In this post I'll explain how to read the graphs in the description (and the one here in the comments).
Let's say you install the mod and your world is actually at level 10 and you set the parameters as: Days offset =1, Scaling factor = 1.2, now, you may wonder how many days must pass for the world to reach level 11? Then you go to the graph, position at level 10 on the x-axis, 'climb up' vertically until you meet the green curve (that's the one for the scaling factor of 1.2), check the value at the y-axis (in this case is 3), so the world will level up from level 10 to level 11 in 3 days.
If you set your scaling factor to 1.0, you'll always get a flat (horizontal) line, corresponding in the y-axis to a fixed number of days per level.
But then again, don't worry too much about the computations, those are done automatically by the scripts, you just enjoy the journey, and if you find that at a particular level the number of days for the next one is too high or too low, you can always change that to your liking in the MCM. In the example above, if you think 3 days for leveling from 10 to 11 is too short, you can change the scaling factor to 1.5, so the days for next level would be 5 (red curve).
If still in doubt, use the default values, they're pretty good (green curve).
Player level: It is a measure of the player character's progress through the game, represented by their BASE stats (Health, Magicka, Stamina). It is related to 'internal' player development.
World level: This is the state of the world (previously, vanilla player level). This is the value on which all Leveled Lists, dungeons, enemies, loot, etc. are based. In summary, it's a measure of the world 'external' to the player.
I'm not sure what you expect a level (i.e. a number) to "do"? If you mean perks, those are obtained by completing quests (playing the game). If you mean increases in base stats, those are gained as you gain skills (playing the game). If you mean gaining some magical artifact or spell, there are plenty of excelent quest mods that do that. A player level is just an indicator of how "advanced" you are in your journeys. Compare it to the mileage of a car, it doesn't do anything by itself, but it can tell you a lot about the condition of the car.
Hello author, may I know if you will update your MOD in the future? The concept of this MOD greatly enhances immersion, but unfortunately, too few people have discovered it. However, I have noticed that the upgrade curve of this MOD does not seem accurate? It always upgrades after 24 hours, for example, I default to using the 1.2 upgrade curve, but it takes 24 hours to upgrade from level 1 to level 2, and then to level 3, which still takes 24 hours. When it reaches level 4, it suddenly takes 48 hours to upgrade. If you continue to update this mod, we hope to release a version without MCM or upgrade prompts in the future to enhance immersion. Looking forward to your great masterpiece once again.
About the first question, I really don't know when I'll have time to update this mod. Taking out the MCM is a definitive no, but having the option to hide the message boxes could be implemented in the future. And, about the progression curve, it's working as intended. If you take a look at the green curve in the sticky post above, you can see that to level-up (World Level) from 1 to 2 and from 2 to 3 it takes 1 day, then to level-up from 3 to 4, 4 to 5, 5 to 6, 6 to 7, 7 to 8, and 8 to 9, it will take 2 days for each level, then from 8 to 9, 9 to 10, up to 14, it will take 3 days for each level, and so on.
Based on the current upgrade curve, this approach may not be ideal. Would it be more reasonable to multiply the current time by 1.2 when set to 1.2? For example, from level 1 to level 2, it takes 1 day, from level 2 to level 3, it takes 1 day and 2 hours, from level 3 to level 4, it takes 1 day and 4.4 hours, and so on ......
I also discovered an issue where when I used the 'Skill Enhancement Attributes' MOD to enhance a player's attributes, their level did not change, and their health, endurance, and mana all increased to over 200.
I couldn't find any mod named "Skill Enhancement Attributes". What I can tell you is that some mods that alter Health, Magicka and Stamina, use the BASE stats (that's the case of Skill Based Status), these mods will work just fine. But then, there are others that don't alter the BASE stats, but use a kind of magical effect to modify those values. Those mods won't work for player level-up purposes, since my mod only checks the BASE stats, without any magical or external effect applied. That's the reason I only listed Skill Based Status as a soft requirement.
Hi friend, is your MOD not compatible with the 1.5.97 game version? I have disabled all other mods that are not related to your mod, but when I entered the game test and the world level was raised to level 2, the player's level still increased accordingly. Although the player's level was displayed as level 1 in the MOD menu, when I opened the talent view, the player's level was displayed as level 2 again!
Hi wmy520, Now I understand the source of confusion. First, the mod is compatible with all versions of Skyrim to my knowledge (can't test all). The confusion arises from the skills view, right? In the skills view what appears as Player Level is NOT the player level with this mod installed, it's the WORLD level. I'm not skilled enough to change that label in game, sorry. Just keep in mind that what you see in that view is the world level (despite being labeled as player level). The player level will ONLY appear in the MOD menu (MCM and spell).
Ha, however, when I used other mods to check the progress of player levels, I found that your mod still has an impact on player levels, because when I saw that the level in the talent was raised to level 2, the experience required for the player to advance to the next level became 125. According to the original game rules, the experience required for a player to advance from level 1 to level 2 is 100.
