Skyrim Special Edition

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Digineaux

Uploaded by

kodaxmax

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About this mod

Designed for hoarders that like to display their trophies and collections, whilst also maintain an efficient and functional home. Tonnes of mannequins, racks and bookshelves. With a big emphasis on being magically themed.

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Permissions and credits
Changelogs
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Accessing the home is done by activating the book automatically added to your inventory "Teleport Home". It can be used literally anywhere as far as i can tell. Cheat at your own discretion. You can also fast travel from anywhere in the home.

View the details on my site at: https://digineaux.com.au/Modding/Skyrim/Wizards%20Pocket%20Study/

Study:
  • Has a bunch of bookshelves. Though only about half work without https://www.nexusmods.com/skyrimspecialedition/mods/2885/? which i highly recommend.
  • Has a very simple bedroom, all the magical themed workbenches including staff crafting and dis-enchanter.
  • The teleporter room has teleporters to the guild halls of every join-able faction except the bards. Teleport destinations unlock as you progress through the relevant quests (more to be added later).
  • Has 4 mannequins.
  • The fancy dias now grants buffs that last 7 in game days (at the cost of a filled grand or black soul gem).

Nexus:
Central Hub, a large hall of mannequins and weapon/shield racks. This is mostly just to connect the areas in an aesthetic way. I consider this room to be 99% finished, but i might come back to it later.

Forge:
  • Has all the armor and weapon smithing workbenches.
  • Has all vanilla standing stones (should inherent any effects from other mods, just like the normal stones).
  • Has extra large mannequins
  • Has a cage, which can summon a dummy to test out your new gear on. If you knock them out of the cage they may revolt and pick up the armor and weapons lying around the forge. If you enter the cage they can fight back, though they are unarmed.
    I suggest Disposable corpses by MZ07 for dealing with broken dummies if they begin piling up (any mod that cleans up corpses will work). But they should de-spawn normally if the cell is unvisited for a few days.

Future plans before full release in order of importance to me-ish:
  • Fixing major bugs  Done
  • finish the forges aesthetics Done
  • Add a subject ,test dummy, slave to the small cells Done
  • Garden
  • Arena
  • Merchant
  • Navmesh Done
  • Add an optional cost to teleporting

Known Bugs & issues include:
  • Without Unlimited bookshelves about half the shelves don't work properly - probably never going to "fix" unless requested
  • Can't reach some of the higher shelves - probably never going to be fixed unless requested
  • DB teleporter thinks its a door sometimes
  • The dispel option doesn't work


If you have requests or bug reports; please leave a detailed comment in the relevant sub-forum.

Recommended mods include:
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