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Grungehog

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Grungehog

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22 comments

  1. Grungehog
    Grungehog
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    Hey everyone this mod took a long time to make and I'd like to think it's a good state but if you find ny bugs please plop them in the bug section.
    Also make sure to read the description properly.
    :)
    UPDATE 1.1 fixed the typo in file structure the version 1 has been archived as it didn't work because of that one typo I made when packing the mod.
    MOD SHOULD  BE WORKING NOW
    Thanks to SpookyDovah for pointing this out to me early.

    UPDATE 1.3 should have everything sorted out now.



    Also please if there are any bugs please help me out and file a bug report, if you can, use more informative console and tell me the id of the object with issues, pictures are great too.
    I want this mod to be a s good as it can be, it's working perfectly on m y end as you can in the pictures I want all of you that download this mod to also be able to enjoy it like I do :)
  2. Grungehog
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    Currently looking into how to make billboards for Dyndolod generation.
    Dyndolod is proving to be...challenging.

    Times to make the classic wasps from Fable I guess.
  3. MisterAnderson101
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    I mixed this with Hyrule Deku tree, Fabled forrest, Cherry blossoms, Cathedral landcapes & witcher plants & this looks soo cool I feel like I am in a world where incursions have blended the video game realms. thanks for the mod the way I made it compatible is by using the ~ button and clicking the item and use the "disable" command on any items conflicting and then after a save its permanent, This works for all mod conflicts if anyone wants to do the same its easy peasy.
  4. Arramon777
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    Although I do love the way this looks in-game, the usage of all community shaders installed and running at once does create a noticeable lag when looking around. So many leaves and shadows for the shaders to keep up with. I turn off the shaders, reduced lag, turn them on, increased lag. Any way to get a reduced tree version at like 50% capacity? Didn't realize it extended to the entirety of Whiterun hold. I tried deleting trees but there are just so many. Maybe a 1k tree version? And also can this be flagged as ESL to save a load order slot? An installer allowing to choose between texture quality (1k, 2k, 4k) and density of trees (ie 25%, 50%, 75%, 100%) would be legit and with being ESL flagged (if possible) would make this a forever mod for me.
    1. Grungehog
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      My first version was just under the esl flag limit but I wasn't happy with a couple of place being patchy.
      It says quite clearly in the description that the mod in it's current state cannot be an esl flagged esp.
      As for it extending the entirety of the hold that was always the intention, I would have added more trees around dustmans cairn too if my CK stop crashing.
      If I were to delete trees the area would no longer count as a forest, I originally intended to have more trees...

      I don't use CS as when I tried it on my previous rig it took sometimes hours to gen the shader cache and it also caused loads of CTD and cost like 40fps.

      Out of curiosty how much fps do you have without the mod on using CS and how much fps does it cost when using CS and AFW together?

      If you want to lower the resolution the rocks are the main culprit sitting at 4k, you can use cathedral assets optimiser to downscale them to 2k/1k but I don't recommend going lower than 2k for the trees themselves though.
    2. Arramon777
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      I did some testing. Without CS and your mod I get 60 fps standard when exiting Elysium Estate and looking forward without moving. With CS it drops down 20 fps to about 41 standing there looking forward. Settings are down the middle with item, actor, object distance. Depth of field none. When installing your mod and exiting Elysium with CS off I get about 42 fps (instead of 60), and when turning on CS it drops to about 30-31 fps (instead of 40-41 without the mod). So about 12-15 fps lag depending on movement/viewing angle with CS on using your mod. Again, this is on a 750ti gpu with the GPU already running at 99%. =b can you say poh-tay-toe! but my choices were CS or a beautiful freaggn forest. hahahah dang it.

      edit: well well well...using the optimizer you suggested by ratio of 4x4 downsize and replacing the incorrect efps mod with the correct occlusion add-on for heavily modded skyrims the fps drop is only 6 frames when turning CS on and off with your mod installed. I also had enb anti aliasing which wasn't compatible with CS so junked it. Everything runs smoother than it did before. 30 fps with CS on with your mod is about the best the 750ti is gonna do and good enough for me. Ty! If it gets hairy I'll switch CS off for a moment in a fight if needed but a quick test in front of Elysium with a mob that appeared out of nowhere showed it was a-ok. Now I just need to remove certain trees especially the one blocking the front door of Elysium estate haha =)
    3. Grungehog
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      Glad you were able to get some FPS back.

      At the rate people are going on about this elysium estate mod I might just have to download it to patch the damned thing haha.

