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Hi KitzMods, love both of your town overhauls. Death Consumes All - DLC Quest partially conflicts with your mod at the frostfruit inn and a few homes right around it. The homes merge into one. I think I will just have to play DCA first then delete any of the homes it adds and load your mod after I finish that quest.
Edit: nevermind I fixed it. I missed some of the conflicts before. I just disabled the homes in Death Consumes All that were disabled in your mod Rorikstead Revitalized and changed the position of a few things to match the new position of items in Rorikstead Revitalized.
You could try asking anbeegod to make a patch for this mod if they have time. I'm not sure what all that mod does to Rorikstead, so it would be better for them to patch it if possible.
Good work and nice that you put so much effort into making patches. Just one thing, in exteriors the ground of the houses is using some solitude texture paths that´s making it use soliude house textures (Sstonewall I think). Don´t know if it´s only me having this problem.
Zoom in to the house at the right side of the arm in the image I added...there you can see red bricks at the bottom of the pillars...I extra added an image days ago where it's not so visible :D
The red bricks are from novigrad my solitude (texture replacer for only solitude ->textures->architecture->solitude->sstonewall)...all the rest is from illustrious whiterun what is normal for rorikstead...so for some reason your mod is using the solitude stonewall texture path, or probably jk whiterun outskirts is causing this?
I'm not sure why it's using those textures. The base on each building comes from Whiterun house foundations by elinen. I suppose they use that texture path instead of the Whiterun stone wall texture path.
I haven't yet made a patch for AI Overhaul. It only touches a few things in Rorikstead, just adding a few idle markers around and inside the Inn. I'll upload a patch for it soon.
I am so happy to see this. It is the closest to Vanilla without being boring, Is lore friendly and adds enough to keep it exciting. Unlike TGC or RedBags, It doesn't completely rework the area nor does it make it into something too big.
BIG bonus, It is fully compatible with Basalt Cliffs, Which I love also. Thank you for adding in Lokir's house too, It bothered me so much that he had no home in Vanilla.
Finally a good overhaul for Rorikstead, even gave Lokir a house! Only problem is the fomod wont let me choose the 3DNPC patch, I can see it in the files but the fomod wont install it for me/ show me the option to select it
It appears that I forgot to add it into the installer, my bad. I uploaded it into the optional files so it can be installed via mod manager of your choice.
I believe there isn't a LOD mesh specified, as the creator of the mesh (Yuril) didn't include one with the resources he published. I can look into it and see if I can add a LOD mesh that works in it's place.
Not sure if this is a bug or just base Skyrim, but the inn keeper didn't return to the counter after showing me my room and the father/son dialogue made their AI not work until I exited the inn and entered again.
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Edit: nevermind I fixed it. I missed some of the conflicts before. I just disabled the homes in Death Consumes All that were disabled in your mod Rorikstead Revitalized and changed the position of a few things to match the new position of items in Rorikstead Revitalized.
Just one thing, in exteriors the ground of the houses is using some solitude texture paths that´s making it use soliude house textures (Sstonewall I think). Don´t know if it´s only me having this problem.
BIG bonus, It is fully compatible with Basalt Cliffs, Which I love also. Thank you for adding in Lokir's house too, It bothered me so much that he had no home in Vanilla.
Edit: unfortunately not compatible