(Required) C++ redistributables are needed for this mod to run. Just download the latest one if you don't have.
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou can upload this file to other sites but you must credit me as the creator of the file
Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator
Conversion permissionYou can convert this file to work with other games as long as you credit me as the creator of the file
Asset use permissionYou are allowed to use the assets in this file without permission as long as you credit me
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are allowed to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
CommonLibSSENG SKSE and Address Library
Shizof for "storm Lightning SSE" source code.
Donation Points system
Please log in to find out whether this mod is receiving Donation Points
Changelogs
Version 1.9
Mod now tracks your altitude ( performance friendly only checks once every 50 seconds alongside check to see if its thundering outside ). If your at 25k plus altitude (high hrtohgar levels) you will receive + 25% chance to be struck. (5 % every 5k). I forgot to turn off logging last version so you should see a perf boost in this one. Filtered out for snow Weathers bc for some reason snowy Weathers has lightning (why bethesda lmao)
Version 1.8
Targets hit by lightning are now staggered, You can now change the damage of lightning strikes and damage mulitplier for targets standing in water yourself. Probably safer code.
Version 1.7
for the ini version I forgot to remove the mcm scripts, i forgot to turn down how often the game checks for lightning weather from what it was during testing.
Version 1.6
Fixed a issue that the new hail update actualy broke this mods functionality. Fixed lightingstrikes ignoring lightning resistance. Added a mcm feature so those hit by lightning while standing in water will receive extra damage, added missing lightning hit vfx to player when struck,
Version 1.3
Fixed bug where sound wasent being played when cast on player character, Fixed Bug where enemies using bows would be targeted regardless of being metal or not, tons of balancing, performance optimizations (metal armor features is next)
Version 1.2
Added functionality for npcs to be affected by the mod
Version 1.1
Fixed MCM menu having no effect.
Ever wondered why standing in a thunderstorm with a metal weapon drawn doesn’t have consequences?
Now it does!
Lightning Rod is a lightweight SKSE plugin that adds a chance for the player or NPCs to be struck by lightning during thunderstorms if they have a metal weapon drawn.
Will not be struck if weapon is sheathed.
Higher altitude = higher chance to be struck.
Targets hit by lightning while in water will receive extra damage.
The mod is fully configurable in the MCM. (or INI if you prefer)
Does it work with Mod added weapons? As long as they use the proper keywords: -WeapMaterialIron -WeapMaterialSteel -WeapMaterialOrcish -WeapMaterialDwarven -WeapMaterialSilver -DLC2WeaponMaterialNordic Compatibility? Compatible with anything and everything.
Scripts? Only if using MCM version. Otherwise it's handled natively through the game engine.
Safe to install mid game? Yes.
Performance Impact? None. It only runs during thunderstorms and checks a few simple conditions.
CREDITS: Address Library, SKSE, and CommonLibSSENG.
Shizof for the source code of Storm Lightning for SSE. (check it out if you want lightning in Skyrim!)
Shoutout to this SKSE Plugin tutorial Series on Youtube.