      I may take a look at downscaling the rocks too at this rate and plop it in an optional file.
  5. N3GROMANCIEN
    N3GROMANCIEN
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    Amazing mod, big fan of Fable appriciates your work.
    Is the music coming with the trees?
    1. Grungehog
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      I used the fable music mod found on bethesda.net, been in my mod lists for the last 8 or so years.
  6. SpookyDovah
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    Looks nice in the pics, I wanted to see how much for an fps drop I would get so I grabbed it and installed, but not a single tree shows up, no popping up as I haven't run Dyndolod yet, but yeah, no trees anywhere, this is on the tundra looking towards Rorikstead.

    Spoiler:  
    Show



     I am using Traverse the Ulvenwald, I wonder if that is conflicting. I'll try it on my testing profile. 

    Edit. Tried it on a vanilla profile that just had skse, skyui, race menu, seasons of skyrim, seasonal landscapes with seasonal aspen trees, freaks floral fields which is my grass mod, Elysium Estate, which is my home and this mod and ran from Riverwood to Rorikstead and not a single tree shows up. Ive tried reinstalling, no luck. I'm stumped. 
    1. Grungehog
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      I'm redownloading the file I uploaded to see if anything is wrong with the archive.

      My bad, I made a typo in file structure, reuploading now.
    2. SpookyDovah
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      Oh groovy, good catch and thanks for that I'll give it a try now. I didn't even think to check the file structure. 

      Okay testing again and yay, we have Oaks and Ash trees, the trees are beautiful but for me, I found something in the branches was missing a texture, I couldn't click on it though to get an id but here's a pic...

      Spoiler:  
      Show




      I'll try again and see if I can get a id on whatever that is... okay.. having a run around looking at tree types and it seems to be an issue with the TreeOakForestTwisted02, TreeAshGolden01, TreeOakForest02, TreeOakForest03 TreeAshForest, TreeOakForestTwisted01, and OakMedium02. They all have a missing texture. 
      The only trees that doesn't have this issue is TreeAshGolden02, TreeOakForest04 and TreeAshForest03.

      That's what I've been able to find. 

      Ooh, would have to delete about 13 trees around Elysium Estate one is blocking the front door, the rest are through the house, squashing my farm animals. 

      Yeah, won't be able to use this sadly, gorgeous but would need fixing for those issues and a patch for the house.
    3. Grungehog
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      I found the texture issues, wasn't missing just one of the nodes slipped through when I was updating the file paths.
      I don't use elysium estate so I won't be making the patch myself.
      Permissions to make patches are completely open though so if anyone wants to make a patch for my mod they are more than welcome to, no permission needed.
      As for you SpookyDovah, huge thanks for all the feedback you've given me so far, it's allowed me to make sure this mod is in tip top condition. , you've been super helpful!
    4. SpookyDovah
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      I'm glad I could help, I'm useless at making patches I have no clue where to begin but if anyone does I'll be grabbing this again as the trees are stunning.
  7. Arramon777
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    Hi, issue with the textures in trees still persists (about 4 different tree types). I can easily just console delete a tree if its covering something, so I'm not worried about that. the tree branches missing textures like the image posted is another thing. =b
    hmmm...deleting trees here and there leaves little groves. =)) i liiike it. Just need them textures...textured. I like how the tree has rocks and stuff around them too. I deleted one and it felt empty around me all of a sudden. hahah
    1. Grungehog
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      Did you download the latest version? v1.2
      Fixed in v1.3 should have got them all this time
    2. Arramon777
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      Tree branch textures confirmed working in v1.3...this is glorious. aaaaaand a dragon attacks instantly. Lets go!!
    3. Grungehog
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      Glad you like it , thanks for letting me know about the trees that weren't working earlier too btw.
    4. Arramon777
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      of course. =) only had to clean up about 5 trees around Elysium Estate, couple around the western tower wall mod area, but I'm leaving ones that seem to grow within a scattering of old headstones since it looks pretty cool and happens in real life. =b The trees blend nicely with the grave yard and spooky skeleton mods. Plus a few mods with epic boss creatures roaming whiterun makes the Albion rife with peril. GPU hit isn't too bad. I'm running on an old 750ti card and always watching something on the side at the same time and its not stuttering (even while raining) so...looks good with community shaders too.
  8. HeavenNZX
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    This looks awesome!!! Thanks for the mod
    Tracking until bugs get fixed 
    1. Grungehog
      Grungehog
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      They should all be fixed now.
  9. BeeIzebaby
    BeeIzebaby
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    Lovely mod, this literally made me miss the fable series so much. 
  10. cjtheking96
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    cool idea 
    1. Grungehog
      Grungehog
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      Thanks