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zhitsak

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23 comments

  1. DavesADV
    DavesADV
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    Is there a way to disable the effect for the player? I keep losing my items :'D
  2. TrumanAE
    TrumanAE
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    Clever use of CIF. Really cool. 
  3. glennkahlil
    glennkahlil
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    Okay the KID file shows allowed drop items, and the scripts/equipmentscripts only show 1's and 0's, I don't see a clear percentage field to change it.

    1. How would I restrict it to only Armor, Weapons, and Gold?

    2. How would I make it so the less health I have the more likely I would drop something
    - OR
    How would I change the global percentage chance on drop for player AND npcs?

    This mod is literally a diamond but it's too subtly implemented
    1. zhitsak
      zhitsak
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      - if you want to restrict items, you need to edit Knock It Loose_KID.iniTo remove anything you don't want - erase that entry. To add something new - refer to the Keyword Item Distribution documentation (right on that mod's page)

      - the percentages can be changed through the KnockItLooseEffect.json, as the mod description says in the Customization part. I don't recommend to edit/recompile the scripts, you don't want this. And you don't need to use SSEEdit, unless you want to restrict everything for the player

      If you want to customize slots or whatever is more complex than percentages, check out the CIF documentation
      (a link on that mod's page) and see if your idea is even possible, because, for example, CIF allows exceptions only for global values, you can't filter out the player. The health thing should be easier

      i mean my thing is literally a config + fancy spells applied through this config, it works fully on the basis of other frameworks
    2. glennkahlil
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      Thank you for replying! Will look into the edits!

      Mod does work though, mages drop spell tombs and what not sometimes, pretty cool.
  4. glennkahlil
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    Please for the love of god add an MCM, or in the description leave how to change :

    % chance of drop on any item
    how to add/restrict slots

    I just see a bunch of ">1 then <1 maxcount ak count" type sh*t and my smooth brain doesn't wanna screw up the mod.

    1. glennkahlil
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      I just changed "Blocked : [No] to [Yes] in hopes that it'll allow shields or weapons to drop more often in combat

      I also changed Percentage from 5% to 15% in hopes that it'll happen more often in combat. I had to edit 2 different files
      (knockitloose and knockitlooseeffects)

      Your mod description claims 1% chance default, but in the file it says 5% default (changed to 15%) 

      For all I know that's not the write edit. Idk
    2. zhitsak
      zhitsak
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      it's a config, you can't attach MCM to it. As for the percentages, your download history shows you're using an old version, i recalculated the percentages for the latest CIF version in the new one. If you want to customize slots or whatever is more complex than percentages, check out the CIF documentation
    3. glennkahlil
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      Thanks for your reply, I will update and go and and change value to 15% if I can find it. 
      (or if you can add optional files for 15% and 25% I'm sure it will help a lot of ppl, also ppl who use Combat Arousal and need a substitute)
  5. abelyo
    abelyo
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    Oh man, this would be exactly what I wanted if it caused armor pieces to drop after some damage. Still cool mod tho.
    1. zhitsak
      zhitsak
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      you can configure it. Knock It Loose_KID.ini contains info on what can be dropped out. You can remove everything and just leave the line:

      Keyword = KIL_Allowed|Armor|
    2. abelyo
      abelyo
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      Cool! I inserted that text in the file and went to test. It took a while but I finally saw some enemies drop pieces of armor, as well as my own character. So it works but it seems the drop chance is pretty low. And now I wonder if there's a way to keep my character and followers as an exception so I don't end up losing some important gear and items later.
    3. zhitsak
      zhitsak
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      to increase the chance, you can edit JSON, the field with percentages. As for exceptions, CIF seems to support them only for global values, alas. I think you have to work with SSEEdit. I originally intended the mod to be merciless to everyone for realism sake, so I'm unlikely to do it for now
    4. abelyo
      abelyo
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      Understood. I will see what I can change myself, thanks for the directions!
  6. KingJamesIII
    KingJamesIII
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    very cool concept.. how interesting would it be if a mace would knock someones helmet off :0
    1. zhitsak
      zhitsak
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      fun idea. i'll consider adding that
    2. KingJamesIII
      KingJamesIII
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      to take it further, even if you hit someones shield several times with a heavy weapon = drop the shield..
      thanks for even considering it lol, and thanks for your work
  7. IskanderNexus
    IskanderNexus
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    Hi, ths is really cool.

    Naturally i have some questions.

    - Does the script run on every one fighting someone or only for the one the player is fighting with ? If it runs on every fight that is going on, how does it affect the performance ?
    - The items dropped and not picked up are stored in the savegame ?

    Thx and happy modding
    1. zhitsak
      zhitsak
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      thanks)
      - the script is only fired when the torso/arm strike is triggered (no matter whose) and the strike itself hits that small success rate, no performance hit
      - yes, the items are stored in the save, but they fall out so few due to low probability that there should be no harm either (the gif is exaggerated). And they disappear over time like any dropped item in vanilla
    2. IskanderNexus
      IskanderNexus
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      thx
  8. MrYeet21
    MrYeet21
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    Oh no, I dropped my monster condom for my magnum dong
  9. bowling2
    bowling2
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    It says there is no master mode.TortureYourEnemy.esp
    1. zhitsak
      zhitsak
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      thanks, just fixed