Skyrim Special Edition

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Digineaux

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kodaxmax

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30 comments

  1. SylusNox
    SylusNox
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    What is the disposable corpses mod for?
    1. kodaxmax
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      "optional - If you kill dummy alot you will need a mod to clean up his corpses. Any mod that cleans up corpses will work"
  2. Trygg50
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    Cool idea love the crystal style in the main area. The only problem I've encountered is that some of the armor stands overlap in the forge area and some are missing
    1. kodaxmax
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      Ill try and take look later this week, but that may be a vanilla skyrim bug.  Mannequins are just jury rigged NPCs with their ai lobotomized. So sometimes they can bug out and go walk about.
    2. kodaxmax
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      It seems i must have messed up when copy pasting mannequins. i should be able to push the update out later today, with some new extras on top of the fixes, so stay tuned.

      I can also confirm the mod works with Anniversary edition
    3. kodaxmax
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      Fixed, i also added a couple things, check the changelog.
  3. Susaphone
    Susaphone
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    Looks interesting.

    Does the teleport the player from the house back to the spot the player teleported from?

    Thank you.
    1. kodaxmax
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      It does not, you can fast travel out. 
      There's simply not enough documentation on the creation kit or papyrus and too many bugs and poor design for me to eevn want to get back into skyrim modding to add it i'm sorry to say.

      Thanks for checking it out!
    2. kodaxmax
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      Hey i came back and implemented this feature. Using the scroll while in the Pocket Dimension will now teleport you back to your original position.
  4. omniquad
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    Glad to see someone got this first. I've been itching to figure out a way to make something like this because I'm an UBER-HOARDER! If I could have just one wish for this mod, it would be enough mannequin and associated weapon and shield displays for the vanilla stuff and then just as many for the stuff that isn't.

    It looks great so far. Tracking this now and I'll be checking back from time to time (I hate having to collect everything just to have to put it back after an update - wish there was a fix for THAT).

    (Sorry. For some reason I couldn't post this to your request forum)
    1. kodaxmax
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      Unfortunately display objects (bookshelves, mannequins etc) are rly tedious and time consuming to make, as copy pasting them leads to strange results.

      Another option is to duplicate the nexus as several separate world spaces, effectively copy all the mannequins. But then id require load doors.
  5. hvacgamer1977
    hvacgamer1977
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    I tried to download the new version, but the nmm says its an older version. I tried to update it but it refuses to say version .3, so what am I doing wrong?
    1. kodaxmax
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      i might have done something wrong, the version setting are kind confusing on the uploaders end.

      The filenames should be accurate
  6. rik2236
    rik2236
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    is it possible to get a version that removes the load animations to the study and to the forge area, home mods with load screens is a mod breaker for me. Sorry if i sound bossy.
    1. kodaxmax
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      They are not load screens. They just teleport you 10 metres to the other room. Because building nice looking doorways is near impossible with vanilla assets.

      I't should be a second or two at most. If it's longer please let me know.

      If it rly annoys you, you can use the toggle collision command to walk over there.

      But i have no plans to change the portals, i like the aesthetic and it gives me the freedom of adding extensions without worrying about colliding with other rooms and compartmentalising it means i can also move or change entire rooms without breaking things.
    2. kodaxmax
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      Unless you mean the load from opening the scroll to enter the home, which is unavoidable without getting a better PC or optimisation mods.
  7. DracoB2000
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    I'm having issues getting into the home. The scroll opens and does the animation but it doesn't teleport me.
    1. kodaxmax
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      Im guessing this was what rik2236 was talking about as well. I'm guessing that creation kit forgot to include the script in the file, ill have it fixed by tomoorow unless its more complicated.
    2. kodaxmax
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      Some idiot forgot to add the scripts to the mod files. Should be working now.
    3. DracoB2000
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      Alright thanks. Don't worry yourself to much about it as the mod is still early creation :P
    4. kodaxmax
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      This sort of thing is why i published it, to learn. Its easier to find issues when theirs a hundred pairs of eyes than one.
    5. DracoB2000
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      Sorry for the late reply but I really hope this mod does well. I think its a pretty cool mod so keep up the great work :D
  8. rik2236
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    would be good if 0.2 teleport scroll worked.
    1. kodaxmax
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      Could you provide more detail, the "Teleport Home" book (which looks and acts like a scroll) is working fine for me.
    2. kodaxmax
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      Some idiot forgot to add the scripts to the mod files. Should be working now.
  9. dunatypon
    dunatypon
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    a little over sized but some background would be nice
    1. kodaxmax
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      I agree, it is still a work in progress. Specifically the study and nexus though i consider to be finished. But i'm curious to get your opinion on those 2, be honest you won't offend me.
  10. Jebbalon
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    Looks interesting...
    The Lava columns need my fix though..... You can find the mesh in my Room mod under miscellaneous.
    Here is image in spoiler showing before and after fix....
    1. kodaxmax
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      Thanks for the offer and suggestion, but the main purpose of the mod is; to learn the creation kit myself, including creating and implementing assets and building a home i myself would use.

      For the foreseeable future i'm still getting my head around things with the vanilla assets and scripting. So mayby once the main content is completed ill do some more work on the aesthetics of models and textures when i'm ready to learn said skills.
    2. Jebbalon
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      No problem, it's there if you need it.