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TSarGR

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TSarGR

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TS - Simply More Vanilla Creature Encounters - 1.0

:: REQUIREMENTS ::
- Skyrim Special Edition (Any version from 1.5.97 onward)
- BEES (Backported Extended ESL Support) if using a game version older than 1.6.1130

:: FEATURES ::
Animal and creature spawns in the wildrenss all over Skyrim and Solstheim. This includes:
- Enlarging some vanilla packs (e.g. wolf-packs, elk herds; 7000 steps troll has some buddies now)
- Animal placements where it felt empty/logical (e.g. near big bodies of water, more vanilla fauna spawns in Solstheim forests to make hunting more feasible, creepy enemies in Morthal Swamps)
- Adding some DLC animals were it makes sense (e.g. rieklings in Winterhold, and bristlebacks-boars in Eastmarch)
- Optional CC goblins integration.

No populated areas additions. No navmesh or landscape edits. Regional fauna is respected. No edits to the vanilla creatures.
Creatures will respawn using the vanilla respawn system with a few excpetions (e.g. if you complete the Goblin CC quest the local goblins will be exterminated forever).

:: GENERAL OTHER STUFF ::
- Cleaned and polished with TES5Edit

:: COMPATIBILITY ::
- It should be compatible with most location mods, since I mostly add actors and only a few environmental bits (e.g. corpses, fallen weapons, notes, etc.). Let me know if you find any incompatibilities.
- The optional CC goblin plugins are probably incompatible with mods that drastically edit the creation (e.g. Mihail's CC Goblins Overhaul) but testing is needed.
- Durzogs - Mihail Monsters and Animals: patch - esp replacer provided to sync app the mihail durzogs spawns with the goblins from my mod.

Recommended mods:
- Creature Size Variants SE: for size and difficulty variation
- Goblins - Spears Addon and Bruma Patch: to make cc goblins more dangerous

:: CREDITS ::
- Bethesda for Skyrim
- DarkFox127 for the amazing Creation Kit tutorials
- MihailMods for Durzogs - Mihail Monsters and Animals and making great creature mods in general