Thank you for your kind words. My knowledge is still very limited and I don't know how to port the other weapons properly to make them useable in the game. I will consider doing them in the future once and if I learn more about animated weapons.
Like the mod a lot, my only problem with it is the bow hand guard. If you are in sneak mode then the "bat-shield" obscures the target. I'm no modder but would it be possible to reduce the leg attachments that join the guard to the bow? Thereby bringing it closer to the characters hand and thus leaving you a clear shot at your target.
I apologize about the inconvenience but could you describe to me what do you mean? Are you playing in first person? I cannot edit and change the mesh of the model without ruining it or changing its identity completely. The model is as faithful as it can be to the original TERA Rogue Bow from TERA.
Yes I play in first person so all that you see are your hands. And when sneaking in first person the " hand guard" ( which I do like the look of by the way) is directly between the sighting recticle and your target, making sneaky long shots more guesswork than skill. I was thinking that if the two "legs" that join the bow and the guard were shortened by half the guard would be closer to your hand and so giving a clear line of sight to your target.
A great mod that I really like, and I have a suggestion for you to consider. I think your Battleaxe fits the style of the demon artifact Rueful Axe very well. Can you make it a separate replacement, including a replica for the art gallery
I apologize but the weapons are all part of the TERA Rogue weapons from TERA. They have their own identity and existence now in Skyrim and they were created for people to use them and to enjoy them as much as they possibly can in the way and shape they originally are.
I really like these swords, they are a little bit op but I will adjust the stats with creation kit. Would be great to improve the textures, I think these weapons are worth it. Thanks for this mod, looking forward for other mods from you.
I understand why they might feel a little bit op, this was my own intention as I like strong and broken gear. Adjusting their damage in the Creation Kit is a good idea. About textures I will upload a 2k version of them soon.
First I want to thank you for this mod. I liked the weapons, especially the axe, but I can't find the Gauntlets. I searched for them in Skyrim Cheat Engine and didn't find them.
I am glad you liked them. I wanted to do the rest of them but I don't know how to animate around the character the Disk of the mage, and the two staves for Priest and Mystic would look awkward, and Gunner's gun would not make any sense as an item to just wear. I may port them eventually but I don't know how to make them useable for everyone, yet.
As for your concern, the gauntlets should be there, they are just not as weapons, they are in the armor section. Please, try to use Add Item Menu mod and just type Dao. It should show you all that you need. The Gauntlets are in the Armor section, not in the Weapon. They can be used as fists and they are strong as well.
22 comments
I really like these, i hope you put more weapon packs with more types together thank you, great work!
Thank you for your kind words. My knowledge is still very limited and I don't know how to port the other weapons properly to make them useable in the game. I will consider doing them in the future once and if I learn more about animated weapons.
PS. not a single problem in thelast 8 hours of play...Great job!!!
Thanks for this mod, looking forward for other mods from you.
As for your concern, the gauntlets should be there, they are just not as weapons, they are in the armor section. Please, try to use Add Item Menu mod and just type Dao. It should show you all that you need. The Gauntlets are in the Armor section, not in the Weapon. They can be used as fists and they are strong as well.