About this mod
Makes miscellaneous stats useful. Originally meant to provides a non-intrusive, very simple method to reduce the amount of grinding that is required to level up crafting skills, additional benefits to these stats have been added. Overall, the more you do of something, the easier it gets (or more it benefits).
- Requirements
- Permissions and credits

The purpose of this mod is to make some of the otherwise useless miscellaneous stats... useful.
Originally intended to make reaching higher levels in the crafting skills more achievable, without having to use an exploit or make hundreds of iron daggers, additional benefits utilizing these are being introduced.
This is done by utilizing the magic that is the Actor Value Generator mod to transform some these MiscStats into useful actor values that act as multipliers for the rate at which you learn the crafting skills, or add a growing bonus to disease and poison resistance. Utilized with my attributes mod, some of these will eventually provide bonuses to attributes as well.

The mod works by adding several perks that monitor the MiscStats as Actor Values, and applies a multiplier to the rate at which you learn that skill, a resistance, or adjust other factors that provide additional attribute points (with the attributes mod - not required).
Periodically, the MiscStats will be checked and the respective Actor Values updated, adjusting the modifiers/multiplers. This is done at a 30 second interval, which can be adjusted in the MCM.
This is intended to provide purpose to those MiscStats the game engine tracks.
It provides a solution to the difficult/boring/tedious/monotonous/mindless/tiresome/repetitive/banal/frustrating... task of crafting, without feeling like something is being done to "beat the system". This is simply adjusting your learning curve in a discreet fashion that actually just might make crafting a little more enjoyable.
It provides a small benefit to do other activities by increasing disease and poison resistance the more exposure you have. For example, every time you contract a disease, your disease resistance is increased by a fraction of a percent (up to 25%). The same with poison resistance and working with poisons. Eating ingredients can improve both resistances over time.
Lastly - attributes (with the attribute mod) can be improved over time by roleplaying. For example, your intelligence will grow the more skill books you read. The more you help out others (via Misc Quests), the greater your charisma. Attribute bonuses max out at +3.
Smithing
- Armor Made: +0.5% each (Max +50% at 100 pieces of armor made).
- Armor Improved (Tempered): +0.25% each (Max +50% at 200 pieces of armor improved).
- Weapons Made: +0.5% each (Max +50% at 100 weapons made).
- Weapons Improved (Tempered): +0.25% each (Max +50% at 200 weapons made).
Enchanting
- Magic Items Made: +1% each (Max +100% at 100 items enchanted).
- Soul Gems Used: +0.25% each (Max +50% at 200 soul gems used to enchant or recharge a weapon).
- Souls Trapped: +0.25% each (Max +50% at 200 souls trapped).
Alchemy
- Potions Mixed: +0.4% each (Max +40% at 100 potions created).
- Potions Used: +0.2% each (Max +40% at 200 potions used).
- Poisons Mixed: +0.4% each (Max +40% at 100 poisons created).
- Poisons Used: +0.2% each (Max +40% at 200 poisons used).
- Ingredients Eaten: +0.2% each (Max +20% at 100 ingredients eaten).
- Ingredients Harvested: +0.1% each (Max 20% at 200 ingredients harvested).
Others
- Diseases Contracted: +0.5% each up to 50 disease contracted (Max +25% disease resistance).
- Ingredients Eaten: +0.05% each up to 500 ingredients eaten (Max +25% disease and poison resistance).
- Poisons Mixed: +0.1% each up to 250 poisons mixed (Max +25% poison resistance).

Classic Attributes
Each attribute can be increased by a max of +3 through these MiscStats:
- Strength: Dungeons Cleared
- Fortitude: Locations Discovered
- Endurance: Max Gold Carried
- Intelligence: Skill Books Read
- Wisdom: Spells Learned
- Perception: Nirnroot Found
- Agility: Locks Picked
- Dexterity: Pockets Picked
- Charisma: Misc Quests Completed
- Luck: Wings Plucked

No known compatibility issues.

ESL Flagged.
Mid-game: Installing on a game in progress should not cause any issues.
Load Order: Based on the implementation, this should be irrelevant.

Development Mods
Origins: Add some background to your character to provide a more unique start.
Race Overhaul: Race overhaul with subrace selection and completely revamped abilities.
Skill Based Stat Growth: Stats increase based on the skills you use.
Useful MiscStats: The more you craft, the easier it gets. Makes crafting skills less of a grind.
Classic Attributes: Re-introduces previous and other rpg inspired attributes back into TES world.
Immersion Mods
Encounter Zones: Reworked encounter zones for realism and variety.
Evolving Economy: Introduces a working, evolving economy.
Immersive Activators: Change all prompts into more immersive interactions.
Mods In Progress
Standing Stones
Classes
Loot
Perks
Magic