Remember that in my mod, experience means nothing, there's no experience (as a number) required to level up. That's exactly the paradigm VanKorno and I aim to break with our respective mods. If you installed all the requirements, the player will only level up as base Health, Magicka and Stamina increase, that's it, no experience counter ever needed. If you use a mod that uses experience for leveling up, it will very likely conflict with this mod, I suggest you don't use another mod that modifies the leveling system simultaneously.
Please attach screenshots from the MCM settings and from the message output from the World Level Info spell before and after the level-up message. Also, include a list of all your installed mods, as the problem could be some incompatibility.
I can't use the function of uploading pictures online, but I installed your MOD and re downloaded the necessary prerequisites for the MOD. After trying all the different settings, it was still the same as before. The world was upgraded and my character followed suit. And strangely enough, at the beginning of the game, the menu bar of the MOD displayed my level as 41??? But when I opened the skill spell, I only saw that my level was level one!!!
Sometimes, there are mods that are not even similar to each other and still conflict. If I don't know all your installed mods and your settings it's extremely difficult to troubleshoot.
That's really a pity. I really like the concept of your MOD because it's what I've always wanted. Without this MOD, time in the game would just be an extra resource!I will keep an eye on you and hope your work gets better and better!
Hi, I'm not sure I understand your suggestion correctly, but this mod does exactly what you want. It separates player level from world level. For instance, if you install this mod and don't install Skill Based Status, the only level affected is the World Level, the player level will remain constant. The player level won't change with time, it only changes with base stats (health, stamina, magicka).
That's really a pity. I really like the concept of your MOD because it's what I've always wanted. Without this MOD, time in the game would just be an extra resource!I will keep an eye on you and hope your work gets better and better!
Howdy friend I installed this mod when I was level 5. I am using it along with Skill Based Status as you suggest. That mod shows that I am level 21. World level from this mod still show level 5. I have seen the “world level up” notification and it constantly goes to level 5.
i don’t see anyone else mentioning this problem so I guess it’s on me, but what could be the issue? I don’t have any other mod that touches anything in this area as far as I know. Thx
Hi, The first part is working as expected. When you install Skill Based Status, your base stats may change, then this mod recalculates your player level according to the new base stats. You can tweak the stats to fit your playstyle (in Skill Based Status mod).
The second part is strange. You say that you see the world-level-increase message but the actual level doesn't increase, right? Do you have Time Tracking enabled? Could you attach some screenshots (from the MCM settings and the output from the World Level Info spell before and after the level-up message) so I can better try to understand what's happening?
Is there a way to have the world scaling with time without removing the ability for the player to level up normally? The vanilla system of use skill gain xp for that skill and level up is one of the best features of Skyrim.
================================================================================================== TLDR: The player won't gain XP anymore. The player doesn't have a level anymore only stats. The level you're used to is now the WORLD level (not the player level) and that will increase with time not XP. Your Health, Stamina and Magicka (base stats) will increase when you install a mod like Skill Based Status or others with the same functionality. Perks can be obtained via the feature in this mod and you can complement it with other mods if desired (Read Step 2 in the Time-Based Enemy Scaling description). ==================================================================================================
You can use Experience mod together with this, so your world level will advance with time AND with XP (not sure how this would work out in the end, so do it at your own discretion).
48 comments
In this post I'll explain how to read the graphs in the description (and the one here in the comments).
Let's say you install the mod and your world is actually at level 10 and you set the parameters as:
Days offset =1,
Scaling factor = 1.2,
now, you may wonder how many days must pass for the world to reach level 11? Then you go to the graph, position at level 10 on the x-axis, 'climb up' vertically until you meet the green curve (that's the one for the scaling factor of 1.2), check the value at the y-axis (in this case is 3), so the world will level up from level 10 to level 11 in 3 days.
If you set your scaling factor to 1.0, you'll always get a flat (horizontal) line, corresponding in the y-axis to a fixed number of days per level.
But then again, don't worry too much about the computations, those are done automatically by the scripts, you just enjoy the journey, and if you find that at a particular level the number of days for the next one is too high or too low, you can always change that to your liking in the MCM. In the example above, if you think 3 days for leveling from 10 to 11 is too short, you can change the scaling factor to 1.5, so the days for next level would be 5 (red curve).
If still in doubt, use the default values, they're pretty good (green curve).
I hope this helps!
If you mean perks, those are obtained by completing quests (playing the game). If you mean increases in base stats, those are gained as you gain skills (playing the game). If you mean gaining some magical artifact or spell, there are plenty of excelent quest mods that do that. A player level is just an indicator of how "advanced" you are in your journeys.
Compare it to the mileage of a car, it doesn't do anything by itself, but it can tell you a lot about the condition of the car.
Hello author, may I know if you will update your MOD in the future? The concept of this MOD greatly enhances immersion, but unfortunately, too few people have discovered it. However, I have noticed that the upgrade curve of this MOD does not seem accurate? It always upgrades after 24 hours, for example, I default to using the 1.2 upgrade curve, but it takes 24 hours to upgrade from level 1 to level 2, and then to level 3, which still takes 24 hours. When it reaches level 4, it suddenly takes 48 hours to upgrade. If you continue to update this mod, we hope to release a version without MCM or upgrade prompts in the future to enhance immersion. Looking forward to your great masterpiece once again.
