Soft requirement if you want it to look like the screenshots
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A.K.A. the chopped preset. This is a preset of one of the Thalmor Embassy guards you can find during the party mission (although it's not exactly the same as the actual NPC). I'd call this a vanilla preset but I feel like it'd be misleading as I have a lot of mods installed that affected the making of this, mainly the eyebrows looking buggy which made me use some from a mod. If you don't have eyebrow mods it should still work and look fine... I hope. It might need adjusting to look normal.
This mod might honestly be broken as it's my first mod and I encountered a lot of odd bugs while making it, I think I got it working fine though but if it is broken I apologize.
Q: Why? A: I was experimenting with turning NPCs into player face presets (which isn't easy) and this is what came of it. I found the best method for doing it was using PROTEUS to copy an NPC's appearance to the player, then exporting the head mesh in Racemenu (This is only saves the head mesh though, all makeup/scars don't get saved. Hence why this preset doesn't look identical to the NPC it's from).
Requirements: Racemenu - Hard Requirement BnP Skin - Soft requirement if you want it to look like the screenshots Vanilla Hair Remake - Soft requirement if you want it to look like the screenshots Brows - Soft requirement if you want it to look like the screenshots. Note: this isn't a high poly head preset but I did use this for the preset and it looks slightly broken, if you experiment with other brow mods or vanilla brows it might look better.