Skyrim Special Edition

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Zebsirious - Tamrielic Races of Skyrim
By Zebsi

==FEATURES==
• 7 new races with unique, Imperious-style stats and abilities.
• Mod Configuration Menu to customize certain abilities.

==REQUIREMENTS AND INSTALLATION==
Requires all DLC and RaceCompatibility.

Simply drop the contents of this mod's data folder into Skyrim's data directory.

==RACIAL BONUSES==
• Dwemer
Health: 105
Magicka: 90
Stamina: 105
Health regeneration: 0.75%
Magicka regeneration: 2.875%
Stamina regeneration: 5.0%
Carry Weight: 275
-Logic and Reason: Crafting skills are 15% more effective, but shrine blessings are 15% weaker.
-Mind Over Matter: Dwemer blood grants 10% resistance to all sources of damage.
-Scholarly Heritage: Skill books grant an additional skill point when read.
Quest reward - Read 15 skill books to unlock...
-Rewire: 1/day - Turn a hostile Dwarven animunculus into a permanent ally.

• Kothringi
Health: 105
Magicka: 95
Stamina: 100
Health regeneration: 0.5%
Magicka regeneration: 3.125%
Stamina regeneration: 5.25%
Carry Weight: 300
-Cohesion: You may activate an ore vein to cohere with it, gaining a unique ability.
-Conductive: Incoming spells are intensified by your skin, making them 15% more effective or last 15% longer.
-Metallic: Kothringi skin is 15% resistant to weapon damage, and 50% resistant to poison.
Quest reward - Cohere with ore veins 5 times to unlock...
-Solidify: 1/day - Recome invulnerable for 20 seconds.

• Lilmothiit
Health: 85
Magicka: 100
Stamina: 115
Health regeneration: 0.75%
Magicka regeneration: 3.125%
Stamina regeneration: 5.5%
Carry Weight: 275
-Cunning: Prices are 15% better, and persuasion attempts are easier.
-Flight Instinct: Regenerate up to 15% of total Stamina per second, based on missing Health.
-Limber: Movement speed is increased by 10%; immunity to paralysis.
Quest reward - Discover 30 locations to unlock...
-Nomadic Sprint: 1/day - Move 100% faster for 60 seconds.

• Maormer
Health: 90
Magicka: 100
Stamina: 110
Health regeneration: 0.75%
Magicka regeneration: 3.125%
Stamina regeneration: 4.875%
Carry Weight: 300
-Protean: Gain a 20% resistance to the magical element last struck by.
-Tempest: Shock spells and effects are 15% more effective.
-Water of Life: Breathe underwater, and regenerate 10% of max Magicka and Stamina per second while swimming.
Quest reward - Perform 25 sneak attacks to unlock...
-Colorless: At will - Become partially invisible.

• Orma
Health: 105
Magicka: 100
Stamina: 95
Health regeneration: 0.75%
Magicka regeneration: 3.25%
Stamina regeneration: 4.875%
Carry Weight: 275
-Extrasensory: See the world in a different light. Your Sixth Sense alerts you when a hostile presence comes within 75 feet.
-Foresight: Once per battle, activate an enemy to foresee and better react to their attacks.
-Inner Focus: Never suffer critical damage; critical strike chance is increased by 10%.
Quest reward - Foresee attacks 20 times to unlock...
-Third Eye: At will - See through the eye of another for 15 seconds. Unsheathe to dispel.

• Sinistral Mer
Health: 90
Magicka: 110
Stamina: 100
Health regeneration: 0.75%
Magicka regeneration: 3.25%
Stamina regeneration: 4.75%
Carry Weight: 275
-Cheap Shot: Attacks of opportunity are 15% more effective.
-Merciless: You deal 15% more damage with effects an opponent is weak to.
-Mirage: See illusory structures that others cannot; activate them for a perk point
Quest reward - Activate 5 mirages to unlock...
-Sand Phantom: At will - Temporarily expend some Health to create a Sand Phantom.

• Snow Elf
Health: 100
Magicka: 105
Stamina: 95
Health regeneration: 0.75%
Magicka regeneration: 3.125%
Stamina regeneration: 4.875%
Carry Weight: 275
-Blood and Snow: Attack damage, critical damage, and spell effectiveness are increased by 20% during snowfall.
-Frostborn: Snow Elven blood grants 50% Frost resistance and a 15% bonus to Frost spells and enchantments.
-Permafrost: Your icy skin freezes the air around you, draining 10 Stamina per second from enemies in melee range.
Quest reward - Kill 25 enemies during snowfall to unlock...
-Touch of Winter: 1/day - Encase surrounding enemies in ice for 20 seconds. Frozen enemies take reduced damage.

==COHESION==
Kothringi may activate an ore vein or gem geode to cohere with it and gain a unique ability.
Cohering with an ore vein depletes it, preventing it from being mined.
Only one cohesion ability may be active at a time:
- Corundum: Regenerate 2% of total Health per second.
- Ebony: Enemy weapons making contact with your skin have a 10% chance to break.*
- Gold: Critical hit chance is increased by 10%.
- Iron: Take 10% less attack damage.
- Malachite: When struck by a melee attack, restore Magicka and Stamina based on the weapon's base damage.
- Moonstone: Incoming spells are 10% more effective.
- Orichalcum: When struck by a melee attack, 10% chance to reflect all damage back onto the attacker.
- Quicksilver: Movement speed is increased by 15%.
- Silver: Magic resistance is increased by 10%.
- Stone: Immunity to stagger. Decays after 5 unblocked power attacks or power bashes.
- Clay: Allows you to change your appearance.
- Amethyst: Shock resistance is increased by 15%.
- Ruby: Fire resistance is increased by 15%.
- Emerald: Disease resistance is increased by 50%.
- Sapphire: Frost resistance is increased by 15%.
- Stalhrim: Frost spells and enchantments are 10% more effective.
- Soul Gem: Enchanted weapons recharge 3 points per second, up to the charge level the weapon had when it was equipped.
- Heartstone: The next time you would die, you are instead resurrected.

* Weapons broken through ebony cohesion are added to a debug chest, accessible through the MCM, in case an important item gets broken.

==EXTRASENSORY==
This ability simply adds a unique 'tint' to the screen to simulate the Orma's blindness and reliance on their sixth sense. There are options to recolor or remove this effect in the MCM. If the ability should stop working for whatever reason, removing and readding it should solve the problem.

==ATTACKS OF OPPORTUNITY==
Sinistral Mer get a 15% damage bonus on all attacks of opportunity. Attacks of opportunity occur when:
• The target is staggered
• The target is mid-attack
• The target is using furniture
• The target is sleeping
• The target is paralyzed

==MIRAGES==
Sinistral Mer possess an ability to detect mirages, illusory structures that grant a perk point when activated. The locations in which mirages can be found are randomized with each playthrough, and can be anywhere from a city, to a guild's headquarters, to a skeever den.