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BigHead_BH

Uploaded by

filipebhalves

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28 comments

  1. Fox123qwe
    Fox123qwe
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    • 1 kudos
    It's community shaders or enb render?
    1. filipebhalves
      filipebhalves
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      ENB always!
    2. Fox123qwe
      Fox123qwe
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      What's enb? "Nat III weater"?
  2. BadProtagonist
    BadProtagonist
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    Amazing work. Any way you can make a JK's Skyrim patch please?
    1. filipebhalves
      filipebhalves
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      Yes, we will have a Patch for JK. It's taking me a while because I'm involved with other work for Whiterun as well. Then I intend to do the patches together.
    2. BadProtagonist
      BadProtagonist
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      Awesome, I will track for that. Thanks.
  3. holymurder04
    holymurder04
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    jesus christ 8K why not put 1k as main and then 8k as optional file sos I dont have to wait for my s#*! internet just to download the esp
  4. kostarum
    kostarum
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    I just wrote idea how it could looks like, you can modify this idea of mine, of course, but more or less, I think it is so nice.  I spent around 15 minutes writing this and my mind is very motivated right now.



    Quest Title: Whispers of the Pillar

    Quest Overview:   Deep within the forest, a mysterious arcane pillar hums with forgotten power. Locals whisper that those who touch it may receive visions… or a curse. Uncover its purpose and unlock its secrets.



    Sub-Quest 1:
    Touch of the Unknown

    Objective:


    • Find the Arcane Pillar
    • Touch the Pillar
    • Survive the magical surge
    Summary:
    When the player touches the Magic Pillar, a surge of energy knocks them down briefly. A vision follows: cryptic whispers, glimpses of an ancient mage, and a mark is burned into the player's hand. This begins the second part of the quest.


    Effect of touching the Pillar (examples):


    • Temporarily increases Magicka or Stamina
    • Adds a unique passive ability (e.g. "Resonance of the Pillar": +10% spell cost reduction at night)
    • Alternatively, a random event (minor daedra spawn, illusion flash, or a summoned creature)

    Sub-Quest 2:
    Echoes of Power

    Objective


    • Investigate the visions (go to a nearby ruin or seek a specific NPC)
    • Defeat a guardian spirit or solve a puzzle
    • Return to the Pillar with an enchanted item or relic


    Summary:

    Following the vision, the player must uncover the Pillar’s origin. Clues lead to a ruined tower nearby, where a ghostly figure guards a fragment of the Pillar’s original enchantment. Returning this to the Pillar fully activates it.

    Reward Ideas:


    • Permanent passive bonus (e.g. +25 Magicka or a unique spell)
    • A new summoning spell tied to the Pillar’s energy
    • Unlock a fast-travel teleport option to the Pillar






    P.S.  I have written this in a very nice style so that you—and other users—can read my idea much more easily.

    1. filipebhalves
      filipebhalves
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      Well, I'm glad you had this idea, but I've never done a quest in the Creation Kit. I'll make an effort to learn and implement it. It'll be a pleasure!
    2. kostarum
      kostarum
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      Yes, please try.  If possible, search for help from other modders, especially quest modders.  Why not, nobody should refuse team work.

      If possible, try to stick with this idea of mine, because I think it is realy good one !


      What do you think ?
    3. RZR3312
      RZR3312
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      You should help them, that way you can maintain your story as close as possible
    4. kostarum
      kostarum
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      I can not, I am not modder, I can only suggest and advice, nothing more.
    5. SketchzysWorld
      SketchzysWorld
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      Any idea what mod adds the ivy to roofs in the screenshot?
  5. Pupsic3D
    Pupsic3D
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    And you forgot to remove the sound from the campfire + the lighting from the fire that was in place of this pillar...



    1. filipebhalves
      filipebhalves
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      Can you show me those SSEDIT records? Because as far as I remember there is no fire in that location originally. It is certainly a conflict with some other mod you use. I'm waiting for evidence of the possible problem.
    2. Shinisniper
      Shinisniper
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      Everything normal here, this is certainly something on your mod list. Send evidence.
    3. filipebhalves
      filipebhalves
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      I'll check it out anyway. But when these situations occur, it's good to bring the evidence to speed up the solution.
  6. Shinisniper
    Shinisniper
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    Bom Mod
  7. Heyuanye
    Heyuanye
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    I hope you can create a patch for Dawn of Skyrim
    1. filipebhalves
      filipebhalves
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      Thanks for the feedback! I'll start the patch now.
    2. Heyuanye
      Heyuanye
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      That's great
  8. obsidianvader
    obsidianvader
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    pretty cool, would be interested in seeing them in more places 
    1. filipebhalves
      filipebhalves
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      Don't tell this to anyone, man! It's a secret. Now you've revealed my plan! hahahaha S2
  9. Angolias
    Angolias
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    nice
    1. filipebhalves
      filipebhalves
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      S2
  10. kostarum
    kostarum
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    Hi, nice to see such a mod! I have a question, though: you never mentioned in the mod description whether the Magic Pillar actually does something, or if it's just there to add a mystical atmosphere.

    It would be great to create a small quest—perhaps consisting of two sub-quests—centered around the Pillar, and to give it a practical purpose.

    For example, when the player touches it, something could happen that benefits the player. Of course, it's up to you to decide what that would be.



    It reminds me a bit of the Skyshards mod, in a way.