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  1. ShadowRuler0
    • member
    • 7 posts
    • 0 kudos
    I am using this mod with a clean install and it does not work. I can only accept 1 job.
  2. Cases615
    • member
    • 8 posts
    • 0 kudos
    What the armor Vex is using in the screenshots?
  3. loredena
    • supporter
    • 33 posts
    • 0 kudos
    Devlin's quests are bugged - he offers, but they don't get added.I suspect the flags are set as though I've taken them and they didn't clear properly.any idea how to reset them?
    1. ManKannon89
      • member
      • 52 posts
      • 0 kudos
      I have the same thing but also for vex...
  4. SirWalrusTusk
    • member
    • 6 posts
    • 0 kudos
    I no longer feel as though grinding through the thieves guild, as I now have multiple objectives when visiting a city, and a large amount of gold waiting for me back at the guild when I hand all my jobs in to Delvin and Vex. No bugs or issues through my extensive play through, and a highly recommended mod for any thief.
  5. HadToRegister
    • premium
    • 8,789 posts
    • 122 kudos
    OK, I really like this one, this allows me to load up on a bunch of jobs, and then do them at my leisure when I have a quest in that particular place.
    Installing this and am definitely going to use it in my Spellsword/Thief build when I finish installing more mods :)
    1. Brandy_123
      • supporter
      • 3,506 posts
      • 97 kudos
      Do not trust this person. Me, on the other hand...

      OK, I really like this one, this allows me to load up on a bunch of jobs, and then do them at my leisure when I ...

  6. YumeMiru
    • member
    • 415 posts
    • 6 kudos
    Excellent! I am so happy to see this has been ported over. It makes the thieves guild quest actually workable without fast-travelling the game to death.
  7. Koruchan
    • member
    • 27 posts
    • 1 kudos
    Thank you for this mod. I was on the fence about getting a mod to reduce the number of needed quests from Vex and Delvin, but I feel like if you're going to be well-known in all the holds, you SHOULD have to do a decent number of jobs there. I like that this lets me get the same number of quests done in a lot less trips. TY!
  8. happyteo37
    • member
    • 8 posts
    • 0 kudos
    hey is this compatible with "Less Tedious Thieves Guild"? https://www.nexusmods.com/skyrimspecialedition/mods/6581?tab=posts
    1. Thenryb
      • supporter
      • 4,729 posts
      • 61 kudos
      I just completed a game running both at had no problems at all. I had not done the Thieves Guild in years because it is so mind-numbingly boring with most quests making Aela's animal extermination quests seem exciting, , but I was able to take several jobs at once, reducing the amount of time I had to listen to smartasses Vex and Devlin and it did not take long at all to get to the Special Jobs and finish the grind. I rejected any job which did not involve one of the four major holds. Anyway, I have to conclude that the two mods play well together.
  9. DeadSeeds
    • member
    • 10 posts
    • 1 kudos
    This does not change any of the vanilla characters, right? I don't like those in the images.
    1. Ferenczy
      • member
      • 51 posts
      • 0 kudos
      If ya talking about Vex, no...that's another mod from Binjin...this doesn't change any appearances IIRC.
  10. Eferas
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    • 3,109 posts
    • 75 kudos
    Could the same be done for the Companions quests, please? It's for roleplay reasons.