Cool idea love the crystal style in the main area. The only problem I've encountered is that some of the armor stands overlap in the forge area and some are missing
Ill try and take look later this week, but that may be a vanilla skyrim bug. Mannequins are just jury rigged NPCs with their ai lobotomized. So sometimes they can bug out and go walk about.
It seems i must have messed up when copy pasting mannequins. i should be able to push the update out later today, with some new extras on top of the fixes, so stay tuned.
I can also confirm the mod works with Anniversary edition
It does not, you can fast travel out. There's simply not enough documentation on the creation kit or papyrus and too many bugs and poor design for me to eevn want to get back into skyrim modding to add it i'm sorry to say.
Glad to see someone got this first. I've been itching to figure out a way to make something like this because I'm an UBER-HOARDER! If I could have just one wish for this mod, it would be enough mannequin and associated weapon and shield displays for the vanilla stuff and then just as many for the stuff that isn't.
It looks great so far. Tracking this now and I'll be checking back from time to time (I hate having to collect everything just to have to put it back after an update - wish there was a fix for THAT).
(Sorry. For some reason I couldn't post this to your request forum)
I tried to download the new version, but the nmm says its an older version. I tried to update it but it refuses to say version .3, so what am I doing wrong?
is it possible to get a version that removes the load animations to the study and to the forge area, home mods with load screens is a mod breaker for me. Sorry if i sound bossy.
They are not load screens. They just teleport you 10 metres to the other room. Because building nice looking doorways is near impossible with vanilla assets.
I't should be a second or two at most. If it's longer please let me know.
If it rly annoys you, you can use the toggle collision command to walk over there.
But i have no plans to change the portals, i like the aesthetic and it gives me the freedom of adding extensions without worrying about colliding with other rooms and compartmentalising it means i can also move or change entire rooms without breaking things.
Im guessing this was what rik2236 was talking about as well. I'm guessing that creation kit forgot to include the script in the file, ill have it fixed by tomoorow unless its more complicated.
I agree, it is still a work in progress. Specifically the study and nexus though i consider to be finished. But i'm curious to get your opinion on those 2, be honest you won't offend me.
Looks interesting... The Lava columns need my fix though..... You can find the mesh in my Room mod under miscellaneous. Here is image in spoiler showing before and after fix....
Thanks for the offer and suggestion, but the main purpose of the mod is; to learn the creation kit myself, including creating and implementing assets and building a home i myself would use.
For the foreseeable future i'm still getting my head around things with the vanilla assets and scripting. So mayby once the main content is completed ill do some more work on the aesthetics of models and textures when i'm ready to learn said skills.
30 comments
I can also confirm the mod works with Anniversary edition
Does the teleport the player from the house back to the spot the player teleported from?
Thank you.
There's simply not enough documentation on the creation kit or papyrus and too many bugs and poor design for me to eevn want to get back into skyrim modding to add it i'm sorry to say.
Thanks for checking it out!
It looks great so far. Tracking this now and I'll be checking back from time to time (I hate having to collect everything just to have to put it back after an update - wish there was a fix for THAT).
(Sorry. For some reason I couldn't post this to your request forum)
Another option is to duplicate the nexus as several separate world spaces, effectively copy all the mannequins. But then id require load doors.
The filenames should be accurate
I't should be a second or two at most. If it's longer please let me know.
If it rly annoys you, you can use the toggle collision command to walk over there.
But i have no plans to change the portals, i like the aesthetic and it gives me the freedom of adding extensions without worrying about colliding with other rooms and compartmentalising it means i can also move or change entire rooms without breaking things.
The Lava columns need my fix though..... You can find the mesh in my Room mod under miscellaneous.
Here is image in spoiler showing before and after fix....
For the foreseeable future i'm still getting my head around things with the vanilla assets and scripting. So mayby once the main content is completed ill do some more work on the aesthetics of models and textures when i'm ready to learn said skills.