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Ylikollikas and fxxkthisworld

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Ylikollikas

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89 comments

  1. Ylikollikas
    Ylikollikas
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    I'm keeping the comment and bugs tabs enabled for now, because I'm not fully confident this has zero bugs when hundreds of models were edited. I will only address actual bugs found with my mod.

    I will not troubleshoot user-specific issues with animations not working, because the animations verifiably do work.
    The reasons for those with issues could be meshes overwritten by outputs like parallaxgen, plugin level conflicts, skyrimperfs.ini (bRenderSkinnedTrees, uiMaxSkinnedTreesToRender) or skyrim.ini (fUpdateBudget, bEnableTreeAnimations) settings.

    I also won't help with solving possible compatibility issues. One known incompatibility is Simplicity of Snow, because it uses multi-pass snow shader, which crashes when applied to animated tree models. A patch was recently added to Simplicity of Snow page for this.
  2. magickid11125412
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    Hello, I got a couple of crashes during grass caching, It was a bunch of repeated crashes related to "trunk" and "pine_dead_cluster01_ash_winter.nif.Dm", disable both the plugin and the meshes makes grass cache smooth again. I'm not using Simplicity of Snow but DS3, if possible, would you please take a look?
    1. Ylikollikas
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      put the logs into pastebin and link them
    2. magickid11125412
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      Hello, thank you for the swift response, here are the links for the logs:
      Log 1
      Log 2
      Log 3
      All 3 were generated couple minutes after each other, which means the grass cache was crashing at the around the same place.
    3. Ylikollikas
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      I'm pretty sure this is caused by incompatibility with Better Dynamic Ash as that mod uses multi-pass shader for the ash effect, which similarly to Simplicity of Snow causes crash when applied to animated mesh. I can see that this tree that causes you crash only appears when using seasons, which explains why nobody else has encountered this before. You can just delete "pine_dead_cluster01_ash_winter.nif" for now as band-aid fix.
    4. magickid11125412
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      Oh okay, I will just disable the Ash one for now. I really like your trees animations so I'm not willing to give that up haha
    5. DaddySnuffles
      DaddySnuffles
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      Shaders of Solstheim has a patch to fix the crashing when using this mod. 
  3. AlexiousITA
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    The reasons for those with issues could be meshes overwritten by outputs like parallaxgen, plugin level conflicts, skyrimperfs.ini (bRenderSkinnedTrees, uiMaxSkinnedTreesToRender) or skyrim.ini (fUpdateBudget, bEnableTreeAnimations) settings.

    The meshes are not overwritten, all the variables are enabled, and yet none of the trees sway at all. 
    1. Ylikollikas
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      I won't provide further troubleshooting for those who have trouble getting the animations to work, but feel free to discuss this with other users if someone else chimes in.
  4. TangentSky
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    PG Patcher should I ignore this mod meshes? like dyndolod
    1. Ylikollikas
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      Probably yeah
  5. Olaga
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    It is a great mod thanks for your work.
    1. Tjuntsunnu
      Tjuntsunnu
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      Agreed one of the best for my particular setup dramatically added more immersion.
       
      Great job indeed!
  6. MoonDreamx
    MoonDreamx
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    Any solution about disabling the mod during LOD generation is being worked on?
    1. Ylikollikas
      Ylikollikas
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      no
  7. Jack9999
    Jack9999
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    If anything, on the SOS page the author has provided a compatibility patch, now there are no CTD's, at least for me in those places where they were.
  8. ZhuYB
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    May I ask how I can eliminate the glow of plants? My plants are still glowing without receiving any lighting
    1. Ylikollikas
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      I don't understand and I have not spotted anything similar. The lighting properties are completely same in this mod as the main mod. But I can take a look, if you file a bug report with a console click screenshot on the plants you're seeing the issue with.
    2. ZhuYB
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      ok,I will,thanks
  9. xDaedricDad
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    are these smp?
    1. Ylikollikas
      Ylikollikas
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      No, of course not. The animations are not physics based, that would explode everyone's PC and I'm not sure if it would even work for trees. 
    2. yag1z
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      Actually, fully physics-enabled trees for Skyrim are possible—like swaying branches affected by in-game wind—but of course, making them is much more of a pain.
    3. xDaedricDad
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      would be nice with smp wind and forcefields that's why I was curious 
  10. ArchGuardianAngel
    ArchGuardianAngel
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    hello is this compatible with the notw vanilla replacer?
    it only replaces the vanilla trees
    1. Ylikollikas
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      The plugin would probably need a vanilla replacer version for proper animation configurations, but the meshes should work.
    2. ArchGuardianAngel
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      It uses the same plugin (overwrites the main mod that it requires)
      Just the vanilla replacer just touches the vanilla trees which it doesnt need a billion patches 😂 

      But no problem, thank you
  11. Moyse06
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    "Landscape\Trees\aspen_dwarf_cluster01_winter.nif"

    100% crash in Windhelm (I use Season of Skyrim on a new save if that matters).

    I do think this is as you said, the issue with Simplicity of Snow, I didn't have this issue with Better Dynamic Snow 3.
    1. Ylikollikas
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      Yes, and I will not solve such incompatibility. BDS3 is recommended nowdays anyways, because it interacts properly with complex material. I don't want to be bothered about the Simplicity of Snow incompatiblity anymore, not my problem.