.
This wasn´t the case with the old remorseless winter spell package, worked fine.
Any clue what this might cause?
book ´em didn´t seem to recognize the spell type when I clicked the spell book, maybe that´s what causes this issue?
IT'S...
PERFECT.
I was using the old one, is it safe to update mid-play?
It looks amazing, I very want to see how it will be in the game