And, about the progression curve, it's working as intended. If you take a look at the green curve in the sticky post above, you can see that to level-up (World Level) from 1 to 2 and from 2 to 3 it takes 1 day, then to level-up from 3 to 4, 4 to 5, 5 to 6, 6 to 7, 7 to 8, and 8 to 9, it will take 2 days for each level, then from 8 to 9, 9 to 10, up to 14, it will take 3 days for each level, and so on.
Based on the current upgrade curve, this approach may not be ideal. Would it be more reasonable to multiply the current time by 1.2 when set to 1.2? For example, from level 1 to level 2, it takes 1 day, from level 2 to level 3, it takes 1 day and 2 hours, from level 3 to level 4, it takes 1 day and 4.4 hours, and so on ......
Okay, thank you.
How should players upgrade after using your mod?
I also discovered an issue where when I used the 'Skill Enhancement Attributes' MOD to enhance a player's attributes, their level did not change, and their health, endurance, and mana all increased to over 200.
What I can tell you is that some mods that alter Health, Magicka and Stamina, use the BASE stats (that's the case of Skill Based Status), these mods will work just fine. But then, there are others that don't alter the BASE stats, but use a kind of magical effect to modify those values. Those mods won't work for player level-up purposes, since my mod only checks the BASE stats, without any magical or external effect applied.
That's the reason I only listed Skill Based Status as a soft requirement.
Hi friend, is your MOD not compatible with the 1.5.97 game version? I have disabled all other mods that are not related to your mod, but when I entered the game test and the world level was raised to level 2, the player's level still increased accordingly. Although the player's level was displayed as level 1 in the MOD menu, when I opened the talent view, the player's level was displayed as level 2 again!
Now I understand the source of confusion. First, the mod is compatible with all versions of Skyrim to my knowledge (can't test all). The confusion arises from the skills view, right?
In the skills view what appears as Player Level is NOT the player level with this mod installed, it's the WORLD level. I'm not skilled enough to change that label in game, sorry. Just keep in mind that what you see in that view is the world level (despite being labeled as player level). The player level will ONLY appear in the MOD menu (MCM and spell).
Hope that helps in clearing the confusion.
Ha, however, when I used other mods to check the progress of player levels, I found that your mod still has an impact on player levels, because when I saw that the level in the talent was raised to level 2, the experience required for the player to advance to the next level became 125. According to the original game rules, the experience required for a player to advance from level 1 to level 2 is 100.
If you use a mod that uses experience for leveling up, it will very likely conflict with this mod, I suggest you don't use another mod that modifies the leveling system simultaneously.
Oh, I see. Then I know how to use your MOD correctly. Thank you for your clarification
Hello author, I have tested it many times and every time the result is a world upgrade, and players also upgrade....
I can't use the function of uploading pictures online, but I installed your MOD and re downloaded the necessary prerequisites for the MOD. After trying all the different settings, it was still the same as before. The world was upgraded and my character followed suit. And strangely enough, at the beginning of the game, the menu bar of the MOD displayed my level as 41??? But when I opened the skill spell, I only saw that my level was level one!!!
I haven't installed a MOD similar to yours
That's really a pity. I really like the concept of your MOD because it's what I've always wanted. Without this MOD, time in the game would just be an extra resource!I will keep an eye on you and hope your work gets better and better!
Dear author, hello. I really hope you can create a MOD that only affects the world level and not the player level
I'm not sure I understand your suggestion correctly, but this mod does exactly what you want. It separates player level from world level. For instance, if you install this mod and don't install Skill Based Status, the only level affected is the World Level, the player level will remain constant. The player level won't change with time, it only changes with base stats (health, stamina, magicka).
Dear author, after my previous testing, although the world level has been upgraded over time, unfortunately the player's level has also changed.
That's really a pity. I really like the concept of your MOD because it's what I've always wanted. Without this MOD, time in the game would just be an extra resource!I will keep an eye on you and hope your work gets better and better!
I installed this mod when I was level 5. I am using it along with Skill Based Status as you suggest.
That mod shows that I am level 21.
World level from this mod still show level 5. I have seen the “world level up” notification and it constantly goes to level 5.
i don’t see anyone else mentioning this problem so I guess it’s on me, but what could be the issue? I don’t have any other mod that touches anything in this area as far as I know.
Thx
The first part is working as expected. When you install Skill Based Status, your base stats may change, then this mod recalculates
your player level according to the new base stats. You can tweak the stats to fit your playstyle (in Skill Based Status mod).
The second part is strange. You say that you see the world-level-increase message but the actual level doesn't increase, right? Do you have Time Tracking enabled? Could you attach some screenshots (from the MCM settings and the output from the World Level Info spell before and after the level-up message) so I can better try to understand what's happening?
If the player's level can also change over time, it would be meaningless
The vanilla system of use skill gain xp for that skill and level up is one of the best features of Skyrim.
You can use Experience mod together with this, so your world level will advance with time AND with XP (not sure how this would work out in the end, so do it at your own discretion).