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Kitz

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KitzMods

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56 comments

  1. KitzMods
    KitzMods
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    I have created a Discord server to bring fans of my work and other mod authors interested in joining my projects together. Anyone is welcome to join and help decide the future of my mods and what locations I will overhaul next. Click here to join!
  2. willief23
    willief23
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    Hi KitzMods, love both of your town overhauls.  Death Consumes All - DLC Quest  partially conflicts with your mod at the frostfruit inn and a few homes right around it.  The homes merge into one. I think I will just have to play DCA first then delete any of the homes it adds and load your mod after I finish that quest.

    Edit: nevermind I fixed it.  I missed some of the conflicts before.  I just disabled the homes in Death Consumes All that were disabled in your mod Rorikstead Revitalized and changed the position of a few things to match the new position of items in Rorikstead Revitalized.
    1. KitzMods
      KitzMods
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      You could try asking anbeegod to make a patch for this mod if they have time. I'm not sure what all that mod does to Rorikstead, so it would be better for them to patch it if possible.
  3. DaveHans
    DaveHans
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    Good work and nice that you put so much effort into making patches.
    Just one thing, in exteriors the ground of the houses is using some solitude texture paths that´s making it use soliude house textures (Sstonewall I think). Don´t know if it´s only me having this problem.
    1. ianare
      ianare
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      Same here, base of the pillars of the inn for example.
    2. KitzMods
      KitzMods
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      Could you provide screenshots?
    3. DaveHans
      DaveHans
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      Zoom in to the house at the right side of the arm in the image I added...there you can see red bricks at the bottom of the pillars...I extra added an image days ago where it's not so visible :D
    4. KitzMods
      KitzMods
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      What textures are you using for Whiterun/Solitude then?
    5. DaveHans
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      The red bricks are from novigrad my solitude (texture replacer for only solitude ->textures->architecture->solitude->sstonewall)...all the rest is from illustrious whiterun what is normal for rorikstead...so for some reason your mod is using the solitude stonewall texture path, or probably jk whiterun outskirts is causing this?
    6. KitzMods
      KitzMods
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      I'm not sure why it's using those textures. The base on each building comes from Whiterun house foundations by elinen. I suppose they use that texture path instead of the Whiterun stone wall texture path.
  4. RonantheRonin
    RonantheRonin
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    Make sure you put this below Landscape and Water Fixes/Majestic Mountain patches in the same area otherwise Cowflop and Lemik's house will get buried.
  5. GoldenChimera
    GoldenChimera
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    If a patch could be made for Lively Farms & a cellar added to Frostfruit Inn, this'd be perfect.
  6. LummoxJR
    LummoxJR
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    I see Immersive Citizens on the patch list, but what about AI Overhaul? I switched away from Immersive Citizens in favor of AI Overhaul some time ago.
    1. adetyarv123
      adetyarv123
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      ^would also like to know about this too
    2. KitzMods
      KitzMods
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      I haven't yet made a patch for AI Overhaul. It only touches a few things in Rorikstead, just adding a few idle markers around and inside the Inn. I'll upload a patch for it soon.
    3. KitzMods
      KitzMods
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      I have uploaded a patch for AI Overhaul in the optional files.
  7. ChanelDesai
    ChanelDesai
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    I am so happy to see this. It is the closest to Vanilla without being boring, Is lore friendly and adds enough to keep it exciting. Unlike TGC or RedBags, It doesn't completely rework the area nor does it make it into something too big.

    BIG bonus, It is fully compatible with Basalt Cliffs, Which I love also. Thank you for adding in Lokir's house too, It bothered me so much that he had no home in Vanilla.
  8. MekruNui
    MekruNui
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    will Nessa need a patch?

    Edit: unfortunately not compatible
    1. KitzMods
      KitzMods
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      I do not know for sure, and it seems the mod is unavailable to the public now.
    2. MekruNui
      MekruNui
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      Oh, that's sad, I didn't know that. I'll test it later, but thanks anyway! Your Rorikstead looks amazing :)
    3. LummoxJR
      LummoxJR
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      Craftian put his mods back up on itch.io.
  9. GeminusVS
    GeminusVS
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    Finally a good overhaul for Rorikstead, even gave Lokir a house! Only problem is the fomod wont let me choose the 3DNPC patch, I can see it in the files but the fomod wont install it for me/ show me the option to select it
    1. KitzMods
      KitzMods
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      It appears that I forgot to add it into the installer, my bad. I uploaded it into the optional files so it can be installed via mod manager of your choice.
    2. GeminusVS
      GeminusVS
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      Is there any way to give the eastern watchtower LOD? Even after running DynDOLOD it isn't appearing until I'm right next to it
    3. KitzMods
      KitzMods
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      I believe there isn't a LOD mesh specified, as the creator of the mesh (Yuril) didn't include one with the resources he published. I can look into it and see if I can add a LOD mesh that works in it's place.
  10. footgo
    footgo
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    Is there a way not to change the interior of the Inn and Rorik's Manor ? It's because I want to share it with the Snazzy interior.
    1. KitzMods
      KitzMods
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      You would have to go into xEdit and remove those interior cells from my mod. They wouldn't match the exteriors at all though.
  11. Sistask55
    Sistask55
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    Not sure if this is a bug or just base Skyrim, but the inn keeper didn't return to the counter after showing me my room and the father/son dialogue made their AI not work until I exited the inn and entered again.