I was gonna suggest SkyPatcher. I even wrote the .ini If you wanna pack it into your mod page..., ExLuck99. ; Add your followers one per line ; Copy one line to avoid mistakes and just replace the last item, e.g, "TitaniaAlexis123" to "Lydia"
Would it be possible to have a real explanation of how to add followers to the list? I have been trying since yesterday and cannot add my modded followers to the list with SSEEdit.
Sure, First you load your follower mod and SummonHall esp into SSEEdit. Put the follower.esp before SummonHall.esp in the load order. Right click on the SummonHall.esp, choose Add Master and select your follower.esp Navigate to one of the form list in the image, right click in the FormIDs and add your follower EditorID in there. Feel free to ask if you have any problem. I'll add step by step to the image section later when I have free time.
so im following your steps but i get stuck at the add master part. when i do it for the summoning hall mod the followers dont appear but if i do the same for the followers then i can add summoning hall to them. what am i doing wrong for it to be reversed?
That happen because in the load order your follower mod esp is lower than the summon hall esp. If you're using MO just drag the follower.esp above SummonHall.esp then run SSEEdit again.
Thanks for the reply, I loved this function for the Adventurers guild, the Korean mod and missed it. Will be nice to add all of my own items to the summon.
I'm having a hard time getting my follower on the list. When I right click in the FormIDs to add follower EditorID, see no way to add it. Am I missing something? Thanks in advance.
ExLuck99- This guy is on a newer account, maybe because his last one got banned. I would ignore or remove stupid comments like these, the nexus website has a lot of members that make ignorant comments like this. Complaining over free mods when this ser Basnyd has created and contributed literally nothing to the space. lol it's stupid
I think it shouldn't be limited to just followers, but could also include various spellbooks, enchantment effects, alchemical materials, as well as ingots and ores.
Skypatcher triggers after SPID. Because of this, NPCs without perks and the spell from the mod does not work on them. Is there a way to make SPID trigger 2 seconds later so that NPCs get perks?
Honestly an interesting idea that can be actualy implemented into the game by changing the aesthetic to something like a base of a mercenary guild or smth, just remake the interior
But I have a (probably) dumb question. If you put the follower like you did it in your screenshot, will this delete said follower from his original location? It may sound stupid, but I kinda want to be sure
26 comments
If you wanna pack it into your mod page..., ExLuck99.
; Add your followers one per line
; Copy one line to avoid mistakes and just replace the last item, e.g, "TitaniaAlexis123" to "Lydia"
filterByFormLists = 0dsySSRFollowerList,0dsySRFollowerList,0dsyRFollowerList:formsToAdd=TitaniaAlexis123
I'm using this path,
Summon Hall\SKSE\Plugins\SkyPatcher\formList\Add_Followers.ini
Btw, the hall needs some light haha maybe you can get some help using Base Object Swapper, and I don't know if Light Placer gonna work for this.
First you load your follower mod and SummonHall esp into SSEEdit. Put the follower.esp before SummonHall.esp in the load order.
Right click on the SummonHall.esp, choose Add Master and select your follower.esp
Navigate to one of the form list in the image, right click in the FormIDs and add your follower EditorID in there.
Feel free to ask if you have any problem. I'll add step by step to the image section later when I have free time.
I'm having a hard time getting my follower on the list. When I right click in the FormIDs to add follower EditorID, see no way to add it. Am I missing something? Thanks in advance.
SkyPatcher log
[04:31:55:638][info] ************************************************************
[04:31:55:638][info] Processing config file .\Data\SKSE\Plugins\SkyPatcher\formList\\Add_Followers.ini...
[04:31:55:638][info] ************************************************************
po3_SpellPerkItemDistributor log
[04:31:54:444] Perk
[04:31:54:445] 0dsySSRPerk [0x862~SummonHall.esp] added to 0/4348 NPCs
[04:31:54:445] 0dsySRPerk [0x863~SummonHall.esp] added to 0/4348 NPCs
[04:31:54:445] 0dsyRPerk [0x864~SummonHall.esp] added to 0/4348 NPCs
But I have a (probably) dumb question. If you put the follower like you did it in your screenshot, will this delete said follower from his original location? It may sound stupid, but I kinda want to be sure