Test with restless death v 1.2.6, Children of the North Wind, with Restless patch of couse, make the boss in Bleak fall barrow added by TRD not spaw, only a honer guard will stad in front of the coffin, coffin lid will pop as soon as you walk near the honer guard (normally, you have to lean the word wall first) and coffin will be empty
Hey, is anyone facing incompatibility with Immersive interaction? for me the puzzle door and pillar animations don't play when using the Bronze variant.
I think a compatibility patch would be needed; it's easy enough to make though. The new puzzle door and pillars added by this mod need to be added to Immersive Interactions Formlists (ie, for the puzzle doors some of those Formlists would be "AR_Interact_Puzzle", AR_Interact_PuzzleLarge", etc), so the animations can play for the bronze doors and pillars, too.
Hi, TheOneTrueFuzzBeed, if you don't mind, what textures do you recommend for pairing the Nordic Ruins with this mod and your entire dungeon series? It looks awesome in the screenshots.
Does this touch the Nordic dungeon entrance door?? If so can I request someone to make a patch for glorious doors so I can use both its animated door and this?( not a modder myself which is why I'm asking) If it is something on my end just ignore me
Modification permissionYou must get permission from me before you are allowed to modify my files to improve it Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
I would need permission, but considering there hasnt been a reply from him to any of his comments in many years, id assume ill either have to dm him or its never happening
I love the new artifacts and totems in the ruins. I just have a question about these new coloured linen. Quite a few recipes require linen; will these new red linen etc be recognised as "linen" for making them?
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FormList = AR_Interact_Pillars|NorDefaultPuzzlePillar01Bronze
FormList = AR_Interact_PuzzleSm|PuzzleDoorSmallWheel01Bronze,PuzzleDoorSmallWheel02Bronze,PuzzleDoorSmallWheel03Bronze,PuzzleDoorSmallWheel04Bronze,PuzzleDoorSmallWheel05Bronze,PuzzleDoorSmallWheel06Bronze
FormList = AR_Interact_Puzzle|PuzzleDoorMediumWheel01Bronze,PuzzleDoorMediumWheel02Bronze,PuzzleDoorMediumWheel03Bronze,PuzzleDoorMediumWheel04Bronze,PuzzleDoorMediumWheel05Bronze,PuzzleDoorMediumWheel06Bronze
FormList = AR_Interact_PuzzleLarge|PuzzleDoorLargeWheel01Bronze,PuzzleDoorLargeWheel02Bronze,PuzzleDoorLargeWheel03Bronze,PuzzleDoorLargeWheel04Bronze,PuzzleDoorLargeWheel05Bronze,PuzzleDoorLargeWheel06Bronze
FormList = AR_FormList|NorPullBar01Bronze
When it does come will we have to: a) re-run PGPatcher
b) re-run DYNDOLod?
Which version do I choose if I only want Animal Totem Variety and Assorted Sculpture Heads?
If it is something on my end just ignore me
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
so all you'd need is permission right??
I just have a question about these new coloured linen. Quite a few recipes require linen; will these new red linen etc be recognised as "linen" for making them?